LIBNAME = draw
C_SOURCES = \
- draw_aaline.c \
- draw_aapoint.c \
- draw_clip.c \
- draw_context.c\
- draw_cull.c \
- draw_flatshade.c \
- draw_offset.c \
- draw_pstipple.c \
+ draw_context.c \
+ draw_pipe_aaline.c \
+ draw_pipe_aapoint.c \
+ draw_pipe_clip.c \
+ draw_pipe_cull.c \
+ draw_pipe_flatshade.c \
+ draw_pipe_offset.c \
+ draw_pipe_pstipple.c \
+ draw_pipe_stipple.c \
+ draw_pipe_twoside.c \
+ draw_pipe_unfilled.c \
+ draw_pipe_validate.c \
+ draw_pipe_vbuf.c \
+ draw_pipe_wide_line.c \
+ draw_pipe_wide_point.c \
draw_pt.c \
draw_pt_elts.c \
draw_pt_emit.c \
draw_pt_pipeline.c \
draw_pt_post_vs.c \
draw_pt_vcache.c \
- draw_stipple.c \
- draw_twoside.c \
- draw_unfilled.c \
- draw_validate.c \
- draw_vbuf.c \
draw_vertex.c \
draw_vs.c \
draw_vs_exec.c \
draw_vs_llvm.c \
- draw_vs_sse.c \
- draw_wide_line.c \
- draw_wide_point.c
+ draw_vs_sse.c
include ../../Makefile.template
draw = env.ConvenienceLibrary(
target = 'draw',
source = [
- 'draw_aaline.c',
- 'draw_aapoint.c',
- 'draw_clip.c',
'draw_context.c',
- 'draw_cull.c',
- 'draw_flatshade.c',
- 'draw_offset.c',
- 'draw_pstipple.c',
+ 'draw_pipe_aaline.c',
+ 'draw_pipe_aapoint.c',
+ 'draw_pipe_clip.c',
+ 'draw_pipe_cull.c',
+ 'draw_pipe_flatshade.c',
+ 'draw_pipe_offset.c',
+ 'draw_pipe_pstipple.c',
+ 'draw_pipe_stipple.c',
+ 'draw_pipe_twoside.c',
+ 'draw_pipe_unfilled.c',
+ 'draw_pipe_validate.c',
+ 'draw_pipe_vbuf.c',
+ 'draw_pipe_vertex.c',
+ 'draw_pipe_wide_line.c',
+ 'draw_pipe_wide_point.c',
'draw_pt.c',
'draw_pt_elts.c',
'draw_pt_emit.c',
'draw_pt_pipeline.c',
'draw_pt_post_vs.c',
'draw_pt_vcache.c',
- 'draw_stipple.c',
- 'draw_twoside.c',
- 'draw_unfilled.c',
- 'draw_validate.c',
- 'draw_vbuf.c',
- 'draw_vertex.c',
'draw_vs.c',
'draw_vs_exec.c',
'draw_vs_llvm.c',
'draw_vs_sse.c',
- 'draw_wide_line.c',
- 'draw_wide_point.c',
])
auxiliaries.insert(0, draw)
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * AA line stage: AA lines are converted to texture mapped triangles.
- *
- * Authors: Brian Paul
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "tgsi/util/tgsi_transform.h"
-#include "tgsi/util/tgsi_dump.h"
-
-#include "draw_context.h"
-#include "draw_private.h"
-
-
-/**
- * Max texture level for the alpha texture used for antialiasing
- */
-#define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */
-
-
-/**
- * Subclass of pipe_shader_state to carry extra fragment shader info.
- */
-struct aaline_fragment_shader
-{
- struct pipe_shader_state state;
- void *driver_fs;
- void *aaline_fs;
- void *aapoint_fs; /* not yet */
- void *sprite_fs; /* not yet */
- uint sampler_unit;
- int generic_attrib; /**< texcoord/generic used for texture */
-};
-
-
-/**
- * Subclass of draw_stage
- */
-struct aaline_stage
-{
- struct draw_stage stage;
-
- float half_line_width;
-
- /** For AA lines, this is the vertex attrib slot for the new texcoords */
- uint tex_slot;
-
- void *sampler_cso;
- struct pipe_texture *texture;
- uint num_samplers;
- uint num_textures;
-
-
- /*
- * Currently bound state
- */
- struct aaline_fragment_shader *fs;
- struct {
- void *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- } state;
-
- /*
- * Driver interface/override functions
- */
- void * (*driver_create_fs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- void (*driver_bind_fs_state)(struct pipe_context *, void *);
- void (*driver_delete_fs_state)(struct pipe_context *, void *);
-
- void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
- void **);
- void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
- struct pipe_texture **);
-
- struct pipe_context *pipe;
-};
-
-
-
-/**
- * Subclass of tgsi_transform_context, used for transforming the
- * user's fragment shader to add the special AA instructions.
- */
-struct aa_transform_context {
- struct tgsi_transform_context base;
- uint tempsUsed; /**< bitmask */
- int colorOutput; /**< which output is the primary color */
- uint samplersUsed; /**< bitfield of samplers used */
- int freeSampler; /** an available sampler for the pstipple */
- int maxInput, maxGeneric; /**< max input index found */
- int colorTemp, texTemp; /**< temp registers */
- boolean firstInstruction;
-};
-
-
-/**
- * TGSI declaration transform callback.
- * Look for a free sampler, a free input attrib, and two free temp regs.
- */
-static void
-aa_transform_decl(struct tgsi_transform_context *ctx,
- struct tgsi_full_declaration *decl)
-{
- struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
-
- if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
- decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
- decl->Semantic.SemanticIndex == 0) {
- aactx->colorOutput = decl->u.DeclarationRange.First;
- }
- else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
- uint i;
- for (i = decl->u.DeclarationRange.First;
- i <= decl->u.DeclarationRange.Last; i++) {
- aactx->samplersUsed |= 1 << i;
- }
- }
- else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- if ((int) decl->u.DeclarationRange.Last > aactx->maxInput)
- aactx->maxInput = decl->u.DeclarationRange.Last;
- if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
- (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
- aactx->maxGeneric = decl->Semantic.SemanticIndex;
- }
- }
- else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
- uint i;
- for (i = decl->u.DeclarationRange.First;
- i <= decl->u.DeclarationRange.Last; i++) {
- aactx->tempsUsed |= (1 << i);
- }
- }
-
- ctx->emit_declaration(ctx, decl);
-}
-
-
-/**
- * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
- */
-static int
-free_bit(uint bitfield)
-{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0)
- return i;
- }
- return -1;
-}
-
-
-/**
- * TGSI instruction transform callback.
- * Replace writes to result.color w/ a temp reg.
- * Upon END instruction, insert texture sampling code for antialiasing.
- */
-static void
-aa_transform_inst(struct tgsi_transform_context *ctx,
- struct tgsi_full_instruction *inst)
-{
- struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
-
- if (aactx->firstInstruction) {
- /* emit our new declarations before the first instruction */
-
- struct tgsi_full_declaration decl;
- uint i;
-
- /* find free sampler */
- aactx->freeSampler = free_bit(aactx->samplersUsed);
- if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
- aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
-
- /* find two free temp regs */
- for (i = 0; i < 32; i++) {
- if ((aactx->tempsUsed & (1 << i)) == 0) {
- /* found a free temp */
- if (aactx->colorTemp < 0)
- aactx->colorTemp = i;
- else if (aactx->texTemp < 0)
- aactx->texTemp = i;
- else
- break;
- }
- }
- assert(aactx->colorTemp >= 0);
- assert(aactx->texTemp >= 0);
-
- /* declare new generic input/texcoord */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
- decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
- decl.Declaration.Interpolate = 1;
- /* XXX this could be linear... */
- decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = aactx->maxInput + 1;
- ctx->emit_declaration(ctx, &decl);
-
- /* declare new sampler */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_SAMPLER;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = aactx->freeSampler;
- ctx->emit_declaration(ctx, &decl);
-
- /* declare new temp regs */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = aactx->texTemp;
- ctx->emit_declaration(ctx, &decl);
-
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = aactx->colorTemp;
- ctx->emit_declaration(ctx, &decl);
-
- aactx->firstInstruction = FALSE;
- }
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
- aactx->colorOutput != -1) {
- struct tgsi_full_instruction newInst;
-
- /* TEX */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
- newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
-
- ctx->emit_instruction(ctx, &newInst);
-
- /* MOV rgb */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
- ctx->emit_instruction(ctx, &newInst);
-
- /* MUL alpha */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
- ctx->emit_instruction(ctx, &newInst);
-
- /* END */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_END;
- newInst.Instruction.NumDstRegs = 0;
- newInst.Instruction.NumSrcRegs = 0;
- ctx->emit_instruction(ctx, &newInst);
- }
- else {
- /* Not an END instruction.
- * Look for writes to result.color and replace with colorTemp reg.
- */
- uint i;
-
- for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
- struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
- if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
- dst->DstRegister.Index == aactx->colorOutput) {
- dst->DstRegister.File = TGSI_FILE_TEMPORARY;
- dst->DstRegister.Index = aactx->colorTemp;
- }
- }
-
- ctx->emit_instruction(ctx, inst);
- }
-}
-
-
-/**
- * Generate the frag shader we'll use for drawing AA lines.
- * This will be the user's shader plus some texture/modulate instructions.
- */
-static void
-generate_aaline_fs(struct aaline_stage *aaline)
-{
- const struct pipe_shader_state *orig_fs = &aaline->fs->state;
- //struct draw_context *draw = aaline->stage.draw;
- struct pipe_shader_state aaline_fs;
- struct aa_transform_context transform;
-
-#define MAX 1000
-
- aaline_fs = *orig_fs; /* copy to init */
- aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
-
- memset(&transform, 0, sizeof(transform));
- transform.colorOutput = -1;
- transform.maxInput = -1;
- transform.maxGeneric = -1;
- transform.colorTemp = -1;
- transform.texTemp = -1;
- transform.firstInstruction = TRUE;
- transform.base.transform_instruction = aa_transform_inst;
- transform.base.transform_declaration = aa_transform_decl;
-
- tgsi_transform_shader(orig_fs->tokens,
- (struct tgsi_token *) aaline_fs.tokens,
- MAX, &transform.base);
-
-#if 0 /* DEBUG */
- tgsi_dump(orig_fs->tokens, 0);
- tgsi_dump(aaline_fs.tokens, 0);
-#endif
-
- aaline->fs->sampler_unit = transform.freeSampler;
-
- aaline->fs->aaline_fs
- = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
-
- aaline->fs->generic_attrib = transform.maxGeneric + 1;
-}
-
-
-/**
- * Create the texture map we'll use for antialiasing the lines.
- */
-static void
-aaline_create_texture(struct aaline_stage *aaline)
-{
- struct pipe_context *pipe = aaline->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_texture texTemp;
- uint level;
-
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
- texTemp.last_level = MAX_TEXTURE_LEVEL;
- texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
- texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
- texTemp.depth[0] = 1;
- texTemp.cpp = 1;
-
- aaline->texture = screen->texture_create(screen, &texTemp);
-
- /* Fill in mipmap images.
- * Basically each level is solid opaque, except for the outermost
- * texels which are zero. Special case the 1x1 and 2x2 levels.
- */
- for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
- struct pipe_surface *surface;
- const uint size = aaline->texture->width[level];
- ubyte *data;
- uint i, j;
-
- assert(aaline->texture->width[level] == aaline->texture->height[level]);
-
- surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0);
- data = pipe_surface_map(surface);
-
- for (i = 0; i < size; i++) {
- for (j = 0; j < size; j++) {
- ubyte d;
- if (size == 1) {
- d = 255;
- }
- else if (size == 2) {
- d = 200; /* tuneable */
- }
- else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
- d = 0;
- }
- else {
- d = 255;
- }
- data[i * surface->pitch + j] = d;
- }
- }
-
- /* unmap */
- pipe_surface_unmap(surface);
- pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, aaline->texture, 0, (1 << level));
- }
-}
-
-
-/**
- * Create the sampler CSO that'll be used for antialiasing.
- * By using a mipmapped texture, we don't have to generate a different
- * texture image for each line size.
- */
-static void
-aaline_create_sampler(struct aaline_stage *aaline)
-{
- struct pipe_sampler_state sampler;
- struct pipe_context *pipe = aaline->pipe;
-
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
- sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.normalized_coords = 1;
- sampler.min_lod = 0.0f;
- sampler.max_lod = MAX_TEXTURE_LEVEL;
-
- aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
-}
-
-
-/**
- * When we're about to draw our first AA line in a batch, this function is
- * called to tell the driver to bind our modified fragment shader.
- */
-static void
-bind_aaline_fragment_shader(struct aaline_stage *aaline)
-{
- if (!aaline->fs->aaline_fs) {
- generate_aaline_fs(aaline);
- }
- aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
-}
-
-
-
-static INLINE struct aaline_stage *
-aaline_stage( struct draw_stage *stage )
-{
- return (struct aaline_stage *) stage;
-}
-
-
-static void
-passthrough_point(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->point(stage->next, header);
-}
-
-
-static void
-passthrough_tri(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->tri(stage->next, header);
-}
-
-
-/**
- * Draw a wide line by drawing a quad, using geometry which will
- * fullfill GL's antialiased line requirements.
- */
-static void
-aaline_line(struct draw_stage *stage, struct prim_header *header)
-{
- const struct aaline_stage *aaline = aaline_stage(stage);
- const float half_width = aaline->half_line_width;
- struct prim_header tri;
- struct vertex_header *v[8];
- uint texPos = aaline->tex_slot;
- float *pos, *tex;
- float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0];
- float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1];
- double a = atan2(dy, dx);
- float c_a = (float) cos(a), s_a = (float) sin(a);
- uint i;
-
- /* XXX the ends of lines aren't quite perfect yet, but probably passable */
- dx = 0.5F * half_width;
- dy = half_width;
-
- /* allocate/dup new verts */
- for (i = 0; i < 8; i++) {
- v[i] = dup_vert(stage, header->v[i/4], i);
- }
-
- /*
- * Quad strip for line from v0 to v1 (*=endpoints):
- *
- * 1 3 5 7
- * +---+---------------------+---+
- * | |
- * | *v0 v1* |
- * | |
- * +---+---------------------+---+
- * 0 2 4 6
- */
-
- /* new verts */
- pos = v[0]->data[0];
- pos[0] += (-dx * c_a - dy * s_a);
- pos[1] += (-dx * s_a + dy * c_a);
-
- pos = v[1]->data[0];
- pos[0] += (-dx * c_a - -dy * s_a);
- pos[1] += (-dx * s_a + -dy * c_a);
-
- pos = v[2]->data[0];
- pos[0] += ( dx * c_a - dy * s_a);
- pos[1] += ( dx * s_a + dy * c_a);
-
- pos = v[3]->data[0];
- pos[0] += ( dx * c_a - -dy * s_a);
- pos[1] += ( dx * s_a + -dy * c_a);
-
- pos = v[4]->data[0];
- pos[0] += (-dx * c_a - dy * s_a);
- pos[1] += (-dx * s_a + dy * c_a);
-
- pos = v[5]->data[0];
- pos[0] += (-dx * c_a - -dy * s_a);
- pos[1] += (-dx * s_a + -dy * c_a);
-
- pos = v[6]->data[0];
- pos[0] += ( dx * c_a - dy * s_a);
- pos[1] += ( dx * s_a + dy * c_a);
-
- pos = v[7]->data[0];
- pos[0] += ( dx * c_a - -dy * s_a);
- pos[1] += ( dx * s_a + -dy * c_a);
-
- /* new texcoords */
- tex = v[0]->data[texPos];
- ASSIGN_4V(tex, 0, 0, 0, 1);
-
- tex = v[1]->data[texPos];
- ASSIGN_4V(tex, 0, 1, 0, 1);
-
- tex = v[2]->data[texPos];
- ASSIGN_4V(tex, .5, 0, 0, 1);
-
- tex = v[3]->data[texPos];
- ASSIGN_4V(tex, .5, 1, 0, 1);
-
- tex = v[4]->data[texPos];
- ASSIGN_4V(tex, .5, 0, 0, 1);
-
- tex = v[5]->data[texPos];
- ASSIGN_4V(tex, .5, 1, 0, 1);
-
- tex = v[6]->data[texPos];
- ASSIGN_4V(tex, 1, 0, 0, 1);
-
- tex = v[7]->data[texPos];
- ASSIGN_4V(tex, 1, 1, 0, 1);
-
- /* emit 6 tris for the quad strip */
- tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
- stage->next->tri( stage->next, &tri );
-}
-
-
-static void
-aaline_first_line(struct draw_stage *stage, struct prim_header *header)
-{
- auto struct aaline_stage *aaline = aaline_stage(stage);
- struct draw_context *draw = stage->draw;
- struct pipe_context *pipe = aaline->pipe;
- uint num_samplers;
-
- assert(draw->rasterizer->line_smooth);
-
- if (draw->rasterizer->line_width <= 3.0)
- aaline->half_line_width = 1.5f;
- else
- aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
-
- /*
- * Bind (generate) our fragprog, sampler and texture
- */
- bind_aaline_fragment_shader(aaline);
-
- /* update vertex attrib info */
- aaline->tex_slot = draw->num_vs_outputs;
- assert(aaline->tex_slot > 0); /* output[0] is vertex pos */
-
- /* advertise the extra post-transformed vertex attribute */
- draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
- draw->extra_vp_outputs.slot = aaline->tex_slot;
-
- /* how many samplers? */
- /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
- num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
-
- aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
- pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
- aaline->texture);
-
- aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
-
- /* now really draw first line */
- stage->line = aaline_line;
- stage->line(stage, header);
-}
-
-
-static void
-aaline_flush(struct draw_stage *stage, unsigned flags)
-{
- struct draw_context *draw = stage->draw;
- struct aaline_stage *aaline = aaline_stage(stage);
- struct pipe_context *pipe = aaline->pipe;
-
- stage->line = aaline_first_line;
- stage->next->flush( stage->next, flags );
-
- /* restore original frag shader */
- aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
-
- /* XXX restore original texture, sampler state */
- aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
- aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
- aaline->state.texture);
-
- draw->extra_vp_outputs.slot = 0;
-}
-
-
-static void
-aaline_reset_stipple_counter(struct draw_stage *stage)
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void
-aaline_destroy(struct draw_stage *stage)
-{
- struct aaline_stage *aaline = aaline_stage(stage);
-
- aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
-
- pipe_texture_release(&aaline->texture);
-
- draw_free_temp_verts( stage );
-
- FREE( stage );
-}
-
-
-static struct aaline_stage *
-draw_aaline_stage(struct draw_context *draw)
-{
- struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
-
- draw_alloc_temp_verts( &aaline->stage, 8 );
-
- aaline->stage.draw = draw;
- aaline->stage.next = NULL;
- aaline->stage.point = passthrough_point;
- aaline->stage.line = aaline_first_line;
- aaline->stage.tri = passthrough_tri;
- aaline->stage.flush = aaline_flush;
- aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
- aaline->stage.destroy = aaline_destroy;
-
- return aaline;
-}
-
-
-static struct aaline_stage *
-aaline_stage_from_pipe(struct pipe_context *pipe)
-{
- struct draw_context *draw = (struct draw_context *) pipe->draw;
- return aaline_stage(draw->pipeline.aaline);
-}
-
-
-/**
- * This function overrides the driver's create_fs_state() function and
- * will typically be called by the state tracker.
- */
-static void *
-aaline_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *fs)
-{
- struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
- struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
-
- if (aafs) {
- aafs->state = *fs;
-
- /* pass-through */
- aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
- }
-
- return aafs;
-}
-
-
-static void
-aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
- struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
- /* save current */
- aaline->fs = aafs;
- /* pass-through */
- aaline->driver_bind_fs_state(aaline->pipe,
- (aafs ? aafs->driver_fs : NULL));
-}
-
-
-static void
-aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
- struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
- /* pass-through */
- aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
- FREE(aafs);
-}
-
-
-static void
-aaline_bind_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
-{
- struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
- /* save current */
- memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
- aaline->num_samplers = num;
- /* pass-through */
- aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
-}
-
-
-static void
-aaline_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
-{
- struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
- uint i;
-
- /* save current */
- for (i = 0; i < num; i++) {
- pipe_texture_reference(&aaline->state.texture[i], texture[i]);
- }
- aaline->num_textures = num;
-
- /* pass-through */
- aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
-}
-
-
-/**
- * Called by drivers that want to install this AA line prim stage
- * into the draw module's pipeline. This will not be used if the
- * hardware has native support for AA lines.
- */
-void
-draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
-{
- struct aaline_stage *aaline;
-
- pipe->draw = (void *) draw;
-
- /*
- * Create / install AA line drawing / prim stage
- */
- aaline = draw_aaline_stage( draw );
- assert(aaline);
- draw->pipeline.aaline = &aaline->stage;
-
- aaline->pipe = pipe;
-
- /* create special texture, sampler state */
- aaline_create_texture(aaline);
- aaline_create_sampler(aaline);
-
- /* save original driver functions */
- aaline->driver_create_fs_state = pipe->create_fs_state;
- aaline->driver_bind_fs_state = pipe->bind_fs_state;
- aaline->driver_delete_fs_state = pipe->delete_fs_state;
-
- aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
- aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
-
- /* override the driver's functions */
- pipe->create_fs_state = aaline_create_fs_state;
- pipe->bind_fs_state = aaline_bind_fs_state;
- pipe->delete_fs_state = aaline_delete_fs_state;
-
- pipe->bind_sampler_states = aaline_bind_sampler_states;
- pipe->set_sampler_textures = aaline_set_sampler_textures;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * AA point stage: AA points are converted to quads and rendered with a
- * special fragment shader. Another approach would be to use a texture
- * map image of a point, but experiments indicate the quality isn't nearly
- * as good as this approach.
- *
- * Note: this looks a lot like draw_aaline.c but there's actually little
- * if any code that can be shared.
- *
- * Authors: Brian Paul
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "tgsi/util/tgsi_transform.h"
-#include "tgsi/util/tgsi_dump.h"
-
-#include "draw_context.h"
-#include "draw_vs.h"
-
-
-/*
- * Enabling NORMALIZE might give _slightly_ better results.
- * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
- * d=x*x+y*y. Since we're working with a unit circle, the later seems
- * close enough and saves some costly instructions.
- */
-#define NORMALIZE 0
-
-
-/**
- * Subclass of pipe_shader_state to carry extra fragment shader info.
- */
-struct aapoint_fragment_shader
-{
- struct pipe_shader_state state;
- void *driver_fs; /**< the regular shader */
- void *aapoint_fs; /**< the aa point-augmented shader */
- int generic_attrib; /**< The generic input attrib/texcoord we'll use */
-};
-
-
-/**
- * Subclass of draw_stage
- */
-struct aapoint_stage
-{
- struct draw_stage stage;
-
- int psize_slot;
- float radius;
-
- /** this is the vertex attrib slot for the new texcoords */
- uint tex_slot;
-
- /*
- * Currently bound state
- */
- struct aapoint_fragment_shader *fs;
-
- /*
- * Driver interface/override functions
- */
- void * (*driver_create_fs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- void (*driver_bind_fs_state)(struct pipe_context *, void *);
- void (*driver_delete_fs_state)(struct pipe_context *, void *);
-
- struct pipe_context *pipe;
-};
-
-
-
-/**
- * Subclass of tgsi_transform_context, used for transforming the
- * user's fragment shader to add the special AA instructions.
- */
-struct aa_transform_context {
- struct tgsi_transform_context base;
- uint tempsUsed; /**< bitmask */
- int colorOutput; /**< which output is the primary color */
- int maxInput, maxGeneric; /**< max input index found */
- int tmp0, colorTemp; /**< temp registers */
- boolean firstInstruction;
-};
-
-
-/**
- * TGSI declaration transform callback.
- * Look for two free temp regs and available input reg for new texcoords.
- */
-static void
-aa_transform_decl(struct tgsi_transform_context *ctx,
- struct tgsi_full_declaration *decl)
-{
- struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
-
- if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
- decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
- decl->Semantic.SemanticIndex == 0) {
- aactx->colorOutput = decl->u.DeclarationRange.First;
- }
- else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- if ((int) decl->u.DeclarationRange.Last > aactx->maxInput)
- aactx->maxInput = decl->u.DeclarationRange.Last;
- if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
- (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
- aactx->maxGeneric = decl->Semantic.SemanticIndex;
- }
- }
- else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
- uint i;
- for (i = decl->u.DeclarationRange.First;
- i <= decl->u.DeclarationRange.Last; i++) {
- aactx->tempsUsed |= (1 << i);
- }
- }
-
- ctx->emit_declaration(ctx, decl);
-}
-
-
-/**
- * TGSI instruction transform callback.
- * Replace writes to result.color w/ a temp reg.
- * Upon END instruction, insert texture sampling code for antialiasing.
- */
-static void
-aa_transform_inst(struct tgsi_transform_context *ctx,
- struct tgsi_full_instruction *inst)
-{
- struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
- struct tgsi_full_instruction newInst;
-
- if (aactx->firstInstruction) {
- /* emit our new declarations before the first instruction */
-
- struct tgsi_full_declaration decl;
- const int texInput = aactx->maxInput + 1;
- int tmp0;
- uint i;
-
- /* find two free temp regs */
- for (i = 0; i < 32; i++) {
- if ((aactx->tempsUsed & (1 << i)) == 0) {
- /* found a free temp */
- if (aactx->tmp0 < 0)
- aactx->tmp0 = i;
- else if (aactx->colorTemp < 0)
- aactx->colorTemp = i;
- else
- break;
- }
- }
-
- assert(aactx->colorTemp != aactx->tmp0);
-
- tmp0 = aactx->tmp0;
-
- /* declare new generic input/texcoord */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
- decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
- decl.Declaration.Interpolate = 1;
- /* XXX this could be linear... */
- decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = texInput;
- ctx->emit_declaration(ctx, &decl);
-
- /* declare new temp regs */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = tmp0;
- ctx->emit_declaration(ctx, &decl);
-
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = aactx->colorTemp;
- ctx->emit_declaration(ctx, &decl);
-
- aactx->firstInstruction = FALSE;
-
-
- /*
- * Emit code to compute fragment coverage, kill if outside point radius
- *
- * Temp reg0 usage:
- * t0.x = distance of fragment from center point
- * t0.y = boolean, is t0.x > 1.0, also misc temp usage
- * t0.z = temporary for computing 1/(1-k) value
- * t0.w = final coverage value
- */
-
- /* MUL t0.xy, tex, tex; # compute x^2, y^2 */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XY;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
- ctx->emit_instruction(ctx, &newInst);
-
- /* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
- ctx->emit_instruction(ctx, &newInst);
-
-#if NORMALIZE /* OPTIONAL normalization of length */
- /* RSQ t0.x, t0.x; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- ctx->emit_instruction(ctx, &newInst);
-
- /* RCP t0.x, t0.x; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- ctx->emit_instruction(ctx, &newInst);
-#endif
-
- /* SGT t0.y, t0.xxxx, t0.wwww; # bool b = d > 1 (NOTE t0.w == 1) */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
- ctx->emit_instruction(ctx, &newInst);
-
- /* KILP -t0.yyyy; # if b, KILL */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
- newInst.Instruction.NumDstRegs = 0;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
- ctx->emit_instruction(ctx, &newInst);
-
-
- /* compute coverage factor = (1-d)/(1-k) */
-
- /* SUB t0.z, tex.w, tex.z; # m = 1 - k */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
- ctx->emit_instruction(ctx, &newInst);
-
- /* RCP t0.z, t0.z; # t0.z = 1 / m */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Z;
- ctx->emit_instruction(ctx, &newInst);
-
- /* SUB t0.y, 1, t0.x; # d = 1 - d */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- ctx->emit_instruction(ctx, &newInst);
-
- /* MUL t0.w, t0.y, t0.z; # coverage = d * m */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Z;
- ctx->emit_instruction(ctx, &newInst);
-
- /* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Z;
- ctx->emit_instruction(ctx, &newInst);
-
- /* CMP t0.w, -t0.y, tex.w, t0.w;
- * # if -t0.y < 0 then
- * t0.w = 1
- * else
- * t0.w = t0.w
- */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
- newInst.Instruction.NumSrcRegs = 3;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
- newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[2].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[2].SrcRegister.Index = tmp0;
- newInst.FullSrcRegisters[2].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[2].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[2].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
- newInst.FullSrcRegisters[2].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
- ctx->emit_instruction(ctx, &newInst);
-
- }
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
- /* add alpha modulation code at tail of program */
-
- /* MOV result.color.xyz, colorTemp; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
- ctx->emit_instruction(ctx, &newInst);
-
- /* MUL result.color.w, colorTemp, tmp0.w; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->tmp0;
- ctx->emit_instruction(ctx, &newInst);
- }
- else {
- /* Not an END instruction.
- * Look for writes to result.color and replace with colorTemp reg.
- */
- uint i;
-
- for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
- struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
- if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
- dst->DstRegister.Index == aactx->colorOutput) {
- dst->DstRegister.File = TGSI_FILE_TEMPORARY;
- dst->DstRegister.Index = aactx->colorTemp;
- }
- }
- }
-
- ctx->emit_instruction(ctx, inst);
-}
-
-
-/**
- * Generate the frag shader we'll use for drawing AA lines.
- * This will be the user's shader plus some texture/modulate instructions.
- */
-static void
-generate_aapoint_fs(struct aapoint_stage *aapoint)
-{
- const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
- struct pipe_shader_state aapoint_fs;
- struct aa_transform_context transform;
-
-#define MAX 1000
-
- aapoint_fs = *orig_fs; /* copy to init */
- aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
-
- memset(&transform, 0, sizeof(transform));
- transform.colorOutput = -1;
- transform.maxInput = -1;
- transform.maxGeneric = -1;
- transform.colorTemp = -1;
- transform.tmp0 = -1;
- transform.firstInstruction = TRUE;
- transform.base.transform_instruction = aa_transform_inst;
- transform.base.transform_declaration = aa_transform_decl;
-
- tgsi_transform_shader(orig_fs->tokens,
- (struct tgsi_token *) aapoint_fs.tokens,
- MAX, &transform.base);
-
-#if 0 /* DEBUG */
- printf("draw_aapoint, orig shader:\n");
- tgsi_dump(orig_fs->tokens, 0);
- printf("draw_aapoint, new shader:\n");
- tgsi_dump(aapoint_fs.tokens, 0);
-#endif
-
- aapoint->fs->aapoint_fs
- = aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs);
-
- aapoint->fs->generic_attrib = transform.maxGeneric + 1;
-}
-
-
-/**
- * When we're about to draw our first AA line in a batch, this function is
- * called to tell the driver to bind our modified fragment shader.
- */
-static void
-bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
-{
- if (!aapoint->fs->aapoint_fs) {
- generate_aapoint_fs(aapoint);
- }
- aapoint->driver_bind_fs_state(aapoint->pipe, aapoint->fs->aapoint_fs);
-}
-
-
-
-static INLINE struct aapoint_stage *
-aapoint_stage( struct draw_stage *stage )
-{
- return (struct aapoint_stage *) stage;
-}
-
-
-static void
-passthrough_line(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->line(stage->next, header);
-}
-
-
-static void
-passthrough_tri(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->tri(stage->next, header);
-}
-
-
-/**
- * Draw an AA point by drawing a quad.
- */
-static void
-aapoint_point(struct draw_stage *stage, struct prim_header *header)
-{
- const struct aapoint_stage *aapoint = aapoint_stage(stage);
- struct prim_header tri;
- struct vertex_header *v[4];
- uint texPos = aapoint->tex_slot;
- float radius, *pos, *tex;
- uint i;
- float k;
-
- if (aapoint->psize_slot >= 0) {
- radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
- }
- else {
- radius = aapoint->radius;
- }
-
- /*
- * Note: the texcoords (generic attrib, really) we use are special:
- * The S and T components simply vary from -1 to +1.
- * The R component is k, below.
- * The Q component is 1.0 and will used as a handy constant in the
- * fragment shader.
- */
-
- /*
- * k is the threshold distance from the point's center at which
- * we begin alpha attenuation (the coverage value).
- * Operating within a unit circle, we'll compute the fragment's
- * distance 'd' from the center point using the texcoords.
- * IF d > 1.0 THEN
- * KILL fragment
- * ELSE IF d > k THEN
- * compute coverage in [0,1] proportional to d in [k, 1].
- * ELSE
- * coverage = 1.0; // full coverage
- * ENDIF
- *
- * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
- * avoid using IF/ELSE/ENDIF TGSI opcodes.
- */
-
-#if !NORMALIZE
- k = 1.0f / radius;
- k = 1.0f - 2.0f * k + k * k;
-#else
- k = 1.0f - 1.0f / radius;
-#endif
-
- /* allocate/dup new verts */
- for (i = 0; i < 4; i++) {
- v[i] = dup_vert(stage, header->v[0], i);
- }
-
- /* new verts */
- pos = v[0]->data[0];
- pos[0] -= radius;
- pos[1] -= radius;
-
- pos = v[1]->data[0];
- pos[0] += radius;
- pos[1] -= radius;
-
- pos = v[2]->data[0];
- pos[0] += radius;
- pos[1] += radius;
-
- pos = v[3]->data[0];
- pos[0] -= radius;
- pos[1] += radius;
-
- /* new texcoords */
- tex = v[0]->data[texPos];
- ASSIGN_4V(tex, -1, -1, k, 1);
-
- tex = v[1]->data[texPos];
- ASSIGN_4V(tex, 1, -1, k, 1);
-
- tex = v[2]->data[texPos];
- ASSIGN_4V(tex, 1, 1, k, 1);
-
- tex = v[3]->data[texPos];
- ASSIGN_4V(tex, -1, 1, k, 1);
-
- /* emit 2 tris for the quad strip */
- tri.v[0] = v[0];
- tri.v[1] = v[1];
- tri.v[2] = v[2];
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v[0];
- tri.v[1] = v[2];
- tri.v[2] = v[3];
- stage->next->tri( stage->next, &tri );
-}
-
-
-static void
-aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
-{
- auto struct aapoint_stage *aapoint = aapoint_stage(stage);
- struct draw_context *draw = stage->draw;
-
- assert(draw->rasterizer->point_smooth);
-
- if (draw->rasterizer->point_size <= 2.0)
- aapoint->radius = 1.0;
- else
- aapoint->radius = 0.5f * draw->rasterizer->point_size;
-
- /*
- * Bind (generate) our fragprog.
- */
- bind_aapoint_fragment_shader(aapoint);
-
- /* update vertex attrib info */
- aapoint->tex_slot = draw->num_vs_outputs;
- assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
-
- draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib;
- draw->extra_vp_outputs.slot = aapoint->tex_slot;
-
- /* find psize slot in post-transform vertex */
- aapoint->psize_slot = -1;
- if (draw->rasterizer->point_size_per_vertex) {
- /* find PSIZ vertex output */
- const struct draw_vertex_shader *vs = draw->vertex_shader;
- uint i;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
- aapoint->psize_slot = i;
- break;
- }
- }
- }
-
- /* now really draw first line */
- stage->point = aapoint_point;
- stage->point(stage, header);
-}
-
-
-static void
-aapoint_flush(struct draw_stage *stage, unsigned flags)
-{
- struct draw_context *draw = stage->draw;
- struct aapoint_stage *aapoint = aapoint_stage(stage);
- struct pipe_context *pipe = aapoint->pipe;
-
- stage->point = aapoint_first_point;
- stage->next->flush( stage->next, flags );
-
- /* restore original frag shader */
- aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs);
-
- draw->extra_vp_outputs.slot = 0;
-}
-
-
-static void
-aapoint_reset_stipple_counter(struct draw_stage *stage)
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void
-aapoint_destroy(struct draw_stage *stage)
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-static struct aapoint_stage *
-draw_aapoint_stage(struct draw_context *draw)
-{
- struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
-
- draw_alloc_temp_verts( &aapoint->stage, 4 );
-
- aapoint->stage.draw = draw;
- aapoint->stage.next = NULL;
- aapoint->stage.point = aapoint_first_point;
- aapoint->stage.line = passthrough_line;
- aapoint->stage.tri = passthrough_tri;
- aapoint->stage.flush = aapoint_flush;
- aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
- aapoint->stage.destroy = aapoint_destroy;
-
- return aapoint;
-}
-
-
-static struct aapoint_stage *
-aapoint_stage_from_pipe(struct pipe_context *pipe)
-{
- struct draw_context *draw = (struct draw_context *) pipe->draw;
- return aapoint_stage(draw->pipeline.aapoint);
-}
-
-
-/**
- * This function overrides the driver's create_fs_state() function and
- * will typically be called by the state tracker.
- */
-static void *
-aapoint_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *fs)
-{
- struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
- struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
-
- if (aafs) {
- aafs->state = *fs;
-
- /* pass-through */
- aafs->driver_fs = aapoint->driver_create_fs_state(aapoint->pipe, fs);
- }
-
- return aafs;
-}
-
-
-static void
-aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
- struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
- /* save current */
- aapoint->fs = aafs;
- /* pass-through */
- aapoint->driver_bind_fs_state(aapoint->pipe,
- (aafs ? aafs->driver_fs : NULL));
-}
-
-
-static void
-aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
- struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
- /* pass-through */
- aapoint->driver_delete_fs_state(aapoint->pipe, aafs->driver_fs);
- FREE(aafs);
-}
-
-
-/**
- * Called by drivers that want to install this AA point prim stage
- * into the draw module's pipeline. This will not be used if the
- * hardware has native support for AA points.
- */
-void
-draw_install_aapoint_stage(struct draw_context *draw,
- struct pipe_context *pipe)
-{
- struct aapoint_stage *aapoint;
-
- pipe->draw = (void *) draw;
-
- /*
- * Create / install AA point drawing / prim stage
- */
- aapoint = draw_aapoint_stage( draw );
- assert(aapoint);
- draw->pipeline.aapoint = &aapoint->stage;
-
- aapoint->pipe = pipe;
-
- /* save original driver functions */
- aapoint->driver_create_fs_state = pipe->create_fs_state;
- aapoint->driver_bind_fs_state = pipe->bind_fs_state;
- aapoint->driver_delete_fs_state = pipe->delete_fs_state;
-
- /* override the driver's functions */
- pipe->create_fs_state = aapoint_create_fs_state;
- pipe->bind_fs_state = aapoint_bind_fs_state;
- pipe->delete_fs_state = aapoint_delete_fs_state;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief Clipping stage
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "draw_context.h"
-#include "draw_vs.h"
-
-
-#ifndef IS_NEGATIVE
-#define IS_NEGATIVE(X) ((X) < 0.0)
-#endif
-
-#ifndef DIFFERENT_SIGNS
-#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
-#endif
-
-#ifndef MAX_CLIPPED_VERTICES
-#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
-#endif
-
-
-
-struct clipper {
- struct draw_stage stage; /**< base class */
-
- /* Basically duplicate some of the flatshading logic here:
- */
- boolean flat;
- uint num_color_attribs;
- uint color_attribs[4]; /* front/back primary/secondary colors */
-
- float (*plane)[4];
-};
-
-
-/* This is a bit confusing:
- */
-static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
-{
- return (struct clipper *)stage;
-}
-
-
-#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
-
-
-/* All attributes are float[4], so this is easy:
- */
-static void interp_attr( float *fdst,
- float t,
- const float *fin,
- const float *fout )
-{
- fdst[0] = LINTERP( t, fout[0], fin[0] );
- fdst[1] = LINTERP( t, fout[1], fin[1] );
- fdst[2] = LINTERP( t, fout[2], fin[2] );
- fdst[3] = LINTERP( t, fout[3], fin[3] );
-}
-
-static void copy_colors( struct draw_stage *stage,
- struct vertex_header *dst,
- const struct vertex_header *src )
-{
- const struct clipper *clipper = clipper_stage(stage);
- uint i;
- for (i = 0; i < clipper->num_color_attribs; i++) {
- const uint attr = clipper->color_attribs[i];
- COPY_4FV(dst->data[attr], src->data[attr]);
- }
-}
-
-
-
-/* Interpolate between two vertices to produce a third.
- */
-static void interp( const struct clipper *clip,
- struct vertex_header *dst,
- float t,
- const struct vertex_header *out,
- const struct vertex_header *in )
-{
- const unsigned nr_attrs = clip->stage.draw->num_vs_outputs;
- unsigned j;
-
- /* Vertex header.
- */
- {
- dst->clipmask = 0;
- dst->edgeflag = 0;
- dst->pad = 0;
- dst->vertex_id = UNDEFINED_VERTEX_ID;
- }
-
- /* Clip coordinates: interpolate normally
- */
- {
- interp_attr(dst->clip, t, in->clip, out->clip);
- }
-
- /* Do the projective divide and insert window coordinates:
- */
- {
- const float *pos = dst->clip;
- const float *scale = clip->stage.draw->viewport.scale;
- const float *trans = clip->stage.draw->viewport.translate;
- const float oow = 1.0f / pos[3];
-
- dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
- dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
- dst->data[0][2] = pos[2] * oow * scale[2] + trans[2];
- dst->data[0][3] = oow;
- }
-
- /* Other attributes
- * Note: start at 1 to skip winpos (data[0]) since we just computed
- * it above.
- */
- for (j = 1; j < nr_attrs; j++) {
- interp_attr(dst->data[j], t, in->data[j], out->data[j]);
- }
-}
-
-
-static void emit_poly( struct draw_stage *stage,
- struct vertex_header **inlist,
- unsigned n,
- const struct prim_header *origPrim)
-{
- struct prim_header header;
- unsigned i;
-
- /* later stages may need the determinant, but only the sign matters */
- header.det = origPrim->det;
-
- for (i = 2; i < n; i++) {
- header.v[0] = inlist[i-1];
- header.v[1] = inlist[i];
- header.v[2] = inlist[0]; /* keep in v[2] for flatshading */
-
- {
- unsigned tmp1 = header.v[1]->edgeflag;
- unsigned tmp2 = header.v[2]->edgeflag;
-
- if (i != n-1) header.v[1]->edgeflag = 0;
- if (i != 2) header.v[2]->edgeflag = 0;
-
- header.edgeflags = ((header.v[0]->edgeflag << 0) |
- (header.v[1]->edgeflag << 1) |
- (header.v[2]->edgeflag << 2));
-
- if (0) {
- const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
- uint j, k;
- debug_printf("Clipped tri:\n");
- for (j = 0; j < 3; j++) {
- for (k = 0; k < vs->info.num_outputs; k++) {
- debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
- header.v[j]->data[k][0],
- header.v[j]->data[k][1],
- header.v[j]->data[k][2],
- header.v[j]->data[k][3]);
- }
- }
- }
-
- stage->next->tri( stage->next, &header );
-
- header.v[1]->edgeflag = tmp1;
- header.v[2]->edgeflag = tmp2;
- }
- }
-}
-
-
-
-
-/* Clip a triangle against the viewport and user clip planes.
- */
-static void
-do_clip_tri( struct draw_stage *stage,
- struct prim_header *header,
- unsigned clipmask )
-{
- struct clipper *clipper = clipper_stage( stage );
- struct vertex_header *a[MAX_CLIPPED_VERTICES];
- struct vertex_header *b[MAX_CLIPPED_VERTICES];
- struct vertex_header **inlist = a;
- struct vertex_header **outlist = b;
- unsigned tmpnr = 0;
- unsigned n = 3;
- unsigned i;
-
- inlist[0] = header->v[0];
- inlist[1] = header->v[1];
- inlist[2] = header->v[2];
-
- while (clipmask && n >= 3) {
- const unsigned plane_idx = ffs(clipmask)-1;
- const float *plane = clipper->plane[plane_idx];
- struct vertex_header *vert_prev = inlist[0];
- float dp_prev = dot4( vert_prev->clip, plane );
- unsigned outcount = 0;
-
- clipmask &= ~(1<<plane_idx);
-
- inlist[n] = inlist[0]; /* prevent rotation of vertices */
-
- for (i = 1; i <= n; i++) {
- struct vertex_header *vert = inlist[i];
-
- float dp = dot4( vert->clip, plane );
-
- if (!IS_NEGATIVE(dp_prev)) {
- outlist[outcount++] = vert_prev;
- }
-
- if (DIFFERENT_SIGNS(dp, dp_prev)) {
- struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++];
- outlist[outcount++] = new_vert;
-
- if (IS_NEGATIVE(dp)) {
- /* Going out of bounds. Avoid division by zero as we
- * know dp != dp_prev from DIFFERENT_SIGNS, above.
- */
- float t = dp / (dp - dp_prev);
- interp( clipper, new_vert, t, vert, vert_prev );
-
- /* Force edgeflag true in this case:
- */
- new_vert->edgeflag = 1;
- } else {
- /* Coming back in.
- */
- float t = dp_prev / (dp_prev - dp);
- interp( clipper, new_vert, t, vert_prev, vert );
-
- /* Copy starting vert's edgeflag:
- */
- new_vert->edgeflag = vert_prev->edgeflag;
- }
- }
-
- vert_prev = vert;
- dp_prev = dp;
- }
-
- {
- struct vertex_header **tmp = inlist;
- inlist = outlist;
- outlist = tmp;
- n = outcount;
- }
- }
-
- /* If flat-shading, copy color to new provoking vertex.
- */
- if (clipper->flat && inlist[0] != header->v[2]) {
- if (1) {
- inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
- }
-
- copy_colors(stage, inlist[0], header->v[2]);
- }
-
-
-
- /* Emit the polygon as triangles to the setup stage:
- */
- if (n >= 3)
- emit_poly( stage, inlist, n, header );
-}
-
-
-/* Clip a line against the viewport and user clip planes.
- */
-static void
-do_clip_line( struct draw_stage *stage,
- struct prim_header *header,
- unsigned clipmask )
-{
- const struct clipper *clipper = clipper_stage( stage );
- struct vertex_header *v0 = header->v[0];
- struct vertex_header *v1 = header->v[1];
- const float *pos0 = v0->clip;
- const float *pos1 = v1->clip;
- float t0 = 0.0F;
- float t1 = 0.0F;
- struct prim_header newprim;
-
- while (clipmask) {
- const unsigned plane_idx = ffs(clipmask)-1;
- const float *plane = clipper->plane[plane_idx];
- const float dp0 = dot4( pos0, plane );
- const float dp1 = dot4( pos1, plane );
-
- if (dp1 < 0.0F) {
- float t = dp1 / (dp1 - dp0);
- t1 = MAX2(t1, t);
- }
-
- if (dp0 < 0.0F) {
- float t = dp0 / (dp0 - dp1);
- t0 = MAX2(t0, t);
- }
-
- if (t0 + t1 >= 1.0F)
- return; /* discard */
-
- clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
- }
-
- if (v0->clipmask) {
- interp( clipper, stage->tmp[0], t0, v0, v1 );
-
- if (clipper->flat)
- copy_colors(stage, stage->tmp[0], v0);
-
- newprim.v[0] = stage->tmp[0];
- }
- else {
- newprim.v[0] = v0;
- }
-
- if (v1->clipmask) {
- interp( clipper, stage->tmp[1], t1, v1, v0 );
- newprim.v[1] = stage->tmp[1];
- }
- else {
- newprim.v[1] = v1;
- }
-
- stage->next->line( stage->next, &newprim );
-}
-
-
-static void
-clip_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- if (header->v[0]->clipmask == 0)
- stage->next->point( stage->next, header );
-}
-
-
-static void
-clip_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- unsigned clipmask = (header->v[0]->clipmask |
- header->v[1]->clipmask);
-
- if (clipmask == 0) {
- /* no clipping needed */
- stage->next->line( stage->next, header );
- }
- else if ((header->v[0]->clipmask &
- header->v[1]->clipmask) == 0) {
- do_clip_line(stage, header, clipmask);
- }
- /* else, totally clipped */
-}
-
-
-static void
-clip_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- unsigned clipmask = (header->v[0]->clipmask |
- header->v[1]->clipmask |
- header->v[2]->clipmask);
-
- if (clipmask == 0) {
- /* no clipping needed */
- stage->next->tri( stage->next, header );
- }
- else if ((header->v[0]->clipmask &
- header->v[1]->clipmask &
- header->v[2]->clipmask) == 0) {
- do_clip_tri(stage, header, clipmask);
- }
-}
-
-/* Update state. Could further delay this until we hit the first
- * primitive that really requires clipping.
- */
-static void
-clip_init_state( struct draw_stage *stage )
-{
- struct clipper *clipper = clipper_stage( stage );
-
- clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
-
- if (clipper->flat) {
- const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
- uint i;
-
- clipper->num_color_attribs = 0;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
- vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
- clipper->color_attribs[clipper->num_color_attribs++] = i;
- }
- }
- }
-
- stage->tri = clip_tri;
- stage->line = clip_line;
-}
-
-
-
-static void clip_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- clip_init_state( stage );
- stage->tri( stage, header );
-}
-
-static void clip_first_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- clip_init_state( stage );
- stage->line( stage, header );
-}
-
-
-static void clip_flush( struct draw_stage *stage,
- unsigned flags )
-{
- stage->tri = clip_first_tri;
- stage->line = clip_first_line;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void clip_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void clip_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Allocate a new clipper stage.
- * \return pointer to new stage object
- */
-struct draw_stage *draw_clip_stage( struct draw_context *draw )
-{
- struct clipper *clipper = CALLOC_STRUCT(clipper);
-
- draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 );
-
- clipper->stage.draw = draw;
- clipper->stage.point = clip_point;
- clipper->stage.line = clip_first_line;
- clipper->stage.tri = clip_first_tri;
- clipper->stage.flush = clip_flush;
- clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
- clipper->stage.destroy = clip_destroy;
-
- clipper->plane = draw->plane;
-
- return &clipper->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief Drawing stage for polygon culling
- */
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "draw_private.h"
-
-
-struct cull_stage {
- struct draw_stage stage;
- unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
-};
-
-
-static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
-{
- return (struct cull_stage *)stage;
-}
-
-
-
-
-static void cull_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- /* Window coords: */
- const float *v0 = header->v[0]->data[0];
- const float *v1 = header->v[1]->data[0];
- const float *v2 = header->v[2]->data[0];
-
- /* edge vectors e = v0 - v2, f = v1 - v2 */
- const float ex = v0[0] - v2[0];
- const float ey = v0[1] - v2[1];
- const float fx = v1[0] - v2[0];
- const float fy = v1[1] - v2[1];
-
- /* det = cross(e,f).z */
- header->det = ex * fy - ey * fx;
-
- if (header->det != 0) {
- /* if (det < 0 then Z points toward camera and triangle is
- * counter-clockwise winding.
- */
- unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
-
- if ((winding & cull_stage(stage)->winding) == 0) {
- /* triangle is not culled, pass to next stage */
- stage->next->tri( stage->next, header );
- }
- }
-}
-
-static void cull_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct cull_stage *cull = cull_stage(stage);
-
- cull->winding = stage->draw->rasterizer->cull_mode;
-
- stage->tri = cull_tri;
- stage->tri( stage, header );
-}
-
-
-
-static void cull_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line( stage->next, header );
-}
-
-
-static void cull_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void cull_flush( struct draw_stage *stage, unsigned flags )
-{
- stage->tri = cull_first_tri;
- stage->next->flush( stage->next, flags );
-}
-
-static void cull_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void cull_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create a new polygon culling stage.
- */
-struct draw_stage *draw_cull_stage( struct draw_context *draw )
-{
- struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
-
- draw_alloc_temp_verts( &cull->stage, 0 );
-
- cull->stage.draw = draw;
- cull->stage.next = NULL;
- cull->stage.point = cull_point;
- cull->stage.line = cull_line;
- cull->stage.tri = cull_first_tri;
- cull->stage.flush = cull_flush;
- cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
- cull->stage.destroy = cull_destroy;
-
- return &cull->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_vs.h"
-
-
-/** subclass of draw_stage */
-struct flat_stage
-{
- struct draw_stage stage;
-
- uint num_color_attribs;
- uint color_attribs[4]; /* front/back primary/secondary colors */
-};
-
-
-static INLINE struct flat_stage *
-flat_stage(struct draw_stage *stage)
-{
- return (struct flat_stage *) stage;
-}
-
-
-/** Copy all the color attributes from 'src' vertex to 'dst' vertex */
-static INLINE void copy_colors( struct draw_stage *stage,
- struct vertex_header *dst,
- const struct vertex_header *src )
-{
- const struct flat_stage *flat = flat_stage(stage);
- uint i;
- for (i = 0; i < flat->num_color_attribs; i++) {
- const uint attr = flat->color_attribs[i];
- COPY_4FV(dst->data[attr], src->data[attr]);
- }
-}
-
-
-/** Copy all the color attributes from src vertex to dst0 & dst1 vertices */
-static INLINE void copy_colors2( struct draw_stage *stage,
- struct vertex_header *dst0,
- struct vertex_header *dst1,
- const struct vertex_header *src )
-{
- const struct flat_stage *flat = flat_stage(stage);
- uint i;
- for (i = 0; i < flat->num_color_attribs; i++) {
- const uint attr = flat->color_attribs[i];
- COPY_4FV(dst0->data[attr], src->data[attr]);
- COPY_4FV(dst1->data[attr], src->data[attr]);
- }
-}
-
-
-/**
- * Flatshade tri. Required for clipping and when unfilled tris are
- * active, otherwise handled by hardware.
- */
-static void flatshade_tri_0( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.edgeflags = header->edgeflags;
- tmp.v[0] = header->v[0];
- tmp.v[1] = dup_vert(stage, header->v[1], 0);
- tmp.v[2] = dup_vert(stage, header->v[2], 1);
-
- copy_colors2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
-
- stage->next->tri( stage->next, &tmp );
-}
-
-
-static void flatshade_tri_2( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.edgeflags = header->edgeflags;
- tmp.v[0] = dup_vert(stage, header->v[0], 0);
- tmp.v[1] = dup_vert(stage, header->v[1], 1);
- tmp.v[2] = header->v[2];
-
- copy_colors2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
-
- stage->next->tri( stage->next, &tmp );
-}
-
-
-
-
-
-/**
- * Flatshade line. Required for clipping.
- */
-static void flatshade_line_0( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.v[0] = header->v[0];
- tmp.v[1] = dup_vert(stage, header->v[1], 0);
-
- copy_colors(stage, tmp.v[1], tmp.v[0]);
-
- stage->next->line( stage->next, &tmp );
-}
-
-static void flatshade_line_1( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.v[0] = dup_vert(stage, header->v[0], 0);
- tmp.v[1] = header->v[1];
-
- copy_colors(stage, tmp.v[0], tmp.v[1]);
-
- stage->next->line( stage->next, &tmp );
-}
-
-
-/* Flatshade point -- passthrough.
- */
-static void flatshade_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void flatshade_init_state( struct draw_stage *stage )
-{
- struct flat_stage *flat = flat_stage(stage);
- const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
- uint i;
-
- /* Find which vertex shader outputs are colors, make a list */
- flat->num_color_attribs = 0;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
- vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
- flat->color_attribs[flat->num_color_attribs++] = i;
- }
- }
-
- /* Choose flatshade routine according to provoking vertex:
- */
- if (stage->draw->rasterizer->flatshade_first) {
- stage->line = flatshade_line_0;
- stage->tri = flatshade_tri_0;
- }
- else {
- stage->line = flatshade_line_1;
- stage->tri = flatshade_tri_2;
- }
-}
-
-static void flatshade_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- flatshade_init_state( stage );
- stage->tri( stage, header );
-}
-
-static void flatshade_first_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- flatshade_init_state( stage );
- stage->line( stage, header );
-}
-
-
-static void flatshade_flush( struct draw_stage *stage,
- unsigned flags )
-{
- stage->tri = flatshade_first_tri;
- stage->line = flatshade_first_line;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void flatshade_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void flatshade_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create flatshading drawing stage.
- */
-struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
-{
- struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage);
-
- draw_alloc_temp_verts( &flatshade->stage, 2 );
-
- flatshade->stage.draw = draw;
- flatshade->stage.next = NULL;
- flatshade->stage.point = flatshade_point;
- flatshade->stage.line = flatshade_first_line;
- flatshade->stage.tri = flatshade_first_tri;
- flatshade->stage.flush = flatshade_flush;
- flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
- flatshade->stage.destroy = flatshade_destroy;
-
- return &flatshade->stage;
-}
-
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief polygon offset state
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author Brian Paul
- */
-
-#include "pipe/p_util.h"
-#include "draw_private.h"
-
-
-
-struct offset_stage {
- struct draw_stage stage;
-
- float scale;
- float units;
-};
-
-
-
-static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
-{
- return (struct offset_stage *) stage;
-}
-
-
-
-
-
-/**
- * Offset tri Z. Some hardware can handle this, but not usually when
- * doing unfilled rendering.
- */
-static void do_offset_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct offset_stage *offset = offset_stage(stage);
- float inv_det = 1.0f / header->det;
-
- /* Window coords:
- */
- float *v0 = header->v[0]->data[0];
- float *v1 = header->v[1]->data[0];
- float *v2 = header->v[2]->data[0];
-
- /* edge vectors e = v0 - v2, f = v1 - v2 */
- float ex = v0[0] - v2[0];
- float ey = v0[1] - v2[1];
- float ez = v0[2] - v2[2];
- float fx = v1[0] - v2[0];
- float fy = v1[1] - v2[1];
- float fz = v1[2] - v2[2];
-
- /* (a,b) = cross(e,f).xy */
- float a = ey*fz - ez*fy;
- float b = ez*fx - ex*fz;
-
- float dzdx = FABSF(a * inv_det);
- float dzdy = FABSF(b * inv_det);
-
- float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
-
- /*
- * Note: we're applying the offset and clamping per-vertex.
- * Ideally, the offset is applied per-fragment prior to fragment shading.
- */
- v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
- v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
- v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
-
- stage->next->tri( stage->next, header );
-}
-
-
-static void offset_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.edgeflags = header->edgeflags;
- tmp.v[0] = dup_vert(stage, header->v[0], 0);
- tmp.v[1] = dup_vert(stage, header->v[1], 1);
- tmp.v[2] = dup_vert(stage, header->v[2], 2);
-
- do_offset_tri( stage, &tmp );
-}
-
-
-static void offset_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct offset_stage *offset = offset_stage(stage);
- float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
-
- offset->units = stage->draw->rasterizer->offset_units * mrd;
- offset->scale = stage->draw->rasterizer->offset_scale;
-
- stage->tri = offset_tri;
- stage->tri( stage, header );
-}
-
-
-static void offset_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line( stage->next, header );
-}
-
-
-static void offset_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void offset_flush( struct draw_stage *stage,
- unsigned flags )
-{
- stage->tri = offset_first_tri;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void offset_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void offset_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create polygon offset drawing stage.
- */
-struct draw_stage *draw_offset_stage( struct draw_context *draw )
-{
- struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
-
- draw_alloc_temp_verts( &offset->stage, 3 );
-
- offset->stage.draw = draw;
- offset->stage.next = NULL;
- offset->stage.point = offset_point;
- offset->stage.line = offset_line;
- offset->stage.tri = offset_first_tri;
- offset->stage.flush = offset_flush;
- offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
- offset->stage.destroy = offset_destroy;
-
- return &offset->stage;
-}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * AA line stage: AA lines are converted to texture mapped triangles.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/util/tgsi_transform.h"
+#include "tgsi/util/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+/**
+ * Max texture level for the alpha texture used for antialiasing
+ */
+#define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct aaline_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs;
+ void *aaline_fs;
+ void *aapoint_fs; /* not yet */
+ void *sprite_fs; /* not yet */
+ uint sampler_unit;
+ int generic_attrib; /**< texcoord/generic used for texture */
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct aaline_stage
+{
+ struct draw_stage stage;
+
+ float half_line_width;
+
+ /** For AA lines, this is the vertex attrib slot for the new texcoords */
+ uint tex_slot;
+
+ void *sampler_cso;
+ struct pipe_texture *texture;
+ uint num_samplers;
+ uint num_textures;
+
+
+ /*
+ * Currently bound state
+ */
+ struct aaline_fragment_shader *fs;
+ struct {
+ void *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ } state;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
+ void **);
+ void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
+ struct pipe_texture **);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct aa_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int colorOutput; /**< which output is the primary color */
+ uint samplersUsed; /**< bitfield of samplers used */
+ int freeSampler; /** an available sampler for the pstipple */
+ int maxInput, maxGeneric; /**< max input index found */
+ int colorTemp, texTemp; /**< temp registers */
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+aa_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
+ decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.SemanticIndex == 0) {
+ aactx->colorOutput = decl->u.DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+ uint i;
+ for (i = decl->u.DeclarationRange.First;
+ i <= decl->u.DeclarationRange.Last; i++) {
+ aactx->samplersUsed |= 1 << i;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ if ((int) decl->u.DeclarationRange.Last > aactx->maxInput)
+ aactx->maxInput = decl->u.DeclarationRange.Last;
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.SemanticIndex;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->u.DeclarationRange.First;
+ i <= decl->u.DeclarationRange.Last; i++) {
+ aactx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+/**
+ * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
+ */
+static int
+free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0)
+ return i;
+ }
+ return -1;
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+aa_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (aactx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ uint i;
+
+ /* find free sampler */
+ aactx->freeSampler = free_bit(aactx->samplersUsed);
+ if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
+ aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
+
+ /* find two free temp regs */
+ for (i = 0; i < 32; i++) {
+ if ((aactx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (aactx->colorTemp < 0)
+ aactx->colorTemp = i;
+ else if (aactx->texTemp < 0)
+ aactx->texTemp = i;
+ else
+ break;
+ }
+ }
+ assert(aactx->colorTemp >= 0);
+ assert(aactx->texTemp >= 0);
+
+ /* declare new generic input/texcoord */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
+ decl.Declaration.Interpolate = 1;
+ /* XXX this could be linear... */
+ decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = aactx->maxInput + 1;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new sampler */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = aactx->freeSampler;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = aactx->texTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = aactx->colorTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ aactx->firstInstruction = FALSE;
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
+ aactx->colorOutput != -1) {
+ struct tgsi_full_instruction newInst;
+
+ /* TEX */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
+
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MOV rgb */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL alpha */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* END */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_END;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 0;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+ else {
+ /* Not an END instruction.
+ * Look for writes to result.color and replace with colorTemp reg.
+ */
+ uint i;
+
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
+ dst->DstRegister.Index == aactx->colorOutput) {
+ dst->DstRegister.File = TGSI_FILE_TEMPORARY;
+ dst->DstRegister.Index = aactx->colorTemp;
+ }
+ }
+
+ ctx->emit_instruction(ctx, inst);
+ }
+}
+
+
+/**
+ * Generate the frag shader we'll use for drawing AA lines.
+ * This will be the user's shader plus some texture/modulate instructions.
+ */
+static void
+generate_aaline_fs(struct aaline_stage *aaline)
+{
+ const struct pipe_shader_state *orig_fs = &aaline->fs->state;
+ //struct draw_context *draw = aaline->stage.draw;
+ struct pipe_shader_state aaline_fs;
+ struct aa_transform_context transform;
+
+#define MAX 1000
+
+ aaline_fs = *orig_fs; /* copy to init */
+ aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+
+ memset(&transform, 0, sizeof(transform));
+ transform.colorOutput = -1;
+ transform.maxInput = -1;
+ transform.maxGeneric = -1;
+ transform.colorTemp = -1;
+ transform.texTemp = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = aa_transform_inst;
+ transform.base.transform_declaration = aa_transform_decl;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) aaline_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ tgsi_dump(orig_fs->tokens, 0);
+ tgsi_dump(aaline_fs.tokens, 0);
+#endif
+
+ aaline->fs->sampler_unit = transform.freeSampler;
+
+ aaline->fs->aaline_fs
+ = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
+
+ aaline->fs->generic_attrib = transform.maxGeneric + 1;
+}
+
+
+/**
+ * Create the texture map we'll use for antialiasing the lines.
+ */
+static void
+aaline_create_texture(struct aaline_stage *aaline)
+{
+ struct pipe_context *pipe = aaline->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture texTemp;
+ uint level;
+
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
+ texTemp.last_level = MAX_TEXTURE_LEVEL;
+ texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.depth[0] = 1;
+ texTemp.cpp = 1;
+
+ aaline->texture = screen->texture_create(screen, &texTemp);
+
+ /* Fill in mipmap images.
+ * Basically each level is solid opaque, except for the outermost
+ * texels which are zero. Special case the 1x1 and 2x2 levels.
+ */
+ for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
+ struct pipe_surface *surface;
+ const uint size = aaline->texture->width[level];
+ ubyte *data;
+ uint i, j;
+
+ assert(aaline->texture->width[level] == aaline->texture->height[level]);
+
+ surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0);
+ data = pipe_surface_map(surface);
+
+ for (i = 0; i < size; i++) {
+ for (j = 0; j < size; j++) {
+ ubyte d;
+ if (size == 1) {
+ d = 255;
+ }
+ else if (size == 2) {
+ d = 200; /* tuneable */
+ }
+ else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
+ d = 0;
+ }
+ else {
+ d = 255;
+ }
+ data[i * surface->pitch + j] = d;
+ }
+ }
+
+ /* unmap */
+ pipe_surface_unmap(surface);
+ pipe_surface_reference(&surface, NULL);
+ pipe->texture_update(pipe, aaline->texture, 0, (1 << level));
+ }
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for antialiasing.
+ * By using a mipmapped texture, we don't have to generate a different
+ * texture image for each line size.
+ */
+static void
+aaline_create_sampler(struct aaline_stage *aaline)
+{
+ struct pipe_sampler_state sampler;
+ struct pipe_context *pipe = aaline->pipe;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.normalized_coords = 1;
+ sampler.min_lod = 0.0f;
+ sampler.max_lod = MAX_TEXTURE_LEVEL;
+
+ aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static void
+bind_aaline_fragment_shader(struct aaline_stage *aaline)
+{
+ if (!aaline->fs->aaline_fs) {
+ generate_aaline_fs(aaline);
+ }
+ aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
+}
+
+
+
+static INLINE struct aaline_stage *
+aaline_stage( struct draw_stage *stage )
+{
+ return (struct aaline_stage *) stage;
+}
+
+
+static void
+passthrough_point(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->point(stage->next, header);
+}
+
+
+static void
+passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Draw a wide line by drawing a quad, using geometry which will
+ * fullfill GL's antialiased line requirements.
+ */
+static void
+aaline_line(struct draw_stage *stage, struct prim_header *header)
+{
+ const struct aaline_stage *aaline = aaline_stage(stage);
+ const float half_width = aaline->half_line_width;
+ struct prim_header tri;
+ struct vertex_header *v[8];
+ uint texPos = aaline->tex_slot;
+ float *pos, *tex;
+ float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0];
+ float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1];
+ double a = atan2(dy, dx);
+ float c_a = (float) cos(a), s_a = (float) sin(a);
+ uint i;
+
+ /* XXX the ends of lines aren't quite perfect yet, but probably passable */
+ dx = 0.5F * half_width;
+ dy = half_width;
+
+ /* allocate/dup new verts */
+ for (i = 0; i < 8; i++) {
+ v[i] = dup_vert(stage, header->v[i/4], i);
+ }
+
+ /*
+ * Quad strip for line from v0 to v1 (*=endpoints):
+ *
+ * 1 3 5 7
+ * +---+---------------------+---+
+ * | |
+ * | *v0 v1* |
+ * | |
+ * +---+---------------------+---+
+ * 0 2 4 6
+ */
+
+ /* new verts */
+ pos = v[0]->data[0];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[1]->data[0];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[2]->data[0];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[3]->data[0];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ pos = v[4]->data[0];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[5]->data[0];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[6]->data[0];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[7]->data[0];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ /* new texcoords */
+ tex = v[0]->data[texPos];
+ ASSIGN_4V(tex, 0, 0, 0, 1);
+
+ tex = v[1]->data[texPos];
+ ASSIGN_4V(tex, 0, 1, 0, 1);
+
+ tex = v[2]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[3]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[4]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[5]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[6]->data[texPos];
+ ASSIGN_4V(tex, 1, 0, 0, 1);
+
+ tex = v[7]->data[texPos];
+ ASSIGN_4V(tex, 1, 1, 0, 1);
+
+ /* emit 6 tris for the quad strip */
+ tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void
+aaline_first_line(struct draw_stage *stage, struct prim_header *header)
+{
+ auto struct aaline_stage *aaline = aaline_stage(stage);
+ struct draw_context *draw = stage->draw;
+ struct pipe_context *pipe = aaline->pipe;
+ uint num_samplers;
+
+ assert(draw->rasterizer->line_smooth);
+
+ if (draw->rasterizer->line_width <= 3.0)
+ aaline->half_line_width = 1.5f;
+ else
+ aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
+
+ /*
+ * Bind (generate) our fragprog, sampler and texture
+ */
+ bind_aaline_fragment_shader(aaline);
+
+ /* update vertex attrib info */
+ aaline->tex_slot = draw->num_vs_outputs;
+ assert(aaline->tex_slot > 0); /* output[0] is vertex pos */
+
+ /* advertise the extra post-transformed vertex attribute */
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
+ draw->extra_vp_outputs.slot = aaline->tex_slot;
+
+ /* how many samplers? */
+ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
+ num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
+ num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
+
+ aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
+ pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
+ aaline->texture);
+
+ aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
+ aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
+
+ /* now really draw first line */
+ stage->line = aaline_line;
+ stage->line(stage, header);
+}
+
+
+static void
+aaline_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct aaline_stage *aaline = aaline_stage(stage);
+ struct pipe_context *pipe = aaline->pipe;
+
+ stage->line = aaline_first_line;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader */
+ aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
+
+ /* XXX restore original texture, sampler state */
+ aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
+ aaline->state.sampler);
+ aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
+ aaline->state.texture);
+
+ draw->extra_vp_outputs.slot = 0;
+}
+
+
+static void
+aaline_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+aaline_destroy(struct draw_stage *stage)
+{
+ struct aaline_stage *aaline = aaline_stage(stage);
+
+ aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
+
+ pipe_texture_release(&aaline->texture);
+
+ draw_free_temp_verts( stage );
+
+ FREE( stage );
+}
+
+
+static struct aaline_stage *
+draw_aaline_stage(struct draw_context *draw)
+{
+ struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
+
+ draw_alloc_temp_verts( &aaline->stage, 8 );
+
+ aaline->stage.draw = draw;
+ aaline->stage.next = NULL;
+ aaline->stage.point = passthrough_point;
+ aaline->stage.line = aaline_first_line;
+ aaline->stage.tri = passthrough_tri;
+ aaline->stage.flush = aaline_flush;
+ aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
+ aaline->stage.destroy = aaline_destroy;
+
+ return aaline;
+}
+
+
+static struct aaline_stage *
+aaline_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return aaline_stage(draw->pipeline.aaline);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+aaline_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
+
+ if (aafs) {
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
+ }
+
+ return aafs;
+}
+
+
+static void
+aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+ /* save current */
+ aaline->fs = aafs;
+ /* pass-through */
+ aaline->driver_bind_fs_state(aaline->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+ /* pass-through */
+ aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+static void
+aaline_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ /* save current */
+ memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
+ aaline->num_samplers = num;
+ /* pass-through */
+ aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
+}
+
+
+static void
+aaline_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ for (i = 0; i < num; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], texture[i]);
+ }
+ aaline->num_textures = num;
+
+ /* pass-through */
+ aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
+}
+
+
+/**
+ * Called by drivers that want to install this AA line prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA lines.
+ */
+void
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
+{
+ struct aaline_stage *aaline;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA line drawing / prim stage
+ */
+ aaline = draw_aaline_stage( draw );
+ assert(aaline);
+ draw->pipeline.aaline = &aaline->stage;
+
+ aaline->pipe = pipe;
+
+ /* create special texture, sampler state */
+ aaline_create_texture(aaline);
+ aaline_create_sampler(aaline);
+
+ /* save original driver functions */
+ aaline->driver_create_fs_state = pipe->create_fs_state;
+ aaline->driver_bind_fs_state = pipe->bind_fs_state;
+ aaline->driver_delete_fs_state = pipe->delete_fs_state;
+
+ aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
+ aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = aaline_create_fs_state;
+ pipe->bind_fs_state = aaline_bind_fs_state;
+ pipe->delete_fs_state = aaline_delete_fs_state;
+
+ pipe->bind_sampler_states = aaline_bind_sampler_states;
+ pipe->set_sampler_textures = aaline_set_sampler_textures;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * AA point stage: AA points are converted to quads and rendered with a
+ * special fragment shader. Another approach would be to use a texture
+ * map image of a point, but experiments indicate the quality isn't nearly
+ * as good as this approach.
+ *
+ * Note: this looks a lot like draw_aaline.c but there's actually little
+ * if any code that can be shared.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/util/tgsi_transform.h"
+#include "tgsi/util/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_vs.h"
+
+
+/*
+ * Enabling NORMALIZE might give _slightly_ better results.
+ * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
+ * d=x*x+y*y. Since we're working with a unit circle, the later seems
+ * close enough and saves some costly instructions.
+ */
+#define NORMALIZE 0
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct aapoint_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs; /**< the regular shader */
+ void *aapoint_fs; /**< the aa point-augmented shader */
+ int generic_attrib; /**< The generic input attrib/texcoord we'll use */
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct aapoint_stage
+{
+ struct draw_stage stage;
+
+ int psize_slot;
+ float radius;
+
+ /** this is the vertex attrib slot for the new texcoords */
+ uint tex_slot;
+
+ /*
+ * Currently bound state
+ */
+ struct aapoint_fragment_shader *fs;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct aa_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int colorOutput; /**< which output is the primary color */
+ int maxInput, maxGeneric; /**< max input index found */
+ int tmp0, colorTemp; /**< temp registers */
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for two free temp regs and available input reg for new texcoords.
+ */
+static void
+aa_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
+ decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.SemanticIndex == 0) {
+ aactx->colorOutput = decl->u.DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ if ((int) decl->u.DeclarationRange.Last > aactx->maxInput)
+ aactx->maxInput = decl->u.DeclarationRange.Last;
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.SemanticIndex;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->u.DeclarationRange.First;
+ i <= decl->u.DeclarationRange.Last; i++) {
+ aactx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+aa_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+ struct tgsi_full_instruction newInst;
+
+ if (aactx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ const int texInput = aactx->maxInput + 1;
+ int tmp0;
+ uint i;
+
+ /* find two free temp regs */
+ for (i = 0; i < 32; i++) {
+ if ((aactx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (aactx->tmp0 < 0)
+ aactx->tmp0 = i;
+ else if (aactx->colorTemp < 0)
+ aactx->colorTemp = i;
+ else
+ break;
+ }
+ }
+
+ assert(aactx->colorTemp != aactx->tmp0);
+
+ tmp0 = aactx->tmp0;
+
+ /* declare new generic input/texcoord */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
+ decl.Declaration.Interpolate = 1;
+ /* XXX this could be linear... */
+ decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = texInput;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = tmp0;
+ ctx->emit_declaration(ctx, &decl);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = aactx->colorTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ aactx->firstInstruction = FALSE;
+
+
+ /*
+ * Emit code to compute fragment coverage, kill if outside point radius
+ *
+ * Temp reg0 usage:
+ * t0.x = distance of fragment from center point
+ * t0.y = boolean, is t0.x > 1.0, also misc temp usage
+ * t0.z = temporary for computing 1/(1-k) value
+ * t0.w = final coverage value
+ */
+
+ /* MUL t0.xy, tex, tex; # compute x^2, y^2 */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XY;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ ctx->emit_instruction(ctx, &newInst);
+
+#if NORMALIZE /* OPTIONAL normalization of length */
+ /* RSQ t0.x, t0.x; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* RCP t0.x, t0.x; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+#endif
+
+ /* SGT t0.y, t0.xxxx, t0.wwww; # bool b = d > 1 (NOTE t0.w == 1) */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* KILP -t0.yyyy; # if b, KILL */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ ctx->emit_instruction(ctx, &newInst);
+
+
+ /* compute coverage factor = (1-d)/(1-k) */
+
+ /* SUB t0.z, tex.w, tex.z; # m = 1 - k */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* RCP t0.z, t0.z; # t0.z = 1 / m */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* SUB t0.y, 1, t0.x; # d = 1 - d */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL t0.w, t0.y, t0.z; # coverage = d * m */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* CMP t0.w, -t0.y, tex.w, t0.w;
+ * # if -t0.y < 0 then
+ * t0.w = 1
+ * else
+ * t0.w = t0.w
+ */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 3;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[2].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ ctx->emit_instruction(ctx, &newInst);
+
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
+ /* add alpha modulation code at tail of program */
+
+ /* MOV result.color.xyz, colorTemp; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL result.color.w, colorTemp, tmp0.w; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+ else {
+ /* Not an END instruction.
+ * Look for writes to result.color and replace with colorTemp reg.
+ */
+ uint i;
+
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
+ dst->DstRegister.Index == aactx->colorOutput) {
+ dst->DstRegister.File = TGSI_FILE_TEMPORARY;
+ dst->DstRegister.Index = aactx->colorTemp;
+ }
+ }
+ }
+
+ ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for drawing AA lines.
+ * This will be the user's shader plus some texture/modulate instructions.
+ */
+static void
+generate_aapoint_fs(struct aapoint_stage *aapoint)
+{
+ const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
+ struct pipe_shader_state aapoint_fs;
+ struct aa_transform_context transform;
+
+#define MAX 1000
+
+ aapoint_fs = *orig_fs; /* copy to init */
+ aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+
+ memset(&transform, 0, sizeof(transform));
+ transform.colorOutput = -1;
+ transform.maxInput = -1;
+ transform.maxGeneric = -1;
+ transform.colorTemp = -1;
+ transform.tmp0 = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = aa_transform_inst;
+ transform.base.transform_declaration = aa_transform_decl;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) aapoint_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ printf("draw_aapoint, orig shader:\n");
+ tgsi_dump(orig_fs->tokens, 0);
+ printf("draw_aapoint, new shader:\n");
+ tgsi_dump(aapoint_fs.tokens, 0);
+#endif
+
+ aapoint->fs->aapoint_fs
+ = aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs);
+
+ aapoint->fs->generic_attrib = transform.maxGeneric + 1;
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static void
+bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
+{
+ if (!aapoint->fs->aapoint_fs) {
+ generate_aapoint_fs(aapoint);
+ }
+ aapoint->driver_bind_fs_state(aapoint->pipe, aapoint->fs->aapoint_fs);
+}
+
+
+
+static INLINE struct aapoint_stage *
+aapoint_stage( struct draw_stage *stage )
+{
+ return (struct aapoint_stage *) stage;
+}
+
+
+static void
+passthrough_line(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->line(stage->next, header);
+}
+
+
+static void
+passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Draw an AA point by drawing a quad.
+ */
+static void
+aapoint_point(struct draw_stage *stage, struct prim_header *header)
+{
+ const struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct prim_header tri;
+ struct vertex_header *v[4];
+ uint texPos = aapoint->tex_slot;
+ float radius, *pos, *tex;
+ uint i;
+ float k;
+
+ if (aapoint->psize_slot >= 0) {
+ radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
+ }
+ else {
+ radius = aapoint->radius;
+ }
+
+ /*
+ * Note: the texcoords (generic attrib, really) we use are special:
+ * The S and T components simply vary from -1 to +1.
+ * The R component is k, below.
+ * The Q component is 1.0 and will used as a handy constant in the
+ * fragment shader.
+ */
+
+ /*
+ * k is the threshold distance from the point's center at which
+ * we begin alpha attenuation (the coverage value).
+ * Operating within a unit circle, we'll compute the fragment's
+ * distance 'd' from the center point using the texcoords.
+ * IF d > 1.0 THEN
+ * KILL fragment
+ * ELSE IF d > k THEN
+ * compute coverage in [0,1] proportional to d in [k, 1].
+ * ELSE
+ * coverage = 1.0; // full coverage
+ * ENDIF
+ *
+ * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
+ * avoid using IF/ELSE/ENDIF TGSI opcodes.
+ */
+
+#if !NORMALIZE
+ k = 1.0f / radius;
+ k = 1.0f - 2.0f * k + k * k;
+#else
+ k = 1.0f - 1.0f / radius;
+#endif
+
+ /* allocate/dup new verts */
+ for (i = 0; i < 4; i++) {
+ v[i] = dup_vert(stage, header->v[0], i);
+ }
+
+ /* new verts */
+ pos = v[0]->data[0];
+ pos[0] -= radius;
+ pos[1] -= radius;
+
+ pos = v[1]->data[0];
+ pos[0] += radius;
+ pos[1] -= radius;
+
+ pos = v[2]->data[0];
+ pos[0] += radius;
+ pos[1] += radius;
+
+ pos = v[3]->data[0];
+ pos[0] -= radius;
+ pos[1] += radius;
+
+ /* new texcoords */
+ tex = v[0]->data[texPos];
+ ASSIGN_4V(tex, -1, -1, k, 1);
+
+ tex = v[1]->data[texPos];
+ ASSIGN_4V(tex, 1, -1, k, 1);
+
+ tex = v[2]->data[texPos];
+ ASSIGN_4V(tex, 1, 1, k, 1);
+
+ tex = v[3]->data[texPos];
+ ASSIGN_4V(tex, -1, 1, k, 1);
+
+ /* emit 2 tris for the quad strip */
+ tri.v[0] = v[0];
+ tri.v[1] = v[1];
+ tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[0];
+ tri.v[1] = v[2];
+ tri.v[2] = v[3];
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void
+aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
+{
+ auto struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ assert(draw->rasterizer->point_smooth);
+
+ if (draw->rasterizer->point_size <= 2.0)
+ aapoint->radius = 1.0;
+ else
+ aapoint->radius = 0.5f * draw->rasterizer->point_size;
+
+ /*
+ * Bind (generate) our fragprog.
+ */
+ bind_aapoint_fragment_shader(aapoint);
+
+ /* update vertex attrib info */
+ aapoint->tex_slot = draw->num_vs_outputs;
+ assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
+
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib;
+ draw->extra_vp_outputs.slot = aapoint->tex_slot;
+
+ /* find psize slot in post-transform vertex */
+ aapoint->psize_slot = -1;
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ aapoint->psize_slot = i;
+ break;
+ }
+ }
+ }
+
+ /* now really draw first line */
+ stage->point = aapoint_point;
+ stage->point(stage, header);
+}
+
+
+static void
+aapoint_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct pipe_context *pipe = aapoint->pipe;
+
+ stage->point = aapoint_first_point;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader */
+ aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs);
+
+ draw->extra_vp_outputs.slot = 0;
+}
+
+
+static void
+aapoint_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+aapoint_destroy(struct draw_stage *stage)
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+static struct aapoint_stage *
+draw_aapoint_stage(struct draw_context *draw)
+{
+ struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
+
+ draw_alloc_temp_verts( &aapoint->stage, 4 );
+
+ aapoint->stage.draw = draw;
+ aapoint->stage.next = NULL;
+ aapoint->stage.point = aapoint_first_point;
+ aapoint->stage.line = passthrough_line;
+ aapoint->stage.tri = passthrough_tri;
+ aapoint->stage.flush = aapoint_flush;
+ aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
+ aapoint->stage.destroy = aapoint_destroy;
+
+ return aapoint;
+}
+
+
+static struct aapoint_stage *
+aapoint_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return aapoint_stage(draw->pipeline.aapoint);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+aapoint_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
+
+ if (aafs) {
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = aapoint->driver_create_fs_state(aapoint->pipe, fs);
+ }
+
+ return aafs;
+}
+
+
+static void
+aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
+ /* save current */
+ aapoint->fs = aafs;
+ /* pass-through */
+ aapoint->driver_bind_fs_state(aapoint->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
+ /* pass-through */
+ aapoint->driver_delete_fs_state(aapoint->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+/**
+ * Called by drivers that want to install this AA point prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA points.
+ */
+void
+draw_install_aapoint_stage(struct draw_context *draw,
+ struct pipe_context *pipe)
+{
+ struct aapoint_stage *aapoint;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA point drawing / prim stage
+ */
+ aapoint = draw_aapoint_stage( draw );
+ assert(aapoint);
+ draw->pipeline.aapoint = &aapoint->stage;
+
+ aapoint->pipe = pipe;
+
+ /* save original driver functions */
+ aapoint->driver_create_fs_state = pipe->create_fs_state;
+ aapoint->driver_bind_fs_state = pipe->bind_fs_state;
+ aapoint->driver_delete_fs_state = pipe->delete_fs_state;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = aapoint_create_fs_state;
+ pipe->bind_fs_state = aapoint_bind_fs_state;
+ pipe->delete_fs_state = aapoint_delete_fs_state;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Clipping stage
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_context.h"
+#include "draw_vs.h"
+
+
+#ifndef IS_NEGATIVE
+#define IS_NEGATIVE(X) ((X) < 0.0)
+#endif
+
+#ifndef DIFFERENT_SIGNS
+#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+#ifndef MAX_CLIPPED_VERTICES
+#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
+#endif
+
+
+
+struct clipper {
+ struct draw_stage stage; /**< base class */
+
+ /* Basically duplicate some of the flatshading logic here:
+ */
+ boolean flat;
+ uint num_color_attribs;
+ uint color_attribs[4]; /* front/back primary/secondary colors */
+
+ float (*plane)[4];
+};
+
+
+/* This is a bit confusing:
+ */
+static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
+{
+ return (struct clipper *)stage;
+}
+
+
+#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
+
+
+/* All attributes are float[4], so this is easy:
+ */
+static void interp_attr( float *fdst,
+ float t,
+ const float *fin,
+ const float *fout )
+{
+ fdst[0] = LINTERP( t, fout[0], fin[0] );
+ fdst[1] = LINTERP( t, fout[1], fin[1] );
+ fdst[2] = LINTERP( t, fout[2], fin[2] );
+ fdst[3] = LINTERP( t, fout[3], fin[3] );
+}
+
+static void copy_colors( struct draw_stage *stage,
+ struct vertex_header *dst,
+ const struct vertex_header *src )
+{
+ const struct clipper *clipper = clipper_stage(stage);
+ uint i;
+ for (i = 0; i < clipper->num_color_attribs; i++) {
+ const uint attr = clipper->color_attribs[i];
+ COPY_4FV(dst->data[attr], src->data[attr]);
+ }
+}
+
+
+
+/* Interpolate between two vertices to produce a third.
+ */
+static void interp( const struct clipper *clip,
+ struct vertex_header *dst,
+ float t,
+ const struct vertex_header *out,
+ const struct vertex_header *in )
+{
+ const unsigned nr_attrs = clip->stage.draw->num_vs_outputs;
+ unsigned j;
+
+ /* Vertex header.
+ */
+ {
+ dst->clipmask = 0;
+ dst->edgeflag = 0;
+ dst->pad = 0;
+ dst->vertex_id = UNDEFINED_VERTEX_ID;
+ }
+
+ /* Clip coordinates: interpolate normally
+ */
+ {
+ interp_attr(dst->clip, t, in->clip, out->clip);
+ }
+
+ /* Do the projective divide and insert window coordinates:
+ */
+ {
+ const float *pos = dst->clip;
+ const float *scale = clip->stage.draw->viewport.scale;
+ const float *trans = clip->stage.draw->viewport.translate;
+ const float oow = 1.0f / pos[3];
+
+ dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
+ dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
+ dst->data[0][2] = pos[2] * oow * scale[2] + trans[2];
+ dst->data[0][3] = oow;
+ }
+
+ /* Other attributes
+ * Note: start at 1 to skip winpos (data[0]) since we just computed
+ * it above.
+ */
+ for (j = 1; j < nr_attrs; j++) {
+ interp_attr(dst->data[j], t, in->data[j], out->data[j]);
+ }
+}
+
+
+static void emit_poly( struct draw_stage *stage,
+ struct vertex_header **inlist,
+ unsigned n,
+ const struct prim_header *origPrim)
+{
+ struct prim_header header;
+ unsigned i;
+
+ /* later stages may need the determinant, but only the sign matters */
+ header.det = origPrim->det;
+
+ for (i = 2; i < n; i++) {
+ header.v[0] = inlist[i-1];
+ header.v[1] = inlist[i];
+ header.v[2] = inlist[0]; /* keep in v[2] for flatshading */
+
+ {
+ unsigned tmp1 = header.v[1]->edgeflag;
+ unsigned tmp2 = header.v[2]->edgeflag;
+
+ if (i != n-1) header.v[1]->edgeflag = 0;
+ if (i != 2) header.v[2]->edgeflag = 0;
+
+ header.edgeflags = ((header.v[0]->edgeflag << 0) |
+ (header.v[1]->edgeflag << 1) |
+ (header.v[2]->edgeflag << 2));
+
+ if (0) {
+ const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
+ uint j, k;
+ debug_printf("Clipped tri:\n");
+ for (j = 0; j < 3; j++) {
+ for (k = 0; k < vs->info.num_outputs; k++) {
+ debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
+ header.v[j]->data[k][0],
+ header.v[j]->data[k][1],
+ header.v[j]->data[k][2],
+ header.v[j]->data[k][3]);
+ }
+ }
+ }
+
+ stage->next->tri( stage->next, &header );
+
+ header.v[1]->edgeflag = tmp1;
+ header.v[2]->edgeflag = tmp2;
+ }
+ }
+}
+
+
+
+
+/* Clip a triangle against the viewport and user clip planes.
+ */
+static void
+do_clip_tri( struct draw_stage *stage,
+ struct prim_header *header,
+ unsigned clipmask )
+{
+ struct clipper *clipper = clipper_stage( stage );
+ struct vertex_header *a[MAX_CLIPPED_VERTICES];
+ struct vertex_header *b[MAX_CLIPPED_VERTICES];
+ struct vertex_header **inlist = a;
+ struct vertex_header **outlist = b;
+ unsigned tmpnr = 0;
+ unsigned n = 3;
+ unsigned i;
+
+ inlist[0] = header->v[0];
+ inlist[1] = header->v[1];
+ inlist[2] = header->v[2];
+
+ while (clipmask && n >= 3) {
+ const unsigned plane_idx = ffs(clipmask)-1;
+ const float *plane = clipper->plane[plane_idx];
+ struct vertex_header *vert_prev = inlist[0];
+ float dp_prev = dot4( vert_prev->clip, plane );
+ unsigned outcount = 0;
+
+ clipmask &= ~(1<<plane_idx);
+
+ inlist[n] = inlist[0]; /* prevent rotation of vertices */
+
+ for (i = 1; i <= n; i++) {
+ struct vertex_header *vert = inlist[i];
+
+ float dp = dot4( vert->clip, plane );
+
+ if (!IS_NEGATIVE(dp_prev)) {
+ outlist[outcount++] = vert_prev;
+ }
+
+ if (DIFFERENT_SIGNS(dp, dp_prev)) {
+ struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++];
+ outlist[outcount++] = new_vert;
+
+ if (IS_NEGATIVE(dp)) {
+ /* Going out of bounds. Avoid division by zero as we
+ * know dp != dp_prev from DIFFERENT_SIGNS, above.
+ */
+ float t = dp / (dp - dp_prev);
+ interp( clipper, new_vert, t, vert, vert_prev );
+
+ /* Force edgeflag true in this case:
+ */
+ new_vert->edgeflag = 1;
+ } else {
+ /* Coming back in.
+ */
+ float t = dp_prev / (dp_prev - dp);
+ interp( clipper, new_vert, t, vert_prev, vert );
+
+ /* Copy starting vert's edgeflag:
+ */
+ new_vert->edgeflag = vert_prev->edgeflag;
+ }
+ }
+
+ vert_prev = vert;
+ dp_prev = dp;
+ }
+
+ {
+ struct vertex_header **tmp = inlist;
+ inlist = outlist;
+ outlist = tmp;
+ n = outcount;
+ }
+ }
+
+ /* If flat-shading, copy color to new provoking vertex.
+ */
+ if (clipper->flat && inlist[0] != header->v[2]) {
+ if (1) {
+ inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
+ }
+
+ copy_colors(stage, inlist[0], header->v[2]);
+ }
+
+
+
+ /* Emit the polygon as triangles to the setup stage:
+ */
+ if (n >= 3)
+ emit_poly( stage, inlist, n, header );
+}
+
+
+/* Clip a line against the viewport and user clip planes.
+ */
+static void
+do_clip_line( struct draw_stage *stage,
+ struct prim_header *header,
+ unsigned clipmask )
+{
+ const struct clipper *clipper = clipper_stage( stage );
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ const float *pos0 = v0->clip;
+ const float *pos1 = v1->clip;
+ float t0 = 0.0F;
+ float t1 = 0.0F;
+ struct prim_header newprim;
+
+ while (clipmask) {
+ const unsigned plane_idx = ffs(clipmask)-1;
+ const float *plane = clipper->plane[plane_idx];
+ const float dp0 = dot4( pos0, plane );
+ const float dp1 = dot4( pos1, plane );
+
+ if (dp1 < 0.0F) {
+ float t = dp1 / (dp1 - dp0);
+ t1 = MAX2(t1, t);
+ }
+
+ if (dp0 < 0.0F) {
+ float t = dp0 / (dp0 - dp1);
+ t0 = MAX2(t0, t);
+ }
+
+ if (t0 + t1 >= 1.0F)
+ return; /* discard */
+
+ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
+ }
+
+ if (v0->clipmask) {
+ interp( clipper, stage->tmp[0], t0, v0, v1 );
+
+ if (clipper->flat)
+ copy_colors(stage, stage->tmp[0], v0);
+
+ newprim.v[0] = stage->tmp[0];
+ }
+ else {
+ newprim.v[0] = v0;
+ }
+
+ if (v1->clipmask) {
+ interp( clipper, stage->tmp[1], t1, v1, v0 );
+ newprim.v[1] = stage->tmp[1];
+ }
+ else {
+ newprim.v[1] = v1;
+ }
+
+ stage->next->line( stage->next, &newprim );
+}
+
+
+static void
+clip_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ if (header->v[0]->clipmask == 0)
+ stage->next->point( stage->next, header );
+}
+
+
+static void
+clip_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ unsigned clipmask = (header->v[0]->clipmask |
+ header->v[1]->clipmask);
+
+ if (clipmask == 0) {
+ /* no clipping needed */
+ stage->next->line( stage->next, header );
+ }
+ else if ((header->v[0]->clipmask &
+ header->v[1]->clipmask) == 0) {
+ do_clip_line(stage, header, clipmask);
+ }
+ /* else, totally clipped */
+}
+
+
+static void
+clip_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ unsigned clipmask = (header->v[0]->clipmask |
+ header->v[1]->clipmask |
+ header->v[2]->clipmask);
+
+ if (clipmask == 0) {
+ /* no clipping needed */
+ stage->next->tri( stage->next, header );
+ }
+ else if ((header->v[0]->clipmask &
+ header->v[1]->clipmask &
+ header->v[2]->clipmask) == 0) {
+ do_clip_tri(stage, header, clipmask);
+ }
+}
+
+/* Update state. Could further delay this until we hit the first
+ * primitive that really requires clipping.
+ */
+static void
+clip_init_state( struct draw_stage *stage )
+{
+ struct clipper *clipper = clipper_stage( stage );
+
+ clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
+
+ if (clipper->flat) {
+ const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
+ uint i;
+
+ clipper->num_color_attribs = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
+ vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ clipper->color_attribs[clipper->num_color_attribs++] = i;
+ }
+ }
+ }
+
+ stage->tri = clip_tri;
+ stage->line = clip_line;
+}
+
+
+
+static void clip_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ clip_init_state( stage );
+ stage->tri( stage, header );
+}
+
+static void clip_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ clip_init_state( stage );
+ stage->line( stage, header );
+}
+
+
+static void clip_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = clip_first_tri;
+ stage->line = clip_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void clip_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void clip_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Allocate a new clipper stage.
+ * \return pointer to new stage object
+ */
+struct draw_stage *draw_clip_stage( struct draw_context *draw )
+{
+ struct clipper *clipper = CALLOC_STRUCT(clipper);
+
+ draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 );
+
+ clipper->stage.draw = draw;
+ clipper->stage.point = clip_point;
+ clipper->stage.line = clip_first_line;
+ clipper->stage.tri = clip_first_tri;
+ clipper->stage.flush = clip_flush;
+ clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
+ clipper->stage.destroy = clip_destroy;
+
+ clipper->plane = draw->plane;
+
+ return &clipper->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Drawing stage for polygon culling
+ */
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+
+
+struct cull_stage {
+ struct draw_stage stage;
+ unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
+};
+
+
+static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
+{
+ return (struct cull_stage *)stage;
+}
+
+
+
+
+static void cull_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ /* Window coords: */
+ const float *v0 = header->v[0]->data[0];
+ const float *v1 = header->v[1]->data[0];
+ const float *v2 = header->v[2]->data[0];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
+ /* det = cross(e,f).z */
+ header->det = ex * fy - ey * fx;
+
+ if (header->det != 0) {
+ /* if (det < 0 then Z points toward camera and triangle is
+ * counter-clockwise winding.
+ */
+ unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
+
+ if ((winding & cull_stage(stage)->winding) == 0) {
+ /* triangle is not culled, pass to next stage */
+ stage->next->tri( stage->next, header );
+ }
+ }
+}
+
+static void cull_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct cull_stage *cull = cull_stage(stage);
+
+ cull->winding = stage->draw->rasterizer->cull_mode;
+
+ stage->tri = cull_tri;
+ stage->tri( stage, header );
+}
+
+
+
+static void cull_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line( stage->next, header );
+}
+
+
+static void cull_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void cull_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->tri = cull_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+static void cull_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void cull_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create a new polygon culling stage.
+ */
+struct draw_stage *draw_cull_stage( struct draw_context *draw )
+{
+ struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
+
+ draw_alloc_temp_verts( &cull->stage, 0 );
+
+ cull->stage.draw = draw;
+ cull->stage.next = NULL;
+ cull->stage.point = cull_point;
+ cull->stage.line = cull_line;
+ cull->stage.tri = cull_first_tri;
+ cull->stage.flush = cull_flush;
+ cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
+ cull->stage.destroy = cull_destroy;
+
+ return &cull->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+
+
+/** subclass of draw_stage */
+struct flat_stage
+{
+ struct draw_stage stage;
+
+ uint num_color_attribs;
+ uint color_attribs[4]; /* front/back primary/secondary colors */
+};
+
+
+static INLINE struct flat_stage *
+flat_stage(struct draw_stage *stage)
+{
+ return (struct flat_stage *) stage;
+}
+
+
+/** Copy all the color attributes from 'src' vertex to 'dst' vertex */
+static INLINE void copy_colors( struct draw_stage *stage,
+ struct vertex_header *dst,
+ const struct vertex_header *src )
+{
+ const struct flat_stage *flat = flat_stage(stage);
+ uint i;
+ for (i = 0; i < flat->num_color_attribs; i++) {
+ const uint attr = flat->color_attribs[i];
+ COPY_4FV(dst->data[attr], src->data[attr]);
+ }
+}
+
+
+/** Copy all the color attributes from src vertex to dst0 & dst1 vertices */
+static INLINE void copy_colors2( struct draw_stage *stage,
+ struct vertex_header *dst0,
+ struct vertex_header *dst1,
+ const struct vertex_header *src )
+{
+ const struct flat_stage *flat = flat_stage(stage);
+ uint i;
+ for (i = 0; i < flat->num_color_attribs; i++) {
+ const uint attr = flat->color_attribs[i];
+ COPY_4FV(dst0->data[attr], src->data[attr]);
+ COPY_4FV(dst1->data[attr], src->data[attr]);
+ }
+}
+
+
+/**
+ * Flatshade tri. Required for clipping and when unfilled tris are
+ * active, otherwise handled by hardware.
+ */
+static void flatshade_tri_0( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.edgeflags = header->edgeflags;
+ tmp.v[0] = header->v[0];
+ tmp.v[1] = dup_vert(stage, header->v[1], 0);
+ tmp.v[2] = dup_vert(stage, header->v[2], 1);
+
+ copy_colors2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
+
+ stage->next->tri( stage->next, &tmp );
+}
+
+
+static void flatshade_tri_2( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.edgeflags = header->edgeflags;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = header->v[2];
+
+ copy_colors2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
+
+ stage->next->tri( stage->next, &tmp );
+}
+
+
+
+
+
+/**
+ * Flatshade line. Required for clipping.
+ */
+static void flatshade_line_0( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.v[0] = header->v[0];
+ tmp.v[1] = dup_vert(stage, header->v[1], 0);
+
+ copy_colors(stage, tmp.v[1], tmp.v[0]);
+
+ stage->next->line( stage->next, &tmp );
+}
+
+static void flatshade_line_1( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = header->v[1];
+
+ copy_colors(stage, tmp.v[0], tmp.v[1]);
+
+ stage->next->line( stage->next, &tmp );
+}
+
+
+/* Flatshade point -- passthrough.
+ */
+static void flatshade_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void flatshade_init_state( struct draw_stage *stage )
+{
+ struct flat_stage *flat = flat_stage(stage);
+ const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
+ uint i;
+
+ /* Find which vertex shader outputs are colors, make a list */
+ flat->num_color_attribs = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
+ vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ flat->color_attribs[flat->num_color_attribs++] = i;
+ }
+ }
+
+ /* Choose flatshade routine according to provoking vertex:
+ */
+ if (stage->draw->rasterizer->flatshade_first) {
+ stage->line = flatshade_line_0;
+ stage->tri = flatshade_tri_0;
+ }
+ else {
+ stage->line = flatshade_line_1;
+ stage->tri = flatshade_tri_2;
+ }
+}
+
+static void flatshade_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ flatshade_init_state( stage );
+ stage->tri( stage, header );
+}
+
+static void flatshade_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ flatshade_init_state( stage );
+ stage->line( stage, header );
+}
+
+
+static void flatshade_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = flatshade_first_tri;
+ stage->line = flatshade_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void flatshade_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void flatshade_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create flatshading drawing stage.
+ */
+struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
+{
+ struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage);
+
+ draw_alloc_temp_verts( &flatshade->stage, 2 );
+
+ flatshade->stage.draw = draw;
+ flatshade->stage.next = NULL;
+ flatshade->stage.point = flatshade_point;
+ flatshade->stage.line = flatshade_first_line;
+ flatshade->stage.tri = flatshade_first_tri;
+ flatshade->stage.flush = flatshade_flush;
+ flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
+ flatshade->stage.destroy = flatshade_destroy;
+
+ return &flatshade->stage;
+}
+
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief polygon offset state
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
+ */
+
+#include "pipe/p_util.h"
+#include "draw_private.h"
+
+
+
+struct offset_stage {
+ struct draw_stage stage;
+
+ float scale;
+ float units;
+};
+
+
+
+static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
+{
+ return (struct offset_stage *) stage;
+}
+
+
+
+
+
+/**
+ * Offset tri Z. Some hardware can handle this, but not usually when
+ * doing unfilled rendering.
+ */
+static void do_offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct offset_stage *offset = offset_stage(stage);
+ float inv_det = 1.0f / header->det;
+
+ /* Window coords:
+ */
+ float *v0 = header->v[0]->data[0];
+ float *v1 = header->v[1]->data[0];
+ float *v2 = header->v[2]->data[0];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ float ex = v0[0] - v2[0];
+ float ey = v0[1] - v2[1];
+ float ez = v0[2] - v2[2];
+ float fx = v1[0] - v2[0];
+ float fy = v1[1] - v2[1];
+ float fz = v1[2] - v2[2];
+
+ /* (a,b) = cross(e,f).xy */
+ float a = ey*fz - ez*fy;
+ float b = ez*fx - ex*fz;
+
+ float dzdx = FABSF(a * inv_det);
+ float dzdy = FABSF(b * inv_det);
+
+ float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
+
+ /*
+ * Note: we're applying the offset and clamping per-vertex.
+ * Ideally, the offset is applied per-fragment prior to fragment shading.
+ */
+ v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
+ v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
+ v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
+
+ stage->next->tri( stage->next, header );
+}
+
+
+static void offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.edgeflags = header->edgeflags;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = dup_vert(stage, header->v[2], 2);
+
+ do_offset_tri( stage, &tmp );
+}
+
+
+static void offset_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct offset_stage *offset = offset_stage(stage);
+ float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
+
+ offset->units = stage->draw->rasterizer->offset_units * mrd;
+ offset->scale = stage->draw->rasterizer->offset_scale;
+
+ stage->tri = offset_tri;
+ stage->tri( stage, header );
+}
+
+
+static void offset_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line( stage->next, header );
+}
+
+
+static void offset_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void offset_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = offset_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void offset_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void offset_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create polygon offset drawing stage.
+ */
+struct draw_stage *draw_offset_stage( struct draw_context *draw )
+{
+ struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
+
+ draw_alloc_temp_verts( &offset->stage, 3 );
+
+ offset->stage.draw = draw;
+ offset->stage.next = NULL;
+ offset->stage.point = offset_point;
+ offset->stage.line = offset_line;
+ offset->stage.tri = offset_first_tri;
+ offset->stage.flush = offset_flush;
+ offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
+ offset->stage.destroy = offset_destroy;
+
+ return &offset->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Polygon stipple stage: implement polygon stipple with texture map and
+ * fragment program. The fragment program samples the texture and does
+ * a fragment kill for the stipple-failing fragments.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/util/tgsi_transform.h"
+#include "tgsi/util/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct pstip_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs;
+ void *pstip_fs;
+ uint sampler_unit;
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct pstip_stage
+{
+ struct draw_stage stage;
+
+ void *sampler_cso;
+ struct pipe_texture *texture;
+ uint num_samplers;
+ uint num_textures;
+
+ /*
+ * Currently bound state
+ */
+ struct pstip_fragment_shader *fs;
+ struct {
+ void *samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ const struct pipe_poly_stipple *stipple;
+ } state;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
+
+ void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
+ struct pipe_texture **);
+
+ void (*driver_set_polygon_stipple)(struct pipe_context *,
+ const struct pipe_poly_stipple *);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct pstip_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int wincoordInput;
+ int maxInput;
+ uint samplersUsed; /**< bitfield of samplers used */
+ int freeSampler; /** an available sampler for the pstipple */
+ int texTemp; /**< temp registers */
+ int numImmed;
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+pstip_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+ uint i;
+ for (i = decl->u.DeclarationRange.First;
+ i <= decl->u.DeclarationRange.Last; i++) {
+ pctx->samplersUsed |= 1 << i;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
+ pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->u.DeclarationRange.First;
+ i <= decl->u.DeclarationRange.Last; i++) {
+ pctx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+static void
+pstip_transform_immed(struct tgsi_transform_context *ctx,
+ struct tgsi_full_immediate *immed)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+ pctx->numImmed++;
+}
+
+
+/**
+ * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
+ */
+static int
+free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0)
+ return i;
+ }
+ return -1;
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+pstip_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+ if (pctx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction newInst;
+ uint i;
+ int wincoordInput;
+
+ /* find free sampler */
+ pctx->freeSampler = free_bit(pctx->samplersUsed);
+ if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
+ pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
+
+ if (pctx->wincoordInput < 0)
+ wincoordInput = pctx->maxInput + 1;
+ else
+ wincoordInput = pctx->wincoordInput;
+
+ /* find one free temp reg */
+ for (i = 0; i < 32; i++) {
+ if ((pctx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (pctx->texTemp < 0)
+ pctx->texTemp = i;
+ else
+ break;
+ }
+ }
+ assert(pctx->texTemp >= 0);
+
+ if (pctx->wincoordInput < 0) {
+ /* declare new position input reg */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
+ decl.Semantic.SemanticIndex = 0;
+ decl.Declaration.Interpolate = 1;
+ decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = wincoordInput;
+ ctx->emit_declaration(ctx, &decl);
+ }
+
+ /* declare new sampler */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = pctx->freeSampler;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.u.DeclarationRange.First =
+ decl.u.DeclarationRange.Last = pctx->texTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* emit immediate = {1/32, 1/32, 1, 1}
+ * The index/position of this immediate will be pctx->numImmed
+ */
+ {
+ static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
+ struct tgsi_full_immediate immed;
+ uint size = 4;
+ immed = tgsi_default_full_immediate();
+ immed.Immediate.Size = 1 + size; /* one for the token itself */
+ immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
+ ctx->emit_immediate(ctx, &immed);
+ }
+
+ pctx->firstInstruction = FALSE;
+
+
+ /*
+ * Insert new MUL/TEX/KILP instructions at start of program
+ * Take gl_FragCoord, divide by 32 (stipple size), sample the
+ * texture and kill fragment if needed.
+ *
+ * We'd like to use non-normalized texcoords to index into a RECT
+ * texture, but we can only use GL_REPEAT wrap mode with normalized
+ * texcoords. Darn.
+ */
+
+ /* MUL texTemp, INPUT[wincoord], 1/32; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* TEX texTemp, texTemp, sampler; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* KILP texTemp; # if texTemp < 0, KILL fragment */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+
+ /* emit this instruction */
+ ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for doing polygon stipple.
+ * This will be the user's shader prefixed with a TEX and KIL instruction.
+ */
+static void
+generate_pstip_fs(struct pstip_stage *pstip)
+{
+ const struct pipe_shader_state *orig_fs = &pstip->fs->state;
+ /*struct draw_context *draw = pstip->stage.draw;*/
+ struct pipe_shader_state pstip_fs;
+ struct pstip_transform_context transform;
+
+#define MAX 1000
+
+ pstip_fs = *orig_fs; /* copy to init */
+ pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+
+ memset(&transform, 0, sizeof(transform));
+ transform.wincoordInput = -1;
+ transform.maxInput = -1;
+ transform.texTemp = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = pstip_transform_inst;
+ transform.base.transform_declaration = pstip_transform_decl;
+ transform.base.transform_immediate = pstip_transform_immed;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) pstip_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ tgsi_dump(orig_fs->tokens, 0);
+ tgsi_dump(pstip_fs.tokens, 0);
+#endif
+
+ pstip->fs->sampler_unit = transform.freeSampler;
+ assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
+
+ pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+}
+
+
+/**
+ * Load texture image with current stipple pattern.
+ */
+static void
+pstip_update_texture(struct pstip_stage *pstip)
+{
+ static const uint bit31 = 1 << 31;
+ struct pipe_context *pipe = pstip->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ const uint *stipple = pstip->state.stipple->stipple;
+ uint i, j;
+ ubyte *data;
+
+ surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0);
+ data = pipe_surface_map(surface);
+
+ /*
+ * Load alpha texture.
+ * Note: 0 means keep the fragment, 255 means kill it.
+ * We'll negate the texel value and use KILP which kills if value
+ * is negative.
+ */
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ if (stipple[i] & (bit31 >> j)) {
+ /* fragment "on" */
+ data[i * surface->pitch + j] = 0;
+ }
+ else {
+ /* fragment "off" */
+ data[i * surface->pitch + j] = 255;
+ }
+ }
+ }
+
+ /* unmap */
+ pipe_surface_unmap(surface);
+ pipe_surface_reference(&surface, NULL);
+ pipe->texture_update(pipe, pstip->texture, 0, 0x1);
+}
+
+
+/**
+ * Create the texture map we'll use for stippling.
+ */
+static void
+pstip_create_texture(struct pstip_stage *pstip)
+{
+ struct pipe_context *pipe = pstip->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture texTemp;
+
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
+ texTemp.last_level = 0;
+ texTemp.width[0] = 32;
+ texTemp.height[0] = 32;
+ texTemp.depth[0] = 1;
+ texTemp.cpp = 1;
+
+ pstip->texture = screen->texture_create(screen, &texTemp);
+ assert(pstip->texture->refcount == 1);
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for antialiasing.
+ * By using a mipmapped texture, we don't have to generate a different
+ * texture image for each line size.
+ */
+static void
+pstip_create_sampler(struct pstip_stage *pstip)
+{
+ struct pipe_sampler_state sampler;
+ struct pipe_context *pipe = pstip->pipe;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ sampler.min_lod = 0.0f;
+ sampler.max_lod = 0.0f;
+
+ pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static void
+bind_pstip_fragment_shader(struct pstip_stage *pstip)
+{
+ if (!pstip->fs->pstip_fs) {
+ generate_pstip_fs(pstip);
+ }
+ pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
+}
+
+
+
+static INLINE struct pstip_stage *
+pstip_stage( struct draw_stage *stage )
+{
+ return (struct pstip_stage *) stage;
+}
+
+
+static void
+passthrough_point(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->point(stage->next, header);
+}
+
+
+static void
+passthrough_line(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->line(stage->next, header);
+}
+
+
+static void
+passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+
+static void
+pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ struct pstip_stage *pstip = pstip_stage(stage);
+ struct pipe_context *pipe = pstip->pipe;
+ uint num_samplers;
+
+ assert(stage->draw->rasterizer->poly_stipple_enable);
+
+ /* bind our fragprog */
+ bind_pstip_fragment_shader(pstip);
+
+ /* how many samplers? */
+ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
+ num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
+ num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
+
+ /* plug in our sampler, texture */
+ pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
+ pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
+ pstip->texture);
+
+ assert(num_samplers <= PIPE_MAX_SAMPLERS);
+
+ pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
+ pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
+
+ /* now really draw first line */
+ stage->tri = passthrough_tri;
+ stage->tri(stage, header);
+}
+
+
+static void
+pstip_flush(struct draw_stage *stage, unsigned flags)
+{
+ /*struct draw_context *draw = stage->draw;*/
+ struct pstip_stage *pstip = pstip_stage(stage);
+ struct pipe_context *pipe = pstip->pipe;
+
+ stage->tri = pstip_first_tri;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader */
+ pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
+
+ /* XXX restore original texture, sampler state */
+ pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
+ pstip->state.samplers);
+ pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
+ pstip->state.textures);
+}
+
+
+static void
+pstip_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+pstip_destroy(struct draw_stage *stage)
+{
+ struct pstip_stage *pstip = pstip_stage(stage);
+
+ pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
+
+ pipe_texture_release(&pstip->texture);
+
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+static struct pstip_stage *
+draw_pstip_stage(struct draw_context *draw)
+{
+ struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
+
+ draw_alloc_temp_verts( &pstip->stage, 8 );
+
+ pstip->stage.draw = draw;
+ pstip->stage.next = NULL;
+ pstip->stage.point = passthrough_point;
+ pstip->stage.line = passthrough_line;
+ pstip->stage.tri = pstip_first_tri;
+ pstip->stage.flush = pstip_flush;
+ pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
+ pstip->stage.destroy = pstip_destroy;
+
+ return pstip;
+}
+
+
+static struct pstip_stage *
+pstip_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return pstip_stage(draw->pipeline.pstipple);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+pstip_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
+
+ if (aafs) {
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
+ }
+
+ return aafs;
+}
+
+
+static void
+pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+ /* save current */
+ pstip->fs = aafs;
+ /* pass-through */
+ pstip->driver_bind_fs_state(pstip->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+ /* pass-through */
+ pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+static void
+pstip_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
+ for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
+ pstip->state.samplers[i] = NULL;
+ }
+
+ pstip->num_samplers = num;
+ /* pass-through */
+ pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
+}
+
+
+static void
+pstip_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ for (i = 0; i < num; i++) {
+ pipe_texture_reference(&pstip->state.textures[i], texture[i]);
+ }
+ for (; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&pstip->state.textures[i], NULL);
+ }
+
+ pstip->num_textures = num;
+
+ /* pass-through */
+ pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
+}
+
+
+static void
+pstip_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ /* save current */
+ pstip->state.stipple = stipple;
+ /* pass-through */
+ pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
+
+ pstip_update_texture(pstip);
+}
+
+
+
+/**
+ * Called by drivers that want to install this AA line prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA lines.
+ */
+void
+draw_install_pstipple_stage(struct draw_context *draw,
+ struct pipe_context *pipe)
+{
+ struct pstip_stage *pstip;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA line drawing / prim stage
+ */
+ pstip = draw_pstip_stage( draw );
+ assert(pstip);
+ draw->pipeline.pstipple = &pstip->stage;
+
+ pstip->pipe = pipe;
+
+ /* create special texture, sampler state */
+ pstip_create_texture(pstip);
+ pstip_create_sampler(pstip);
+
+ /* save original driver functions */
+ pstip->driver_create_fs_state = pipe->create_fs_state;
+ pstip->driver_bind_fs_state = pipe->bind_fs_state;
+ pstip->driver_delete_fs_state = pipe->delete_fs_state;
+
+ pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
+ pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
+ pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = pstip_create_fs_state;
+ pipe->bind_fs_state = pstip_bind_fs_state;
+ pipe->delete_fs_state = pstip_delete_fs_state;
+
+ pipe->bind_sampler_states = pstip_bind_sampler_states;
+ pipe->set_sampler_textures = pstip_set_sampler_textures;
+ pipe->set_polygon_stipple = pstip_set_polygon_stipple;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Implement line stipple by cutting lines up into smaller lines.
+ * There are hundreds of ways to implement line stipple, this is one
+ * choice that should work in all situations, requires no state
+ * manipulations, but with a penalty in terms of large amounts of
+ * generated geometry.
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+
+
+/** Subclass of draw_stage */
+struct stipple_stage {
+ struct draw_stage stage;
+ float counter;
+ uint pattern;
+ uint factor;
+};
+
+
+static INLINE struct stipple_stage *
+stipple_stage(struct draw_stage *stage)
+{
+ return (struct stipple_stage *) stage;
+}
+
+
+/**
+ * Compute interpolated vertex attributes for 'dst' at position 't'
+ * between 'v0' and 'v1'.
+ * XXX using linear interpolation for all attribs at this time.
+ */
+static void
+screen_interp( struct draw_context *draw,
+ struct vertex_header *dst,
+ float t,
+ const struct vertex_header *v0,
+ const struct vertex_header *v1 )
+{
+ uint attr;
+ for (attr = 0; attr < draw->num_vs_outputs; attr++) {
+ const float *val0 = v0->data[attr];
+ const float *val1 = v1->data[attr];
+ float *newv = dst->data[attr];
+ uint i;
+ for (i = 0; i < 4; i++) {
+ newv[i] = val0[i] + t * (val1[i] - val0[i]);
+ }
+ }
+}
+
+
+static void
+emit_segment(struct draw_stage *stage, struct prim_header *header,
+ float t0, float t1)
+{
+ struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
+ struct prim_header newprim = *header;
+
+ if (t0 > 0.0) {
+ screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
+ newprim.v[0] = v0new;
+ }
+
+ if (t1 < 1.0) {
+ screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
+ newprim.v[1] = v1new;
+ }
+
+ stage->next->line( stage->next, &newprim );
+}
+
+
+static INLINE unsigned
+stipple_test(int counter, ushort pattern, int factor)
+{
+ int b = (counter / factor) & 0xf;
+ return (1 << b) & pattern;
+}
+
+
+static void
+stipple_line(struct draw_stage *stage, struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ const float *pos0 = v0->data[0];
+ const float *pos1 = v1->data[0];
+ float start = 0;
+ int state = 0;
+
+ float x0 = pos0[0];
+ float x1 = pos1[0];
+ float y0 = pos0[1];
+ float y1 = pos1[1];
+
+ float dx = x0 > x1 ? x0 - x1 : x1 - x0;
+ float dy = y0 > y1 ? y0 - y1 : y1 - y0;
+
+ float length = MAX2(dx, dy);
+ int i;
+
+ /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
+ */
+ for (i = 0; i < length; i++) {
+ int result = stipple_test( (int) stipple->counter+i,
+ (ushort) stipple->pattern, stipple->factor );
+ if (result != state) {
+ /* changing from "off" to "on" or vice versa */
+ if (state) {
+ if (start != i) {
+ /* finishing an "on" segment */
+ emit_segment( stage, header, start / length, i / length );
+ }
+ }
+ else {
+ /* starting an "on" segment */
+ start = (float) i;
+ }
+ state = result;
+ }
+ }
+
+ if (state && start < length)
+ emit_segment( stage, header, start / length, 1.0 );
+
+ stipple->counter += length;
+}
+
+
+static void
+reset_stipple_counter(struct draw_stage *stage)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ stipple->counter = 0;
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+stipple_first_line(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ stipple->pattern = draw->rasterizer->line_stipple_pattern;
+ stipple->factor = draw->rasterizer->line_stipple_factor + 1;
+
+ stage->line = stipple_line;
+ stage->line( stage, header );
+}
+
+
+static void
+stipple_flush(struct draw_stage *stage, unsigned flags)
+{
+ stage->line = stipple_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void
+passthrough_point(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void
+passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+static void
+stipple_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create line stippler stage
+ */
+struct draw_stage *draw_stipple_stage( struct draw_context *draw )
+{
+ struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
+
+ draw_alloc_temp_verts( &stipple->stage, 2 );
+
+ stipple->stage.draw = draw;
+ stipple->stage.next = NULL;
+ stipple->stage.point = passthrough_point;
+ stipple->stage.line = stipple_first_line;
+ stipple->stage.tri = passthrough_tri;
+ stipple->stage.reset_stipple_counter = reset_stipple_counter;
+ stipple->stage.flush = stipple_flush;
+ stipple->stage.destroy = stipple_destroy;
+
+ return &stipple->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+
+
+struct twoside_stage {
+ struct draw_stage stage;
+ float sign; /**< +1 or -1 */
+ uint attrib_front0, attrib_back0;
+ uint attrib_front1, attrib_back1;
+};
+
+
+static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
+{
+ return (struct twoside_stage *)stage;
+}
+
+
+
+
+/**
+ * Copy back color(s) to front color(s).
+ */
+static INLINE struct vertex_header *
+copy_bfc( struct twoside_stage *twoside,
+ const struct vertex_header *v,
+ unsigned idx )
+{
+ struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
+
+ if (twoside->attrib_back0) {
+ COPY_4FV(tmp->data[twoside->attrib_front0],
+ tmp->data[twoside->attrib_back0]);
+ }
+ if (twoside->attrib_back1) {
+ COPY_4FV(tmp->data[twoside->attrib_front1],
+ tmp->data[twoside->attrib_back1]);
+ }
+
+ return tmp;
+}
+
+
+/* Twoside tri:
+ */
+static void twoside_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct twoside_stage *twoside = twoside_stage(stage);
+
+ if (header->det * twoside->sign < 0.0) {
+ /* this is a back-facing triangle */
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.edgeflags = header->edgeflags;
+ /* copy back attribs to front attribs */
+ tmp.v[0] = copy_bfc(twoside, header->v[0], 0);
+ tmp.v[1] = copy_bfc(twoside, header->v[1], 1);
+ tmp.v[2] = copy_bfc(twoside, header->v[2], 2);
+
+ stage->next->tri( stage->next, &tmp );
+ }
+ else {
+ stage->next->tri( stage->next, header );
+ }
+}
+
+
+static void twoside_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ /* pass-through */
+ stage->next->line( stage->next, header );
+}
+
+
+static void twoside_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ /* pass-through */
+ stage->next->point( stage->next, header );
+}
+
+
+static void twoside_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct twoside_stage *twoside = twoside_stage(stage);
+ const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
+ uint i;
+
+ twoside->attrib_front0 = 0;
+ twoside->attrib_front1 = 0;
+ twoside->attrib_back0 = 0;
+ twoside->attrib_back1 = 0;
+
+ /* Find which vertex shader outputs are front/back colors */
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
+ if (vs->info.output_semantic_index[i] == 0)
+ twoside->attrib_front0 = i;
+ else
+ twoside->attrib_front1 = i;
+ }
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ if (vs->info.output_semantic_index[i] == 0)
+ twoside->attrib_back0 = i;
+ else
+ twoside->attrib_back1 = i;
+ }
+ }
+
+ if (!twoside->attrib_back0)
+ twoside->attrib_front0 = 0;
+
+ if (!twoside->attrib_back1)
+ twoside->attrib_front1 = 0;
+
+ /*
+ * We'll multiply the primitive's determinant by this sign to determine
+ * if the triangle is back-facing (negative).
+ * sign = -1 for CCW, +1 for CW
+ */
+ twoside->sign = (stage->draw->rasterizer->front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
+
+ stage->tri = twoside_tri;
+ stage->tri( stage, header );
+}
+
+
+static void twoside_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->tri = twoside_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void twoside_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void twoside_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create twoside pipeline stage.
+ */
+struct draw_stage *draw_twoside_stage( struct draw_context *draw )
+{
+ struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);
+
+ draw_alloc_temp_verts( &twoside->stage, 3 );
+
+ twoside->stage.draw = draw;
+ twoside->stage.next = NULL;
+ twoside->stage.point = twoside_point;
+ twoside->stage.line = twoside_line;
+ twoside->stage.tri = twoside_first_tri;
+ twoside->stage.flush = twoside_flush;
+ twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
+ twoside->stage.destroy = twoside_destroy;
+
+ return &twoside->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Drawing stage for handling glPolygonMode(line/point).
+ * Convert triangles to points or lines as needed.
+ */
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+
+
+struct unfilled_stage {
+ struct draw_stage stage;
+
+ /** [0] = front face, [1] = back face.
+ * legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
+ * and PIPE_POLYGON_MODE_POINT,
+ */
+ unsigned mode[2];
+};
+
+
+static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
+{
+ return (struct unfilled_stage *)stage;
+}
+
+
+
+static void point( struct draw_stage *stage,
+ struct vertex_header *v0 )
+{
+ struct prim_header tmp;
+ tmp.v[0] = v0;
+ stage->next->point( stage->next, &tmp );
+}
+
+static void line( struct draw_stage *stage,
+ struct vertex_header *v0,
+ struct vertex_header *v1 )
+{
+ struct prim_header tmp;
+ tmp.v[0] = v0;
+ tmp.v[1] = v1;
+ stage->next->line( stage->next, &tmp );
+}
+
+
+static void points( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ struct vertex_header *v2 = header->v[2];
+
+ if (header->edgeflags & 0x1) point( stage, v0 );
+ if (header->edgeflags & 0x2) point( stage, v1 );
+ if (header->edgeflags & 0x4) point( stage, v2 );
+}
+
+
+static void lines( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ struct vertex_header *v2 = header->v[2];
+
+#if 0
+ assert(((header->edgeflags & 0x1) >> 0) == header->v[0]->edgeflag);
+ assert(((header->edgeflags & 0x2) >> 1) == header->v[1]->edgeflag);
+ assert(((header->edgeflags & 0x4) >> 2) == header->v[2]->edgeflag);
+#endif
+
+ if (header->edgeflags & 0x4) line( stage, v2, v0 );
+ if (header->edgeflags & 0x1) line( stage, v0, v1 );
+ if (header->edgeflags & 0x2) line( stage, v1, v2 );
+}
+
+
+/* Unfilled tri:
+ *
+ * Note edgeflags in the vertex struct is not sufficient as we will
+ * need to manipulate them when decomposing primitives???
+ */
+static void unfilled_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct unfilled_stage *unfilled = unfilled_stage(stage);
+ unsigned mode = unfilled->mode[header->det >= 0.0];
+
+ switch (mode) {
+ case PIPE_POLYGON_MODE_FILL:
+ stage->next->tri( stage->next, header );
+ break;
+ case PIPE_POLYGON_MODE_LINE:
+ lines( stage, header );
+ break;
+ case PIPE_POLYGON_MODE_POINT:
+ points( stage, header );
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static void unfilled_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct unfilled_stage *unfilled = unfilled_stage(stage);
+
+ unfilled->mode[0] = stage->draw->rasterizer->fill_ccw; /* front */
+ unfilled->mode[1] = stage->draw->rasterizer->fill_cw; /* back */
+
+ stage->tri = unfilled_tri;
+ stage->tri( stage, header );
+}
+
+
+static void unfilled_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line( stage->next, header );
+}
+
+
+static void unfilled_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void unfilled_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->next->flush( stage->next, flags );
+
+ stage->tri = unfilled_first_tri;
+}
+
+
+static void unfilled_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void unfilled_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create unfilled triangle stage.
+ */
+struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
+{
+ struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
+
+ draw_alloc_temp_verts( &unfilled->stage, 0 );
+
+ unfilled->stage.draw = draw;
+ unfilled->stage.next = NULL;
+ unfilled->stage.tmp = NULL;
+ unfilled->stage.point = unfilled_point;
+ unfilled->stage.line = unfilled_line;
+ unfilled->stage.tri = unfilled_first_tri;
+ unfilled->stage.flush = unfilled_flush;
+ unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
+ unfilled->stage.destroy = unfilled_destroy;
+
+ return &unfilled->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+
+static boolean points( unsigned prim )
+{
+ return (prim == PIPE_PRIM_POINTS);
+}
+
+static boolean lines( unsigned prim )
+{
+ return (prim == PIPE_PRIM_LINES ||
+ prim == PIPE_PRIM_LINE_STRIP ||
+ prim == PIPE_PRIM_LINE_LOOP);
+}
+
+static boolean triangles( unsigned prim )
+{
+ return prim >= PIPE_PRIM_TRIANGLES;
+}
+
+/**
+ * Check if we need any special pipeline stages, or whether
+ * prims/verts can go through untouched. Don't test for bypass
+ * clipping or vs modes, this function is just about the primitive
+ * pipeline stages.
+ */
+boolean
+draw_need_pipeline(const struct draw_context *draw,
+ unsigned int prim )
+{
+ /* Don't have to worry about triangles turning into lines/points
+ * and triggering the pipeline, because we have to trigger the
+ * pipeline *anyway* if unfilled mode is active.
+ */
+ if (lines(prim))
+ {
+ /* line stipple */
+ if (draw->rasterizer->line_stipple_enable && draw->line_stipple)
+ return TRUE;
+
+ /* wide lines */
+ if (draw->rasterizer->line_width > draw->wide_line_threshold)
+ return TRUE;
+
+ /* AA lines */
+ if (draw->rasterizer->line_smooth && draw->pipeline.aaline)
+ return TRUE;
+ }
+
+ if (points(prim))
+ {
+ /* large points */
+ if (draw->rasterizer->point_size > draw->wide_point_threshold)
+ return TRUE;
+
+ /* AA points */
+ if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
+ return TRUE;
+
+ /* point sprites */
+ if (draw->rasterizer->point_sprite && draw->point_sprite)
+ return TRUE;
+ }
+
+
+ if (triangles(prim))
+ {
+ /* polygon stipple */
+ if (draw->rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
+ return TRUE;
+
+ /* unfilled polygons */
+ if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL)
+ return TRUE;
+
+ /* polygon offset */
+ if (draw->rasterizer->offset_cw || draw->rasterizer->offset_ccw)
+ return TRUE;
+
+ /* two-side lighting */
+ if (draw->rasterizer->light_twoside)
+ return TRUE;
+ }
+
+ /* polygon cull - this is difficult - hardware can cull just fine
+ * most of the time (though sometimes CULL_NEITHER is unsupported.
+ *
+ * Generally this isn't a reason to require the pipeline, though.
+ *
+ if (draw->rasterizer->cull_mode)
+ return TRUE;
+ */
+
+ return FALSE;
+}
+
+
+
+/**
+ * Rebuild the rendering pipeline.
+ */
+static struct draw_stage *validate_pipeline( struct draw_stage *stage )
+{
+ struct draw_context *draw = stage->draw;
+ struct draw_stage *next = draw->pipeline.rasterize;
+ int need_det = 0;
+ int precalc_flat = 0;
+ boolean wide_lines, wide_points;
+
+ /* Set the validate's next stage to the rasterize stage, so that it
+ * can be found later if needed for flushing.
+ */
+ stage->next = next;
+
+ /* drawing wide lines? */
+ wide_lines = (draw->rasterizer->line_width > draw->wide_line_threshold
+ && !draw->rasterizer->line_smooth);
+
+ /* drawing large points? */
+ if (draw->rasterizer->point_sprite && draw->point_sprite)
+ wide_points = TRUE;
+ else if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
+ wide_points = FALSE;
+ else if (draw->rasterizer->point_size > draw->wide_point_threshold)
+ wide_points = TRUE;
+ else
+ wide_points = FALSE;
+
+ /*
+ * NOTE: we build up the pipeline in end-to-start order.
+ *
+ * TODO: make the current primitive part of the state and build
+ * shorter pipelines for lines & points.
+ */
+
+ if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
+ draw->pipeline.aaline->next = next;
+ next = draw->pipeline.aaline;
+ }
+
+ if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) {
+ draw->pipeline.aapoint->next = next;
+ next = draw->pipeline.aapoint;
+ }
+
+ if (wide_lines) {
+ draw->pipeline.wide_line->next = next;
+ next = draw->pipeline.wide_line;
+ precalc_flat = 1;
+ }
+
+ if (wide_points || draw->rasterizer->point_sprite) {
+ draw->pipeline.wide_point->next = next;
+ next = draw->pipeline.wide_point;
+ }
+
+ if (draw->rasterizer->line_stipple_enable && draw->line_stipple) {
+ draw->pipeline.stipple->next = next;
+ next = draw->pipeline.stipple;
+ precalc_flat = 1; /* only needed for lines really */
+ }
+
+ if (draw->rasterizer->poly_stipple_enable
+ && draw->pipeline.pstipple) {
+ draw->pipeline.pstipple->next = next;
+ next = draw->pipeline.pstipple;
+ }
+
+ if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
+ draw->pipeline.unfilled->next = next;
+ next = draw->pipeline.unfilled;
+ precalc_flat = 1; /* only needed for triangles really */
+ need_det = 1;
+ }
+
+ if (draw->rasterizer->flatshade && precalc_flat) {
+ draw->pipeline.flatshade->next = next;
+ next = draw->pipeline.flatshade;
+ }
+
+ if (draw->rasterizer->offset_cw ||
+ draw->rasterizer->offset_ccw) {
+ draw->pipeline.offset->next = next;
+ next = draw->pipeline.offset;
+ need_det = 1;
+ }
+
+ if (draw->rasterizer->light_twoside) {
+ draw->pipeline.twoside->next = next;
+ next = draw->pipeline.twoside;
+ need_det = 1;
+ }
+
+ /* Always run the cull stage as we calculate determinant there
+ * also.
+ *
+ * This can actually be a win as culling out the triangles can lead
+ * to less work emitting vertices, smaller vertex buffers, etc.
+ * It's difficult to say whether this will be true in general.
+ */
+ if (need_det || draw->rasterizer->cull_mode) {
+ draw->pipeline.cull->next = next;
+ next = draw->pipeline.cull;
+ }
+
+ /* Clip stage
+ */
+ if (!draw->rasterizer->bypass_clipping)
+ {
+ draw->pipeline.clip->next = next;
+ next = draw->pipeline.clip;
+ }
+
+
+ draw->pipeline.first = next;
+ return next;
+}
+
+static void validate_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->tri( pipeline, header );
+}
+
+static void validate_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->line( pipeline, header );
+}
+
+static void validate_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->point( pipeline, header );
+}
+
+static void validate_reset_stipple_counter( struct draw_stage *stage )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->reset_stipple_counter( pipeline );
+}
+
+static void validate_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ /* May need to pass a backend flush on to the rasterize stage.
+ */
+ if (stage->next)
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void validate_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create validate pipeline stage.
+ */
+struct draw_stage *draw_validate_stage( struct draw_context *draw )
+{
+ struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
+
+ stage->draw = draw;
+ stage->next = NULL;
+ stage->point = validate_point;
+ stage->line = validate_line;
+ stage->tri = validate_tri;
+ stage->flush = validate_flush;
+ stage->reset_stipple_counter = validate_reset_stipple_counter;
+ stage->destroy = validate_destroy;
+
+ return stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Vertex buffer drawing stage.
+ *
+ * \author José Fonseca <jrfonsec@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "pipe/p_util.h"
+
+#include "draw_vbuf.h"
+#include "draw_private.h"
+#include "draw_vertex.h"
+#include "translate/translate.h"
+
+
+/**
+ * Vertex buffer emit stage.
+ */
+struct vbuf_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct vbuf_render *render;
+
+ const struct vertex_info *vinfo;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ struct translate *translate;
+
+ /* FIXME: we have no guarantee that 'unsigned' is 32bit */
+
+ /** Vertices in hardware format */
+ unsigned *vertices;
+ unsigned *vertex_ptr;
+ unsigned max_vertices;
+ unsigned nr_vertices;
+
+ /** Indices */
+ ushort *indices;
+ unsigned max_indices;
+ unsigned nr_indices;
+
+ /* Cache point size somewhere it's address won't change:
+ */
+ float point_size;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct vbuf_stage *
+vbuf_stage( struct draw_stage *stage )
+{
+ assert(stage);
+ return (struct vbuf_stage *)stage;
+}
+
+
+static void vbuf_flush_indices( struct vbuf_stage *vbuf );
+static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
+static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
+
+
+static INLINE boolean
+overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
+{
+ unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
+ return (used + bytes) > bufsz;
+}
+
+
+static INLINE void
+check_space( struct vbuf_stage *vbuf, unsigned nr )
+{
+ if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
+ vbuf_flush_vertices(vbuf);
+ vbuf_alloc_vertices(vbuf);
+ }
+
+ if (vbuf->nr_indices + nr > vbuf->max_indices )
+ vbuf_flush_indices(vbuf);
+}
+
+
+static INLINE void
+dump_emitted_vertex(const struct vertex_info *vinfo, const uint8_t *data)
+{
+// assert(vinfo == vbuf->render->get_vertex_info(vbuf->render));
+ unsigned i, j;
+
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ j = vinfo->src_index[i];
+ switch (vinfo->emit[i]) {
+ case EMIT_OMIT:
+ debug_printf("EMIT_OMIT:");
+ break;
+ case EMIT_1F:
+ debug_printf("EMIT_1F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ debug_printf("EMIT_1F_PSIZE:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_2F:
+ debug_printf("EMIT_2F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_3F:
+ debug_printf("EMIT_3F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ data += sizeof(float);
+ break;
+ case EMIT_4F:
+ debug_printf("EMIT_4F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_4UB:
+ debug_printf("EMIT_4UB:\t");
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ break;
+ default:
+ assert(0);
+ }
+ debug_printf("\n");
+ }
+ debug_printf("\n");
+}
+
+
+/**
+ * Extract the needed fields from post-transformed vertex and emit
+ * a hardware(driver) vertex.
+ * Recall that the vertices are constructed by the 'draw' module and
+ * have a couple of slots at the beginning (1-dword header, 4-dword
+ * clip pos) that we ignore here. We only use the vertex->data[] fields.
+ */
+static INLINE ushort
+emit_vertex( struct vbuf_stage *vbuf,
+ struct vertex_header *vertex )
+{
+ if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
+ /* Hmm - vertices are emitted one at a time - better make sure
+ * set_buffer is efficient. Consider a special one-shot mode for
+ * translate.
+ */
+ vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
+ vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
+
+ if (0) dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
+
+ vbuf->vertex_ptr += vbuf->vertex_size/4;
+ vertex->vertex_id = vbuf->nr_vertices++;
+ }
+
+ return vertex->vertex_id;
+}
+
+
+static void
+vbuf_tri( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+ unsigned i;
+
+ check_space( vbuf, 3 );
+
+ for (i = 0; i < 3; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
+ }
+}
+
+
+static void
+vbuf_line( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+ unsigned i;
+
+ check_space( vbuf, 2 );
+
+ for (i = 0; i < 2; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
+ }
+}
+
+
+static void
+vbuf_point( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ check_space( vbuf, 1 );
+
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
+}
+
+
+
+
+/**
+ * Set the prim type for subsequent vertices.
+ * This may result in a new vertex size. The existing vbuffer (if any)
+ * will be flushed if needed and a new one allocated.
+ */
+static void
+vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
+{
+ struct translate_key hw_key;
+ unsigned dst_offset;
+ unsigned i;
+
+ vbuf->render->set_primitive(vbuf->render, prim);
+
+ /* Must do this after set_primitive() above:
+ *
+ * XXX: need some state managment to track when this needs to be
+ * recalculated. The driver should tell us whether there was a
+ * state change.
+ */
+ vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
+
+ if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
+ vbuf_flush_vertices(vbuf);
+ vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
+ }
+
+ /* Translate from pipeline vertices to hw vertices.
+ */
+ dst_offset = 0;
+ memset(&hw_key, 0, sizeof(hw_key));
+
+ for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
+ unsigned emit_sz = 0;
+ unsigned src_buffer = 0;
+ unsigned output_format;
+ unsigned src_offset = (vbuf->vinfo->src_index[i] * 4 * sizeof(float) );
+
+ switch (vbuf->vinfo->emit[i]) {
+ case EMIT_4F:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ src_buffer = 1;
+ src_offset = 0;
+ break;
+ case EMIT_4UB:
+ output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ emit_sz = 4 * sizeof(ubyte);
+ default:
+ assert(0);
+ output_format = PIPE_FORMAT_NONE;
+ emit_sz = 0;
+ break;
+ }
+
+ hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ hw_key.element[i].input_buffer = src_buffer;
+ hw_key.element[i].input_offset = src_offset;
+ hw_key.element[i].output_format = output_format;
+ hw_key.element[i].output_offset = dst_offset;
+
+ dst_offset += emit_sz;
+ }
+
+ hw_key.nr_elements = vbuf->vinfo->num_attribs;
+ hw_key.output_stride = vbuf->vinfo->size * 4;
+
+ /* Don't bother with caching at this stage:
+ */
+ if (!vbuf->translate ||
+ memcmp(&vbuf->translate->key, &hw_key, sizeof(hw_key)) != 0)
+ {
+ if (vbuf->translate)
+ vbuf->translate->release(vbuf->translate);
+
+ vbuf->translate = translate_create( &hw_key );
+
+ vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
+ }
+
+ vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
+
+ /* Allocate new buffer?
+ */
+ if (!vbuf->vertices)
+ vbuf_alloc_vertices(vbuf);
+}
+
+
+static void
+vbuf_first_tri( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->tri = vbuf_tri;
+ vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
+ stage->tri( stage, prim );
+}
+
+
+static void
+vbuf_first_line( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->line = vbuf_line;
+ vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
+ stage->line( stage, prim );
+}
+
+
+static void
+vbuf_first_point( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->point = vbuf_point;
+ vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
+ stage->point( stage, prim );
+}
+
+
+static void
+vbuf_flush_indices( struct vbuf_stage *vbuf )
+{
+ if(!vbuf->nr_indices)
+ return;
+
+ assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
+ vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
+
+ vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
+
+ vbuf->nr_indices = 0;
+}
+
+
+/**
+ * Flush existing vertex buffer and allocate a new one.
+ *
+ * XXX: We separate flush-on-index-full and flush-on-vb-full, but may
+ * raise issues uploading vertices if the hardware wants to flush when
+ * we flush.
+ */
+static void
+vbuf_flush_vertices( struct vbuf_stage *vbuf )
+{
+ if(vbuf->vertices) {
+ vbuf_flush_indices(vbuf);
+
+ /* Reset temporary vertices ids */
+ if(vbuf->nr_vertices)
+ draw_reset_vertex_ids( vbuf->stage.draw );
+
+ /* Free the vertex buffer */
+ vbuf->render->release_vertices(vbuf->render,
+ vbuf->vertices,
+ vbuf->vertex_size,
+ vbuf->nr_vertices);
+ vbuf->max_vertices = vbuf->nr_vertices = 0;
+ vbuf->vertex_ptr = vbuf->vertices = NULL;
+
+ }
+}
+
+
+static void
+vbuf_alloc_vertices( struct vbuf_stage *vbuf )
+{
+ assert(!vbuf->nr_indices);
+ assert(!vbuf->vertices);
+
+ /* Allocate a new vertex buffer */
+ vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
+ vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
+ (ushort) vbuf->vertex_size,
+ (ushort) vbuf->max_vertices);
+ vbuf->vertex_ptr = vbuf->vertices;
+}
+
+
+
+static void
+vbuf_flush( struct draw_stage *stage, unsigned flags )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+
+ stage->point = vbuf_first_point;
+ stage->line = vbuf_first_line;
+ stage->tri = vbuf_first_tri;
+
+ if (flags & DRAW_FLUSH_BACKEND)
+ vbuf_flush_vertices( vbuf );
+}
+
+
+static void
+vbuf_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* XXX: Need to do something here for hardware with linestipple.
+ */
+ (void) stage;
+}
+
+
+static void vbuf_destroy( struct draw_stage *stage )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ if(vbuf->indices)
+ align_free( vbuf->indices );
+
+ if(vbuf->translate)
+ vbuf->translate->release( vbuf->translate );
+
+ if (vbuf->render)
+ vbuf->render->destroy( vbuf->render );
+
+ FREE( stage );
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
+ struct vbuf_render *render )
+{
+ struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
+
+ if(!vbuf)
+ goto fail;
+
+ vbuf->stage.draw = draw;
+ vbuf->stage.point = vbuf_first_point;
+ vbuf->stage.line = vbuf_first_line;
+ vbuf->stage.tri = vbuf_first_tri;
+ vbuf->stage.flush = vbuf_flush;
+ vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
+ vbuf->stage.destroy = vbuf_destroy;
+
+ vbuf->render = render;
+ vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
+
+ vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
+ sizeof(vbuf->indices[0]),
+ 16 );
+ if(!vbuf->indices)
+ goto fail;
+
+ vbuf->vertices = NULL;
+ vbuf->vertex_ptr = vbuf->vertices;
+
+ return &vbuf->stage;
+
+ fail:
+ if (vbuf)
+ vbuf_destroy(&vbuf->stage);
+
+ return NULL;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+
+
+struct wideline_stage {
+ struct draw_stage stage;
+
+ float half_line_width;
+};
+
+
+
+static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage )
+{
+ return (struct wideline_stage *)stage;
+}
+
+
+static void wideline_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void wideline_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Draw a wide line by drawing a quad (two triangles).
+ * XXX need to disable polygon stipple.
+ */
+static void wideline_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ /*const struct wideline_stage *wide = wideline_stage(stage);*/
+ const float half_width = 0.5f * stage->draw->rasterizer->line_width;
+
+ struct prim_header tri;
+
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
+
+ float *pos0 = v0->data[0];
+ float *pos1 = v1->data[0];
+ float *pos2 = v2->data[0];
+ float *pos3 = v3->data[0];
+
+ const float dx = FABSF(pos0[0] - pos2[0]);
+ const float dy = FABSF(pos0[1] - pos2[1]);
+
+ /* small tweak to meet GL specification */
+ const float bias = 0.125f;
+
+ /*
+ * Draw wide line as a quad (two tris) by "stretching" the line along
+ * X or Y.
+ * We need to tweak coords in several ways to be conformant here.
+ */
+
+ if (dx > dy) {
+ /* x-major line */
+ pos0[1] = pos0[1] - half_width - bias;
+ pos1[1] = pos1[1] + half_width - bias;
+ pos2[1] = pos2[1] - half_width - bias;
+ pos3[1] = pos3[1] + half_width - bias;
+ if (pos0[0] < pos2[0]) {
+ /* left to right line */
+ pos0[0] -= 0.5f;
+ pos1[0] -= 0.5f;
+ pos2[0] -= 0.5f;
+ pos3[0] -= 0.5f;
+ }
+ else {
+ /* right to left line */
+ pos0[0] += 0.5f;
+ pos1[0] += 0.5f;
+ pos2[0] += 0.5f;
+ pos3[0] += 0.5f;
+ }
+ }
+ else {
+ /* y-major line */
+ pos0[0] = pos0[0] - half_width + bias;
+ pos1[0] = pos1[0] + half_width + bias;
+ pos2[0] = pos2[0] - half_width + bias;
+ pos3[0] = pos3[0] + half_width + bias;
+ if (pos0[1] < pos2[1]) {
+ /* top to bottom line */
+ pos0[1] -= 0.5f;
+ pos1[1] -= 0.5f;
+ pos2[1] -= 0.5f;
+ pos3[1] -= 0.5f;
+ }
+ else {
+ /* bottom to top line */
+ pos0[1] += 0.5f;
+ pos1[1] += 0.5f;
+ pos2[1] += 0.5f;
+ pos3[1] += 0.5f;
+ }
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void wideline_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void wideline_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void wideline_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
+{
+ struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
+
+ draw_alloc_temp_verts( &wide->stage, 4 );
+
+ wide->stage.draw = draw;
+ wide->stage.next = NULL;
+ wide->stage.point = wideline_point;
+ wide->stage.line = wideline_line;
+ wide->stage.tri = wideline_tri;
+ wide->stage.flush = wideline_flush;
+ wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
+ wide->stage.destroy = wideline_destroy;
+
+ return &wide->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+
+
+struct widepoint_stage {
+ struct draw_stage stage;
+
+ float half_point_size;
+ float point_size_min;
+ float point_size_max;
+
+ float xbias;
+ float ybias;
+
+ uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
+ uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
+ uint num_texcoords;
+
+ int psize_slot;
+};
+
+
+
+static INLINE struct widepoint_stage *
+widepoint_stage( struct draw_stage *stage )
+{
+ return (struct widepoint_stage *)stage;
+}
+
+
+static void passthrough_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+static void widepoint_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line(stage->next, header);
+}
+
+static void widepoint_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Set the vertex texcoords for sprite mode.
+ * Coords may be left untouched or set to a right-side-up or upside-down
+ * orientation.
+ */
+static void set_texcoords(const struct widepoint_stage *wide,
+ struct vertex_header *v, const float tc[4])
+{
+ uint i;
+ for (i = 0; i < wide->num_texcoords; i++) {
+ if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
+ uint j = wide->texcoord_slot[i];
+ v->data[j][0] = tc[0];
+ if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
+ v->data[j][1] = 1.0f - tc[1];
+ else
+ v->data[j][1] = tc[1];
+ v->data[j][2] = tc[2];
+ v->data[j][3] = tc[3];
+ }
+ }
+}
+
+
+/* If there are lots of sprite points (and why wouldn't there be?) it
+ * would probably be more sensible to change hardware setup to
+ * optimize this rather than doing the whole thing in software like
+ * this.
+ */
+static void widepoint_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const struct widepoint_stage *wide = widepoint_stage(stage);
+ const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
+ float half_size;
+ float left_adj, right_adj, bot_adj, top_adj;
+
+ struct prim_header tri;
+
+ /* four dups of original vertex */
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
+
+ float *pos0 = v0->data[0];
+ float *pos1 = v1->data[0];
+ float *pos2 = v2->data[0];
+ float *pos3 = v3->data[0];
+
+ /* point size is either per-vertex or fixed size */
+ if (wide->psize_slot >= 0) {
+ half_size = header->v[0]->data[wide->psize_slot][0];
+
+ /* XXX: temporary -- do this in the vertex shader??
+ */
+ half_size = CLAMP(half_size,
+ wide->point_size_min,
+ wide->point_size_max);
+
+ half_size *= 0.5f;
+ }
+ else {
+ half_size = wide->half_point_size;
+ }
+
+ left_adj = -half_size + wide->xbias;
+ right_adj = half_size + wide->xbias;
+ bot_adj = half_size + wide->ybias;
+ top_adj = -half_size + wide->ybias;
+
+ pos0[0] += left_adj;
+ pos0[1] += top_adj;
+
+ pos1[0] += left_adj;
+ pos1[1] += bot_adj;
+
+ pos2[0] += right_adj;
+ pos2[1] += top_adj;
+
+ pos3[0] += right_adj;
+ pos3[1] += bot_adj;
+
+ if (sprite) {
+ static const float tex00[4] = { 0, 0, 0, 1 };
+ static const float tex01[4] = { 0, 1, 0, 1 };
+ static const float tex11[4] = { 1, 1, 0, 1 };
+ static const float tex10[4] = { 1, 0, 0, 1 };
+ set_texcoords( wide, v0, tex00 );
+ set_texcoords( wide, v1, tex01 );
+ set_texcoords( wide, v2, tex10 );
+ set_texcoords( wide, v3, tex11 );
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void widepoint_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct widepoint_stage *wide = widepoint_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ wide->half_point_size = 0.5f * draw->rasterizer->point_size;
+ wide->point_size_min = draw->rasterizer->point_size_min;
+ wide->point_size_max = draw->rasterizer->point_size_max;
+ wide->xbias = 0.0;
+ wide->ybias = 0.0;
+
+ if (draw->rasterizer->gl_rasterization_rules) {
+ wide->xbias = 0.125;
+ }
+
+ /* XXX we won't know the real size if it's computed by the vertex shader! */
+ if ((draw->rasterizer->point_size > draw->wide_point_threshold) ||
+ (draw->rasterizer->point_sprite && draw->point_sprite)) {
+ stage->point = widepoint_point;
+ }
+ else {
+ stage->point = passthrough_point;
+ }
+
+ if (draw->rasterizer->point_sprite) {
+ /* find vertex shader texcoord outputs */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i, j = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ wide->texcoord_slot[j] = i;
+ wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
+ j++;
+ }
+ }
+ wide->num_texcoords = j;
+ }
+
+ wide->psize_slot = -1;
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ wide->psize_slot = i;
+ break;
+ }
+ }
+ }
+
+ stage->point( stage, header );
+}
+
+
+static void widepoint_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->point = widepoint_first_point;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void widepoint_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void widepoint_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
+{
+ struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
+
+ draw_alloc_temp_verts( &wide->stage, 4 );
+
+ wide->stage.draw = draw;
+ wide->stage.next = NULL;
+ wide->stage.point = widepoint_first_point;
+ wide->stage.line = widepoint_line;
+ wide->stage.tri = widepoint_tri;
+ wide->stage.flush = widepoint_flush;
+ wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
+ wide->stage.destroy = widepoint_destroy;
+
+ return &wide->stage;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+
+
+struct wide_stage {
+ struct draw_stage stage;
+
+ float half_line_width;
+ float half_point_size;
+
+ uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
+ uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
+ uint num_texcoords;
+
+ int psize_slot;
+};
+
+
+
+static INLINE struct wide_stage *wide_stage( struct draw_stage *stage )
+{
+ return (struct wide_stage *)stage;
+}
+
+
+static void passthrough_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+static void passthrough_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line(stage->next, header);
+}
+
+static void passthrough_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Draw a wide line by drawing a quad (two triangles).
+ * XXX need to disable polygon stipple.
+ */
+static void wide_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const struct wide_stage *wide = wide_stage(stage);
+ const float half_width = wide->half_line_width;
+
+ struct prim_header tri;
+
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
+
+ float *pos0 = v0->data[0];
+ float *pos1 = v1->data[0];
+ float *pos2 = v2->data[0];
+ float *pos3 = v3->data[0];
+
+ const float dx = FABSF(pos0[0] - pos2[0]);
+ const float dy = FABSF(pos0[1] - pos2[1]);
+
+ /*
+ * Draw wide line as a quad (two tris) by "stretching" the line along
+ * X or Y.
+ * We need to tweak coords in several ways to be conformant here.
+ */
+
+ if (dx > dy) {
+ /* x-major line */
+ pos0[1] = pos0[1] - half_width - 0.25f;
+ pos1[1] = pos1[1] + half_width - 0.25f;
+ pos2[1] = pos2[1] - half_width - 0.25f;
+ pos3[1] = pos3[1] + half_width - 0.25f;
+ if (pos0[0] < pos2[0]) {
+ /* left to right line */
+ pos0[0] -= 0.5f;
+ pos1[0] -= 0.5f;
+ pos2[0] -= 0.5f;
+ pos3[0] -= 0.5f;
+ }
+ else {
+ /* right to left line */
+ pos0[0] += 0.5f;
+ pos1[0] += 0.5f;
+ pos2[0] += 0.5f;
+ pos3[0] += 0.5f;
+ }
+ }
+ else {
+ /* y-major line */
+ pos0[0] = pos0[0] - half_width + 0.25f;
+ pos1[0] = pos1[0] + half_width + 0.25f;
+ pos2[0] = pos2[0] - half_width + 0.25f;
+ pos3[0] = pos3[0] + half_width + 0.25f;
+ if (pos0[1] < pos2[1]) {
+ /* top to bottom line */
+ pos0[1] -= 0.5f;
+ pos1[1] -= 0.5f;
+ pos2[1] -= 0.5f;
+ pos3[1] -= 0.5f;
+ }
+ else {
+ /* bottom to top line */
+ pos0[1] += 0.5f;
+ pos1[1] += 0.5f;
+ pos2[1] += 0.5f;
+ pos3[1] += 0.5f;
+ }
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+/**
+ * Set the vertex texcoords for sprite mode.
+ * Coords may be left untouched or set to a right-side-up or upside-down
+ * orientation.
+ */
+static void set_texcoords(const struct wide_stage *wide,
+ struct vertex_header *v, const float tc[4])
+{
+ uint i;
+ for (i = 0; i < wide->num_texcoords; i++) {
+ if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
+ uint j = wide->texcoord_slot[i];
+ v->data[j][0] = tc[0];
+ if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
+ v->data[j][1] = 1.0f - tc[1];
+ else
+ v->data[j][1] = tc[1];
+ v->data[j][2] = tc[2];
+ v->data[j][3] = tc[3];
+ }
+ }
+}
+
+
+/* If there are lots of sprite points (and why wouldn't there be?) it
+ * would probably be more sensible to change hardware setup to
+ * optimize this rather than doing the whole thing in software like
+ * this.
+ */
+static void wide_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const struct wide_stage *wide = wide_stage(stage);
+ const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
+ float half_size;
+ float left_adj, right_adj;
+
+ struct prim_header tri;
+
+ /* four dups of original vertex */
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
+
+ float *pos0 = v0->data[0];
+ float *pos1 = v1->data[0];
+ float *pos2 = v2->data[0];
+ float *pos3 = v3->data[0];
+
+ /* point size is either per-vertex or fixed size */
+ if (wide->psize_slot >= 0) {
+ half_size = 0.5f * header->v[0]->data[wide->psize_slot][0];
+ }
+ else {
+ half_size = wide->half_point_size;
+ }
+
+ left_adj = -half_size; /* + 0.25f;*/
+ right_adj = half_size; /* + 0.25f;*/
+
+ pos0[0] += left_adj;
+ pos0[1] -= half_size;
+
+ pos1[0] += left_adj;
+ pos1[1] += half_size;
+
+ pos2[0] += right_adj;
+ pos2[1] -= half_size;
+
+ pos3[0] += right_adj;
+ pos3[1] += half_size;
+
+ if (sprite) {
+ static const float tex00[4] = { 0, 0, 0, 1 };
+ static const float tex01[4] = { 0, 1, 0, 1 };
+ static const float tex11[4] = { 1, 1, 0, 1 };
+ static const float tex10[4] = { 1, 0, 0, 1 };
+ set_texcoords( wide, v0, tex00 );
+ set_texcoords( wide, v1, tex01 );
+ set_texcoords( wide, v2, tex10 );
+ set_texcoords( wide, v3, tex11 );
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void wide_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct wide_stage *wide = wide_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ wide->half_point_size = 0.5f * draw->rasterizer->point_size;
+
+ /* XXX we won't know the real size if it's computed by the vertex shader! */
+ if (draw->rasterizer->point_size > draw->wide_point_threshold) {
+ stage->point = wide_point;
+ }
+ else {
+ stage->point = passthrough_point;
+ }
+
+ if (draw->rasterizer->point_sprite) {
+ /* find vertex shader texcoord outputs */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i, j = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ wide->texcoord_slot[j] = i;
+ wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
+ j++;
+ }
+ }
+ wide->num_texcoords = j;
+ }
+
+ wide->psize_slot = -1;
+
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ wide->psize_slot = i;
+ break;
+ }
+ }
+ }
+
+ stage->point( stage, header );
+}
+
+
+
+static void wide_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct wide_stage *wide = wide_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ wide->half_line_width = 0.5f * draw->rasterizer->line_width;
+
+ if (draw->rasterizer->line_width != 1.0) {
+ wide->stage.line = wide_line;
+ }
+ else {
+ wide->stage.line = passthrough_line;
+ }
+
+ stage->line( stage, header );
+}
+
+
+static void wide_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->line = wide_first_line;
+ stage->point = wide_first_point;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void wide_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void wide_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_stage( struct draw_context *draw )
+{
+ struct wide_stage *wide = CALLOC_STRUCT(wide_stage);
+
+ draw_alloc_temp_verts( &wide->stage, 4 );
+
+ wide->stage.draw = draw;
+ wide->stage.next = NULL;
+ wide->stage.point = wide_first_point;
+ wide->stage.line = wide_first_line;
+ wide->stage.tri = passthrough_tri;
+ wide->stage.flush = wide_flush;
+ wide->stage.reset_stipple_counter = wide_reset_stipple_counter;
+ wide->stage.destroy = wide_destroy;
+
+ return &wide->stage;
+}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * Polygon stipple stage: implement polygon stipple with texture map and
- * fragment program. The fragment program samples the texture and does
- * a fragment kill for the stipple-failing fragments.
- *
- * Authors: Brian Paul
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "tgsi/util/tgsi_transform.h"
-#include "tgsi/util/tgsi_dump.h"
-
-#include "draw_context.h"
-#include "draw_private.h"
-
-
-
-/**
- * Subclass of pipe_shader_state to carry extra fragment shader info.
- */
-struct pstip_fragment_shader
-{
- struct pipe_shader_state state;
- void *driver_fs;
- void *pstip_fs;
- uint sampler_unit;
-};
-
-
-/**
- * Subclass of draw_stage
- */
-struct pstip_stage
-{
- struct draw_stage stage;
-
- void *sampler_cso;
- struct pipe_texture *texture;
- uint num_samplers;
- uint num_textures;
-
- /*
- * Currently bound state
- */
- struct pstip_fragment_shader *fs;
- struct {
- void *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
- const struct pipe_poly_stipple *stipple;
- } state;
-
- /*
- * Driver interface/override functions
- */
- void * (*driver_create_fs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- void (*driver_bind_fs_state)(struct pipe_context *, void *);
- void (*driver_delete_fs_state)(struct pipe_context *, void *);
-
- void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
-
- void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
- struct pipe_texture **);
-
- void (*driver_set_polygon_stipple)(struct pipe_context *,
- const struct pipe_poly_stipple *);
-
- struct pipe_context *pipe;
-};
-
-
-
-/**
- * Subclass of tgsi_transform_context, used for transforming the
- * user's fragment shader to add the special AA instructions.
- */
-struct pstip_transform_context {
- struct tgsi_transform_context base;
- uint tempsUsed; /**< bitmask */
- int wincoordInput;
- int maxInput;
- uint samplersUsed; /**< bitfield of samplers used */
- int freeSampler; /** an available sampler for the pstipple */
- int texTemp; /**< temp registers */
- int numImmed;
- boolean firstInstruction;
-};
-
-
-/**
- * TGSI declaration transform callback.
- * Look for a free sampler, a free input attrib, and two free temp regs.
- */
-static void
-pstip_transform_decl(struct tgsi_transform_context *ctx,
- struct tgsi_full_declaration *decl)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
-
- if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
- uint i;
- for (i = decl->u.DeclarationRange.First;
- i <= decl->u.DeclarationRange.Last; i++) {
- pctx->samplersUsed |= 1 << i;
- }
- }
- else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
- if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
- pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
- }
- else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
- uint i;
- for (i = decl->u.DeclarationRange.First;
- i <= decl->u.DeclarationRange.Last; i++) {
- pctx->tempsUsed |= (1 << i);
- }
- }
-
- ctx->emit_declaration(ctx, decl);
-}
-
-
-static void
-pstip_transform_immed(struct tgsi_transform_context *ctx,
- struct tgsi_full_immediate *immed)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
- pctx->numImmed++;
-}
-
-
-/**
- * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
- */
-static int
-free_bit(uint bitfield)
-{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0)
- return i;
- }
- return -1;
-}
-
-
-/**
- * TGSI instruction transform callback.
- * Replace writes to result.color w/ a temp reg.
- * Upon END instruction, insert texture sampling code for antialiasing.
- */
-static void
-pstip_transform_inst(struct tgsi_transform_context *ctx,
- struct tgsi_full_instruction *inst)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
-
- if (pctx->firstInstruction) {
- /* emit our new declarations before the first instruction */
-
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction newInst;
- uint i;
- int wincoordInput;
-
- /* find free sampler */
- pctx->freeSampler = free_bit(pctx->samplersUsed);
- if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
- pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
-
- if (pctx->wincoordInput < 0)
- wincoordInput = pctx->maxInput + 1;
- else
- wincoordInput = pctx->wincoordInput;
-
- /* find one free temp reg */
- for (i = 0; i < 32; i++) {
- if ((pctx->tempsUsed & (1 << i)) == 0) {
- /* found a free temp */
- if (pctx->texTemp < 0)
- pctx->texTemp = i;
- else
- break;
- }
- }
- assert(pctx->texTemp >= 0);
-
- if (pctx->wincoordInput < 0) {
- /* declare new position input reg */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
- decl.Semantic.SemanticIndex = 0;
- decl.Declaration.Interpolate = 1;
- decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = wincoordInput;
- ctx->emit_declaration(ctx, &decl);
- }
-
- /* declare new sampler */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_SAMPLER;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = pctx->freeSampler;
- ctx->emit_declaration(ctx, &decl);
-
- /* declare new temp regs */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.u.DeclarationRange.First =
- decl.u.DeclarationRange.Last = pctx->texTemp;
- ctx->emit_declaration(ctx, &decl);
-
- /* emit immediate = {1/32, 1/32, 1, 1}
- * The index/position of this immediate will be pctx->numImmed
- */
- {
- static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
- struct tgsi_full_immediate immed;
- uint size = 4;
- immed = tgsi_default_full_immediate();
- immed.Immediate.Size = 1 + size; /* one for the token itself */
- immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
- ctx->emit_immediate(ctx, &immed);
- }
-
- pctx->firstInstruction = FALSE;
-
-
- /*
- * Insert new MUL/TEX/KILP instructions at start of program
- * Take gl_FragCoord, divide by 32 (stipple size), sample the
- * texture and kill fragment if needed.
- *
- * We'd like to use non-normalized texcoords to index into a RECT
- * texture, but we can only use GL_REPEAT wrap mode with normalized
- * texcoords. Darn.
- */
-
- /* MUL texTemp, INPUT[wincoord], 1/32; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
- newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
- ctx->emit_instruction(ctx, &newInst);
-
- /* TEX texTemp, texTemp, sampler; */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
- newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
- newInst.Instruction.NumSrcRegs = 2;
- newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
- newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
- ctx->emit_instruction(ctx, &newInst);
-
- /* KILP texTemp; # if texTemp < 0, KILL fragment */
- newInst = tgsi_default_full_instruction();
- newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
- newInst.Instruction.NumDstRegs = 0;
- newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
- newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
- ctx->emit_instruction(ctx, &newInst);
- }
-
- /* emit this instruction */
- ctx->emit_instruction(ctx, inst);
-}
-
-
-/**
- * Generate the frag shader we'll use for doing polygon stipple.
- * This will be the user's shader prefixed with a TEX and KIL instruction.
- */
-static void
-generate_pstip_fs(struct pstip_stage *pstip)
-{
- const struct pipe_shader_state *orig_fs = &pstip->fs->state;
- /*struct draw_context *draw = pstip->stage.draw;*/
- struct pipe_shader_state pstip_fs;
- struct pstip_transform_context transform;
-
-#define MAX 1000
-
- pstip_fs = *orig_fs; /* copy to init */
- pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
-
- memset(&transform, 0, sizeof(transform));
- transform.wincoordInput = -1;
- transform.maxInput = -1;
- transform.texTemp = -1;
- transform.firstInstruction = TRUE;
- transform.base.transform_instruction = pstip_transform_inst;
- transform.base.transform_declaration = pstip_transform_decl;
- transform.base.transform_immediate = pstip_transform_immed;
-
- tgsi_transform_shader(orig_fs->tokens,
- (struct tgsi_token *) pstip_fs.tokens,
- MAX, &transform.base);
-
-#if 0 /* DEBUG */
- tgsi_dump(orig_fs->tokens, 0);
- tgsi_dump(pstip_fs.tokens, 0);
-#endif
-
- pstip->fs->sampler_unit = transform.freeSampler;
- assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
-
- pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
-}
-
-
-/**
- * Load texture image with current stipple pattern.
- */
-static void
-pstip_update_texture(struct pstip_stage *pstip)
-{
- static const uint bit31 = 1 << 31;
- struct pipe_context *pipe = pstip->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *surface;
- const uint *stipple = pstip->state.stipple->stipple;
- uint i, j;
- ubyte *data;
-
- surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0);
- data = pipe_surface_map(surface);
-
- /*
- * Load alpha texture.
- * Note: 0 means keep the fragment, 255 means kill it.
- * We'll negate the texel value and use KILP which kills if value
- * is negative.
- */
- for (i = 0; i < 32; i++) {
- for (j = 0; j < 32; j++) {
- if (stipple[i] & (bit31 >> j)) {
- /* fragment "on" */
- data[i * surface->pitch + j] = 0;
- }
- else {
- /* fragment "off" */
- data[i * surface->pitch + j] = 255;
- }
- }
- }
-
- /* unmap */
- pipe_surface_unmap(surface);
- pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pstip->texture, 0, 0x1);
-}
-
-
-/**
- * Create the texture map we'll use for stippling.
- */
-static void
-pstip_create_texture(struct pstip_stage *pstip)
-{
- struct pipe_context *pipe = pstip->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_texture texTemp;
-
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
- texTemp.last_level = 0;
- texTemp.width[0] = 32;
- texTemp.height[0] = 32;
- texTemp.depth[0] = 1;
- texTemp.cpp = 1;
-
- pstip->texture = screen->texture_create(screen, &texTemp);
- assert(pstip->texture->refcount == 1);
-}
-
-
-/**
- * Create the sampler CSO that'll be used for antialiasing.
- * By using a mipmapped texture, we don't have to generate a different
- * texture image for each line size.
- */
-static void
-pstip_create_sampler(struct pstip_stage *pstip)
-{
- struct pipe_sampler_state sampler;
- struct pipe_context *pipe = pstip->pipe;
-
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
- sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
- sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.normalized_coords = 1;
- sampler.min_lod = 0.0f;
- sampler.max_lod = 0.0f;
-
- pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
-}
-
-
-/**
- * When we're about to draw our first AA line in a batch, this function is
- * called to tell the driver to bind our modified fragment shader.
- */
-static void
-bind_pstip_fragment_shader(struct pstip_stage *pstip)
-{
- if (!pstip->fs->pstip_fs) {
- generate_pstip_fs(pstip);
- }
- pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
-}
-
-
-
-static INLINE struct pstip_stage *
-pstip_stage( struct draw_stage *stage )
-{
- return (struct pstip_stage *) stage;
-}
-
-
-static void
-passthrough_point(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->point(stage->next, header);
-}
-
-
-static void
-passthrough_line(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->line(stage->next, header);
-}
-
-
-static void
-passthrough_tri(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->tri(stage->next, header);
-}
-
-
-
-static void
-pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
-{
- struct pstip_stage *pstip = pstip_stage(stage);
- struct pipe_context *pipe = pstip->pipe;
- uint num_samplers;
-
- assert(stage->draw->rasterizer->poly_stipple_enable);
-
- /* bind our fragprog */
- bind_pstip_fragment_shader(pstip);
-
- /* how many samplers? */
- /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
- num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
-
- /* plug in our sampler, texture */
- pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
- pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
- pstip->texture);
-
- assert(num_samplers <= PIPE_MAX_SAMPLERS);
-
- pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
- pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
-
- /* now really draw first line */
- stage->tri = passthrough_tri;
- stage->tri(stage, header);
-}
-
-
-static void
-pstip_flush(struct draw_stage *stage, unsigned flags)
-{
- /*struct draw_context *draw = stage->draw;*/
- struct pstip_stage *pstip = pstip_stage(stage);
- struct pipe_context *pipe = pstip->pipe;
-
- stage->tri = pstip_first_tri;
- stage->next->flush( stage->next, flags );
-
- /* restore original frag shader */
- pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
-
- /* XXX restore original texture, sampler state */
- pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
- pstip->state.samplers);
- pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
- pstip->state.textures);
-}
-
-
-static void
-pstip_reset_stipple_counter(struct draw_stage *stage)
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void
-pstip_destroy(struct draw_stage *stage)
-{
- struct pstip_stage *pstip = pstip_stage(stage);
-
- pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
-
- pipe_texture_release(&pstip->texture);
-
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-static struct pstip_stage *
-draw_pstip_stage(struct draw_context *draw)
-{
- struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
-
- draw_alloc_temp_verts( &pstip->stage, 8 );
-
- pstip->stage.draw = draw;
- pstip->stage.next = NULL;
- pstip->stage.point = passthrough_point;
- pstip->stage.line = passthrough_line;
- pstip->stage.tri = pstip_first_tri;
- pstip->stage.flush = pstip_flush;
- pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
- pstip->stage.destroy = pstip_destroy;
-
- return pstip;
-}
-
-
-static struct pstip_stage *
-pstip_stage_from_pipe(struct pipe_context *pipe)
-{
- struct draw_context *draw = (struct draw_context *) pipe->draw;
- return pstip_stage(draw->pipeline.pstipple);
-}
-
-
-/**
- * This function overrides the driver's create_fs_state() function and
- * will typically be called by the state tracker.
- */
-static void *
-pstip_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *fs)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
-
- if (aafs) {
- aafs->state = *fs;
-
- /* pass-through */
- aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
- }
-
- return aafs;
-}
-
-
-static void
-pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
- /* save current */
- pstip->fs = aafs;
- /* pass-through */
- pstip->driver_bind_fs_state(pstip->pipe,
- (aafs ? aafs->driver_fs : NULL));
-}
-
-
-static void
-pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
- /* pass-through */
- pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
- FREE(aafs);
-}
-
-
-static void
-pstip_bind_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- uint i;
-
- /* save current */
- memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
- for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
- pstip->state.samplers[i] = NULL;
- }
-
- pstip->num_samplers = num;
- /* pass-through */
- pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
-}
-
-
-static void
-pstip_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- uint i;
-
- /* save current */
- for (i = 0; i < num; i++) {
- pipe_texture_reference(&pstip->state.textures[i], texture[i]);
- }
- for (; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&pstip->state.textures[i], NULL);
- }
-
- pstip->num_textures = num;
-
- /* pass-through */
- pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
-}
-
-
-static void
-pstip_set_polygon_stipple(struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple)
-{
- struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
- /* save current */
- pstip->state.stipple = stipple;
- /* pass-through */
- pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
-
- pstip_update_texture(pstip);
-}
-
-
-
-/**
- * Called by drivers that want to install this AA line prim stage
- * into the draw module's pipeline. This will not be used if the
- * hardware has native support for AA lines.
- */
-void
-draw_install_pstipple_stage(struct draw_context *draw,
- struct pipe_context *pipe)
-{
- struct pstip_stage *pstip;
-
- pipe->draw = (void *) draw;
-
- /*
- * Create / install AA line drawing / prim stage
- */
- pstip = draw_pstip_stage( draw );
- assert(pstip);
- draw->pipeline.pstipple = &pstip->stage;
-
- pstip->pipe = pipe;
-
- /* create special texture, sampler state */
- pstip_create_texture(pstip);
- pstip_create_sampler(pstip);
-
- /* save original driver functions */
- pstip->driver_create_fs_state = pipe->create_fs_state;
- pstip->driver_bind_fs_state = pipe->bind_fs_state;
- pstip->driver_delete_fs_state = pipe->delete_fs_state;
-
- pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
- pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
- pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
-
- /* override the driver's functions */
- pipe->create_fs_state = pstip_create_fs_state;
- pipe->bind_fs_state = pstip_bind_fs_state;
- pipe->delete_fs_state = pstip_delete_fs_state;
-
- pipe->bind_sampler_states = pstip_bind_sampler_states;
- pipe->set_sampler_textures = pstip_set_sampler_textures;
- pipe->set_polygon_stipple = pstip_set_polygon_stipple;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Implement line stipple by cutting lines up into smaller lines.
- * There are hundreds of ways to implement line stipple, this is one
- * choice that should work in all situations, requires no state
- * manipulations, but with a penalty in terms of large amounts of
- * generated geometry.
- */
-
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
-
-
-/** Subclass of draw_stage */
-struct stipple_stage {
- struct draw_stage stage;
- float counter;
- uint pattern;
- uint factor;
-};
-
-
-static INLINE struct stipple_stage *
-stipple_stage(struct draw_stage *stage)
-{
- return (struct stipple_stage *) stage;
-}
-
-
-/**
- * Compute interpolated vertex attributes for 'dst' at position 't'
- * between 'v0' and 'v1'.
- * XXX using linear interpolation for all attribs at this time.
- */
-static void
-screen_interp( struct draw_context *draw,
- struct vertex_header *dst,
- float t,
- const struct vertex_header *v0,
- const struct vertex_header *v1 )
-{
- uint attr;
- for (attr = 0; attr < draw->num_vs_outputs; attr++) {
- const float *val0 = v0->data[attr];
- const float *val1 = v1->data[attr];
- float *newv = dst->data[attr];
- uint i;
- for (i = 0; i < 4; i++) {
- newv[i] = val0[i] + t * (val1[i] - val0[i]);
- }
- }
-}
-
-
-static void
-emit_segment(struct draw_stage *stage, struct prim_header *header,
- float t0, float t1)
-{
- struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
- struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
- struct prim_header newprim = *header;
-
- if (t0 > 0.0) {
- screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
- newprim.v[0] = v0new;
- }
-
- if (t1 < 1.0) {
- screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
- newprim.v[1] = v1new;
- }
-
- stage->next->line( stage->next, &newprim );
-}
-
-
-static INLINE unsigned
-stipple_test(int counter, ushort pattern, int factor)
-{
- int b = (counter / factor) & 0xf;
- return (1 << b) & pattern;
-}
-
-
-static void
-stipple_line(struct draw_stage *stage, struct prim_header *header)
-{
- struct stipple_stage *stipple = stipple_stage(stage);
- struct vertex_header *v0 = header->v[0];
- struct vertex_header *v1 = header->v[1];
- const float *pos0 = v0->data[0];
- const float *pos1 = v1->data[0];
- float start = 0;
- int state = 0;
-
- float x0 = pos0[0];
- float x1 = pos1[0];
- float y0 = pos0[1];
- float y1 = pos1[1];
-
- float dx = x0 > x1 ? x0 - x1 : x1 - x0;
- float dy = y0 > y1 ? y0 - y1 : y1 - y0;
-
- float length = MAX2(dx, dy);
- int i;
-
- /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
- */
- for (i = 0; i < length; i++) {
- int result = stipple_test( (int) stipple->counter+i,
- (ushort) stipple->pattern, stipple->factor );
- if (result != state) {
- /* changing from "off" to "on" or vice versa */
- if (state) {
- if (start != i) {
- /* finishing an "on" segment */
- emit_segment( stage, header, start / length, i / length );
- }
- }
- else {
- /* starting an "on" segment */
- start = (float) i;
- }
- state = result;
- }
- }
-
- if (state && start < length)
- emit_segment( stage, header, start / length, 1.0 );
-
- stipple->counter += length;
-}
-
-
-static void
-reset_stipple_counter(struct draw_stage *stage)
-{
- struct stipple_stage *stipple = stipple_stage(stage);
- stipple->counter = 0;
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void
-stipple_first_line(struct draw_stage *stage,
- struct prim_header *header)
-{
- struct stipple_stage *stipple = stipple_stage(stage);
- struct draw_context *draw = stage->draw;
-
- stipple->pattern = draw->rasterizer->line_stipple_pattern;
- stipple->factor = draw->rasterizer->line_stipple_factor + 1;
-
- stage->line = stipple_line;
- stage->line( stage, header );
-}
-
-
-static void
-stipple_flush(struct draw_stage *stage, unsigned flags)
-{
- stage->line = stipple_first_line;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void
-passthrough_point(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void
-passthrough_tri(struct draw_stage *stage, struct prim_header *header)
-{
- stage->next->tri(stage->next, header);
-}
-
-
-static void
-stipple_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create line stippler stage
- */
-struct draw_stage *draw_stipple_stage( struct draw_context *draw )
-{
- struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
-
- draw_alloc_temp_verts( &stipple->stage, 2 );
-
- stipple->stage.draw = draw;
- stipple->stage.next = NULL;
- stipple->stage.point = passthrough_point;
- stipple->stage.line = stipple_first_line;
- stipple->stage.tri = passthrough_tri;
- stipple->stage.reset_stipple_counter = reset_stipple_counter;
- stipple->stage.flush = stipple_flush;
- stipple->stage.destroy = stipple_destroy;
-
- return &stipple->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_vs.h"
-
-
-struct twoside_stage {
- struct draw_stage stage;
- float sign; /**< +1 or -1 */
- uint attrib_front0, attrib_back0;
- uint attrib_front1, attrib_back1;
-};
-
-
-static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
-{
- return (struct twoside_stage *)stage;
-}
-
-
-
-
-/**
- * Copy back color(s) to front color(s).
- */
-static INLINE struct vertex_header *
-copy_bfc( struct twoside_stage *twoside,
- const struct vertex_header *v,
- unsigned idx )
-{
- struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
-
- if (twoside->attrib_back0) {
- COPY_4FV(tmp->data[twoside->attrib_front0],
- tmp->data[twoside->attrib_back0]);
- }
- if (twoside->attrib_back1) {
- COPY_4FV(tmp->data[twoside->attrib_front1],
- tmp->data[twoside->attrib_back1]);
- }
-
- return tmp;
-}
-
-
-/* Twoside tri:
- */
-static void twoside_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct twoside_stage *twoside = twoside_stage(stage);
-
- if (header->det * twoside->sign < 0.0) {
- /* this is a back-facing triangle */
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.edgeflags = header->edgeflags;
- /* copy back attribs to front attribs */
- tmp.v[0] = copy_bfc(twoside, header->v[0], 0);
- tmp.v[1] = copy_bfc(twoside, header->v[1], 1);
- tmp.v[2] = copy_bfc(twoside, header->v[2], 2);
-
- stage->next->tri( stage->next, &tmp );
- }
- else {
- stage->next->tri( stage->next, header );
- }
-}
-
-
-static void twoside_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- /* pass-through */
- stage->next->line( stage->next, header );
-}
-
-
-static void twoside_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- /* pass-through */
- stage->next->point( stage->next, header );
-}
-
-
-static void twoside_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct twoside_stage *twoside = twoside_stage(stage);
- const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
- uint i;
-
- twoside->attrib_front0 = 0;
- twoside->attrib_front1 = 0;
- twoside->attrib_back0 = 0;
- twoside->attrib_back1 = 0;
-
- /* Find which vertex shader outputs are front/back colors */
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
- if (vs->info.output_semantic_index[i] == 0)
- twoside->attrib_front0 = i;
- else
- twoside->attrib_front1 = i;
- }
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
- if (vs->info.output_semantic_index[i] == 0)
- twoside->attrib_back0 = i;
- else
- twoside->attrib_back1 = i;
- }
- }
-
- if (!twoside->attrib_back0)
- twoside->attrib_front0 = 0;
-
- if (!twoside->attrib_back1)
- twoside->attrib_front1 = 0;
-
- /*
- * We'll multiply the primitive's determinant by this sign to determine
- * if the triangle is back-facing (negative).
- * sign = -1 for CCW, +1 for CW
- */
- twoside->sign = (stage->draw->rasterizer->front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
-
- stage->tri = twoside_tri;
- stage->tri( stage, header );
-}
-
-
-static void twoside_flush( struct draw_stage *stage, unsigned flags )
-{
- stage->tri = twoside_first_tri;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void twoside_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void twoside_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create twoside pipeline stage.
- */
-struct draw_stage *draw_twoside_stage( struct draw_context *draw )
-{
- struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);
-
- draw_alloc_temp_verts( &twoside->stage, 3 );
-
- twoside->stage.draw = draw;
- twoside->stage.next = NULL;
- twoside->stage.point = twoside_point;
- twoside->stage.line = twoside_line;
- twoside->stage.tri = twoside_first_tri;
- twoside->stage.flush = twoside_flush;
- twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
- twoside->stage.destroy = twoside_destroy;
-
- return &twoside->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief Drawing stage for handling glPolygonMode(line/point).
- * Convert triangles to points or lines as needed.
- */
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "draw_private.h"
-
-
-struct unfilled_stage {
- struct draw_stage stage;
-
- /** [0] = front face, [1] = back face.
- * legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
- * and PIPE_POLYGON_MODE_POINT,
- */
- unsigned mode[2];
-};
-
-
-static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
-{
- return (struct unfilled_stage *)stage;
-}
-
-
-
-static void point( struct draw_stage *stage,
- struct vertex_header *v0 )
-{
- struct prim_header tmp;
- tmp.v[0] = v0;
- stage->next->point( stage->next, &tmp );
-}
-
-static void line( struct draw_stage *stage,
- struct vertex_header *v0,
- struct vertex_header *v1 )
-{
- struct prim_header tmp;
- tmp.v[0] = v0;
- tmp.v[1] = v1;
- stage->next->line( stage->next, &tmp );
-}
-
-
-static void points( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct vertex_header *v0 = header->v[0];
- struct vertex_header *v1 = header->v[1];
- struct vertex_header *v2 = header->v[2];
-
- if (header->edgeflags & 0x1) point( stage, v0 );
- if (header->edgeflags & 0x2) point( stage, v1 );
- if (header->edgeflags & 0x4) point( stage, v2 );
-}
-
-
-static void lines( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct vertex_header *v0 = header->v[0];
- struct vertex_header *v1 = header->v[1];
- struct vertex_header *v2 = header->v[2];
-
-#if 0
- assert(((header->edgeflags & 0x1) >> 0) == header->v[0]->edgeflag);
- assert(((header->edgeflags & 0x2) >> 1) == header->v[1]->edgeflag);
- assert(((header->edgeflags & 0x4) >> 2) == header->v[2]->edgeflag);
-#endif
-
- if (header->edgeflags & 0x4) line( stage, v2, v0 );
- if (header->edgeflags & 0x1) line( stage, v0, v1 );
- if (header->edgeflags & 0x2) line( stage, v1, v2 );
-}
-
-
-/* Unfilled tri:
- *
- * Note edgeflags in the vertex struct is not sufficient as we will
- * need to manipulate them when decomposing primitives???
- */
-static void unfilled_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct unfilled_stage *unfilled = unfilled_stage(stage);
- unsigned mode = unfilled->mode[header->det >= 0.0];
-
- switch (mode) {
- case PIPE_POLYGON_MODE_FILL:
- stage->next->tri( stage->next, header );
- break;
- case PIPE_POLYGON_MODE_LINE:
- lines( stage, header );
- break;
- case PIPE_POLYGON_MODE_POINT:
- points( stage, header );
- break;
- default:
- assert(0);
- }
-}
-
-
-static void unfilled_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct unfilled_stage *unfilled = unfilled_stage(stage);
-
- unfilled->mode[0] = stage->draw->rasterizer->fill_ccw; /* front */
- unfilled->mode[1] = stage->draw->rasterizer->fill_cw; /* back */
-
- stage->tri = unfilled_tri;
- stage->tri( stage, header );
-}
-
-
-static void unfilled_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line( stage->next, header );
-}
-
-
-static void unfilled_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void unfilled_flush( struct draw_stage *stage,
- unsigned flags )
-{
- stage->next->flush( stage->next, flags );
-
- stage->tri = unfilled_first_tri;
-}
-
-
-static void unfilled_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void unfilled_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-/**
- * Create unfilled triangle stage.
- */
-struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
-{
- struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
-
- draw_alloc_temp_verts( &unfilled->stage, 0 );
-
- unfilled->stage.draw = draw;
- unfilled->stage.next = NULL;
- unfilled->stage.tmp = NULL;
- unfilled->stage.point = unfilled_point;
- unfilled->stage.line = unfilled_line;
- unfilled->stage.tri = unfilled_first_tri;
- unfilled->stage.flush = unfilled_flush;
- unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
- unfilled->stage.destroy = unfilled_destroy;
-
- return &unfilled->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "draw_private.h"
-
-static boolean points( unsigned prim )
-{
- return (prim == PIPE_PRIM_POINTS);
-}
-
-static boolean lines( unsigned prim )
-{
- return (prim == PIPE_PRIM_LINES ||
- prim == PIPE_PRIM_LINE_STRIP ||
- prim == PIPE_PRIM_LINE_LOOP);
-}
-
-static boolean triangles( unsigned prim )
-{
- return prim >= PIPE_PRIM_TRIANGLES;
-}
-
-/**
- * Check if we need any special pipeline stages, or whether
- * prims/verts can go through untouched. Don't test for bypass
- * clipping or vs modes, this function is just about the primitive
- * pipeline stages.
- */
-boolean
-draw_need_pipeline(const struct draw_context *draw,
- unsigned int prim )
-{
- /* Don't have to worry about triangles turning into lines/points
- * and triggering the pipeline, because we have to trigger the
- * pipeline *anyway* if unfilled mode is active.
- */
- if (lines(prim))
- {
- /* line stipple */
- if (draw->rasterizer->line_stipple_enable && draw->line_stipple)
- return TRUE;
-
- /* wide lines */
- if (draw->rasterizer->line_width > draw->wide_line_threshold)
- return TRUE;
-
- /* AA lines */
- if (draw->rasterizer->line_smooth && draw->pipeline.aaline)
- return TRUE;
- }
-
- if (points(prim))
- {
- /* large points */
- if (draw->rasterizer->point_size > draw->wide_point_threshold)
- return TRUE;
-
- /* AA points */
- if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
- return TRUE;
-
- /* point sprites */
- if (draw->rasterizer->point_sprite && draw->point_sprite)
- return TRUE;
- }
-
-
- if (triangles(prim))
- {
- /* polygon stipple */
- if (draw->rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
- return TRUE;
-
- /* unfilled polygons */
- if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL)
- return TRUE;
-
- /* polygon offset */
- if (draw->rasterizer->offset_cw || draw->rasterizer->offset_ccw)
- return TRUE;
-
- /* two-side lighting */
- if (draw->rasterizer->light_twoside)
- return TRUE;
- }
-
- /* polygon cull - this is difficult - hardware can cull just fine
- * most of the time (though sometimes CULL_NEITHER is unsupported.
- *
- * Generally this isn't a reason to require the pipeline, though.
- *
- if (draw->rasterizer->cull_mode)
- return TRUE;
- */
-
- return FALSE;
-}
-
-
-
-/**
- * Rebuild the rendering pipeline.
- */
-static struct draw_stage *validate_pipeline( struct draw_stage *stage )
-{
- struct draw_context *draw = stage->draw;
- struct draw_stage *next = draw->pipeline.rasterize;
- int need_det = 0;
- int precalc_flat = 0;
- boolean wide_lines, wide_points;
-
- /* Set the validate's next stage to the rasterize stage, so that it
- * can be found later if needed for flushing.
- */
- stage->next = next;
-
- /* drawing wide lines? */
- wide_lines = (draw->rasterizer->line_width > draw->wide_line_threshold
- && !draw->rasterizer->line_smooth);
-
- /* drawing large points? */
- if (draw->rasterizer->point_sprite && draw->point_sprite)
- wide_points = TRUE;
- else if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
- wide_points = FALSE;
- else if (draw->rasterizer->point_size > draw->wide_point_threshold)
- wide_points = TRUE;
- else
- wide_points = FALSE;
-
- /*
- * NOTE: we build up the pipeline in end-to-start order.
- *
- * TODO: make the current primitive part of the state and build
- * shorter pipelines for lines & points.
- */
-
- if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
- draw->pipeline.aaline->next = next;
- next = draw->pipeline.aaline;
- }
-
- if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) {
- draw->pipeline.aapoint->next = next;
- next = draw->pipeline.aapoint;
- }
-
- if (wide_lines) {
- draw->pipeline.wide_line->next = next;
- next = draw->pipeline.wide_line;
- precalc_flat = 1;
- }
-
- if (wide_points || draw->rasterizer->point_sprite) {
- draw->pipeline.wide_point->next = next;
- next = draw->pipeline.wide_point;
- }
-
- if (draw->rasterizer->line_stipple_enable && draw->line_stipple) {
- draw->pipeline.stipple->next = next;
- next = draw->pipeline.stipple;
- precalc_flat = 1; /* only needed for lines really */
- }
-
- if (draw->rasterizer->poly_stipple_enable
- && draw->pipeline.pstipple) {
- draw->pipeline.pstipple->next = next;
- next = draw->pipeline.pstipple;
- }
-
- if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
- draw->pipeline.unfilled->next = next;
- next = draw->pipeline.unfilled;
- precalc_flat = 1; /* only needed for triangles really */
- need_det = 1;
- }
-
- if (draw->rasterizer->flatshade && precalc_flat) {
- draw->pipeline.flatshade->next = next;
- next = draw->pipeline.flatshade;
- }
-
- if (draw->rasterizer->offset_cw ||
- draw->rasterizer->offset_ccw) {
- draw->pipeline.offset->next = next;
- next = draw->pipeline.offset;
- need_det = 1;
- }
-
- if (draw->rasterizer->light_twoside) {
- draw->pipeline.twoside->next = next;
- next = draw->pipeline.twoside;
- need_det = 1;
- }
-
- /* Always run the cull stage as we calculate determinant there
- * also.
- *
- * This can actually be a win as culling out the triangles can lead
- * to less work emitting vertices, smaller vertex buffers, etc.
- * It's difficult to say whether this will be true in general.
- */
- if (need_det || draw->rasterizer->cull_mode) {
- draw->pipeline.cull->next = next;
- next = draw->pipeline.cull;
- }
-
- /* Clip stage
- */
- if (!draw->rasterizer->bypass_clipping)
- {
- draw->pipeline.clip->next = next;
- next = draw->pipeline.clip;
- }
-
-
- draw->pipeline.first = next;
- return next;
-}
-
-static void validate_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct draw_stage *pipeline = validate_pipeline( stage );
- pipeline->tri( pipeline, header );
-}
-
-static void validate_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct draw_stage *pipeline = validate_pipeline( stage );
- pipeline->line( pipeline, header );
-}
-
-static void validate_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct draw_stage *pipeline = validate_pipeline( stage );
- pipeline->point( pipeline, header );
-}
-
-static void validate_reset_stipple_counter( struct draw_stage *stage )
-{
- struct draw_stage *pipeline = validate_pipeline( stage );
- pipeline->reset_stipple_counter( pipeline );
-}
-
-static void validate_flush( struct draw_stage *stage,
- unsigned flags )
-{
- /* May need to pass a backend flush on to the rasterize stage.
- */
- if (stage->next)
- stage->next->flush( stage->next, flags );
-}
-
-
-static void validate_destroy( struct draw_stage *stage )
-{
- FREE( stage );
-}
-
-
-/**
- * Create validate pipeline stage.
- */
-struct draw_stage *draw_validate_stage( struct draw_context *draw )
-{
- struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
-
- stage->draw = draw;
- stage->next = NULL;
- stage->point = validate_point;
- stage->line = validate_line;
- stage->tri = validate_tri;
- stage->flush = validate_flush;
- stage->reset_stipple_counter = validate_reset_stipple_counter;
- stage->destroy = validate_destroy;
-
- return stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \file
- * Vertex buffer drawing stage.
- *
- * \author José Fonseca <jrfonsec@tungstengraphics.com>
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
-
-#include "draw_vbuf.h"
-#include "draw_private.h"
-#include "draw_vertex.h"
-#include "translate/translate.h"
-
-
-/**
- * Vertex buffer emit stage.
- */
-struct vbuf_stage {
- struct draw_stage stage; /**< This must be first (base class) */
-
- struct vbuf_render *render;
-
- const struct vertex_info *vinfo;
-
- /** Vertex size in bytes */
- unsigned vertex_size;
-
- struct translate *translate;
-
- /* FIXME: we have no guarantee that 'unsigned' is 32bit */
-
- /** Vertices in hardware format */
- unsigned *vertices;
- unsigned *vertex_ptr;
- unsigned max_vertices;
- unsigned nr_vertices;
-
- /** Indices */
- ushort *indices;
- unsigned max_indices;
- unsigned nr_indices;
-
- /* Cache point size somewhere it's address won't change:
- */
- float point_size;
-};
-
-
-/**
- * Basically a cast wrapper.
- */
-static INLINE struct vbuf_stage *
-vbuf_stage( struct draw_stage *stage )
-{
- assert(stage);
- return (struct vbuf_stage *)stage;
-}
-
-
-static void vbuf_flush_indices( struct vbuf_stage *vbuf );
-static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
-static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
-
-
-static INLINE boolean
-overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
-{
- unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
- return (used + bytes) > bufsz;
-}
-
-
-static INLINE void
-check_space( struct vbuf_stage *vbuf, unsigned nr )
-{
- if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
- vbuf_flush_vertices(vbuf);
- vbuf_alloc_vertices(vbuf);
- }
-
- if (vbuf->nr_indices + nr > vbuf->max_indices )
- vbuf_flush_indices(vbuf);
-}
-
-
-static INLINE void
-dump_emitted_vertex(const struct vertex_info *vinfo, const uint8_t *data)
-{
-// assert(vinfo == vbuf->render->get_vertex_info(vbuf->render));
- unsigned i, j;
-
- for (i = 0; i < vinfo->num_attribs; i++) {
- j = vinfo->src_index[i];
- switch (vinfo->emit[i]) {
- case EMIT_OMIT:
- debug_printf("EMIT_OMIT:");
- break;
- case EMIT_1F:
- debug_printf("EMIT_1F:\t");
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- break;
- case EMIT_1F_PSIZE:
- debug_printf("EMIT_1F_PSIZE:\t");
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- break;
- case EMIT_2F:
- debug_printf("EMIT_2F:\t");
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- break;
- case EMIT_3F:
- debug_printf("EMIT_3F:\t");
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- data += sizeof(float);
- break;
- case EMIT_4F:
- debug_printf("EMIT_4F:\t");
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- debug_printf("%f ", *(float *)data); data += sizeof(float);
- break;
- case EMIT_4UB:
- debug_printf("EMIT_4UB:\t");
- debug_printf("%u ", *data++);
- debug_printf("%u ", *data++);
- debug_printf("%u ", *data++);
- debug_printf("%u ", *data++);
- break;
- default:
- assert(0);
- }
- debug_printf("\n");
- }
- debug_printf("\n");
-}
-
-
-/**
- * Extract the needed fields from post-transformed vertex and emit
- * a hardware(driver) vertex.
- * Recall that the vertices are constructed by the 'draw' module and
- * have a couple of slots at the beginning (1-dword header, 4-dword
- * clip pos) that we ignore here. We only use the vertex->data[] fields.
- */
-static INLINE ushort
-emit_vertex( struct vbuf_stage *vbuf,
- struct vertex_header *vertex )
-{
- if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
- /* Hmm - vertices are emitted one at a time - better make sure
- * set_buffer is efficient. Consider a special one-shot mode for
- * translate.
- */
- vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
- vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
-
- if (0) dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
-
- vbuf->vertex_ptr += vbuf->vertex_size/4;
- vertex->vertex_id = vbuf->nr_vertices++;
- }
-
- return vertex->vertex_id;
-}
-
-
-static void
-vbuf_tri( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 3 );
-
- for (i = 0; i < 3; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
-}
-
-
-static void
-vbuf_line( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 2 );
-
- for (i = 0; i < 2; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
-}
-
-
-static void
-vbuf_point( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- check_space( vbuf, 1 );
-
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
-}
-
-
-
-
-/**
- * Set the prim type for subsequent vertices.
- * This may result in a new vertex size. The existing vbuffer (if any)
- * will be flushed if needed and a new one allocated.
- */
-static void
-vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
-{
- struct translate_key hw_key;
- unsigned dst_offset;
- unsigned i;
-
- vbuf->render->set_primitive(vbuf->render, prim);
-
- /* Must do this after set_primitive() above:
- *
- * XXX: need some state managment to track when this needs to be
- * recalculated. The driver should tell us whether there was a
- * state change.
- */
- vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
-
- if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
- vbuf_flush_vertices(vbuf);
- vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
- }
-
- /* Translate from pipeline vertices to hw vertices.
- */
- dst_offset = 0;
- memset(&hw_key, 0, sizeof(hw_key));
-
- for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
- unsigned emit_sz = 0;
- unsigned src_buffer = 0;
- unsigned output_format;
- unsigned src_offset = (vbuf->vinfo->src_index[i] * 4 * sizeof(float) );
-
- switch (vbuf->vinfo->emit[i]) {
- case EMIT_4F:
- output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- emit_sz = 4 * sizeof(float);
- break;
- case EMIT_3F:
- output_format = PIPE_FORMAT_R32G32B32_FLOAT;
- emit_sz = 3 * sizeof(float);
- break;
- case EMIT_2F:
- output_format = PIPE_FORMAT_R32G32_FLOAT;
- emit_sz = 2 * sizeof(float);
- break;
- case EMIT_1F:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
- break;
- case EMIT_1F_PSIZE:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
- src_buffer = 1;
- src_offset = 0;
- break;
- case EMIT_4UB:
- output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
- emit_sz = 4 * sizeof(ubyte);
- default:
- assert(0);
- output_format = PIPE_FORMAT_NONE;
- emit_sz = 0;
- break;
- }
-
- hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- hw_key.element[i].input_buffer = src_buffer;
- hw_key.element[i].input_offset = src_offset;
- hw_key.element[i].output_format = output_format;
- hw_key.element[i].output_offset = dst_offset;
-
- dst_offset += emit_sz;
- }
-
- hw_key.nr_elements = vbuf->vinfo->num_attribs;
- hw_key.output_stride = vbuf->vinfo->size * 4;
-
- /* Don't bother with caching at this stage:
- */
- if (!vbuf->translate ||
- memcmp(&vbuf->translate->key, &hw_key, sizeof(hw_key)) != 0)
- {
- if (vbuf->translate)
- vbuf->translate->release(vbuf->translate);
-
- vbuf->translate = translate_create( &hw_key );
-
- vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
- }
-
- vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
-
- /* Allocate new buffer?
- */
- if (!vbuf->vertices)
- vbuf_alloc_vertices(vbuf);
-}
-
-
-static void
-vbuf_first_tri( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->tri = vbuf_tri;
- vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
- stage->tri( stage, prim );
-}
-
-
-static void
-vbuf_first_line( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->line = vbuf_line;
- vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
- stage->line( stage, prim );
-}
-
-
-static void
-vbuf_first_point( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->point = vbuf_point;
- vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
- stage->point( stage, prim );
-}
-
-
-static void
-vbuf_flush_indices( struct vbuf_stage *vbuf )
-{
- if(!vbuf->nr_indices)
- return;
-
- assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
- vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
-
- vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
-
- vbuf->nr_indices = 0;
-}
-
-
-/**
- * Flush existing vertex buffer and allocate a new one.
- *
- * XXX: We separate flush-on-index-full and flush-on-vb-full, but may
- * raise issues uploading vertices if the hardware wants to flush when
- * we flush.
- */
-static void
-vbuf_flush_vertices( struct vbuf_stage *vbuf )
-{
- if(vbuf->vertices) {
- vbuf_flush_indices(vbuf);
-
- /* Reset temporary vertices ids */
- if(vbuf->nr_vertices)
- draw_reset_vertex_ids( vbuf->stage.draw );
-
- /* Free the vertex buffer */
- vbuf->render->release_vertices(vbuf->render,
- vbuf->vertices,
- vbuf->vertex_size,
- vbuf->nr_vertices);
- vbuf->max_vertices = vbuf->nr_vertices = 0;
- vbuf->vertex_ptr = vbuf->vertices = NULL;
-
- }
-}
-
-
-static void
-vbuf_alloc_vertices( struct vbuf_stage *vbuf )
-{
- assert(!vbuf->nr_indices);
- assert(!vbuf->vertices);
-
- /* Allocate a new vertex buffer */
- vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
- vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
- (ushort) vbuf->vertex_size,
- (ushort) vbuf->max_vertices);
- vbuf->vertex_ptr = vbuf->vertices;
-}
-
-
-
-static void
-vbuf_flush( struct draw_stage *stage, unsigned flags )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
-
- stage->point = vbuf_first_point;
- stage->line = vbuf_first_line;
- stage->tri = vbuf_first_tri;
-
- if (flags & DRAW_FLUSH_BACKEND)
- vbuf_flush_vertices( vbuf );
-}
-
-
-static void
-vbuf_reset_stipple_counter( struct draw_stage *stage )
-{
- /* XXX: Need to do something here for hardware with linestipple.
- */
- (void) stage;
-}
-
-
-static void vbuf_destroy( struct draw_stage *stage )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- if(vbuf->indices)
- align_free( vbuf->indices );
-
- if(vbuf->translate)
- vbuf->translate->release( vbuf->translate );
-
- if (vbuf->render)
- vbuf->render->destroy( vbuf->render );
-
- FREE( stage );
-}
-
-
-/**
- * Create a new primitive vbuf/render stage.
- */
-struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
- struct vbuf_render *render )
-{
- struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
-
- if(!vbuf)
- goto fail;
-
- vbuf->stage.draw = draw;
- vbuf->stage.point = vbuf_first_point;
- vbuf->stage.line = vbuf_first_line;
- vbuf->stage.tri = vbuf_first_tri;
- vbuf->stage.flush = vbuf_flush;
- vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
- vbuf->stage.destroy = vbuf_destroy;
-
- vbuf->render = render;
- vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
-
- vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
- sizeof(vbuf->indices[0]),
- 16 );
- if(!vbuf->indices)
- goto fail;
-
- vbuf->vertices = NULL;
- vbuf->vertex_ptr = vbuf->vertices;
-
- return &vbuf->stage;
-
- fail:
- if (vbuf)
- vbuf_destroy(&vbuf->stage);
-
- return NULL;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
-
-
-struct wideline_stage {
- struct draw_stage stage;
-
- float half_line_width;
-};
-
-
-
-static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage )
-{
- return (struct wideline_stage *)stage;
-}
-
-
-static void wideline_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void wideline_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->tri(stage->next, header);
-}
-
-
-/**
- * Draw a wide line by drawing a quad (two triangles).
- * XXX need to disable polygon stipple.
- */
-static void wideline_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- /*const struct wideline_stage *wide = wideline_stage(stage);*/
- const float half_width = 0.5f * stage->draw->rasterizer->line_width;
-
- struct prim_header tri;
-
- struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
- struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
- struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
- struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
-
- float *pos0 = v0->data[0];
- float *pos1 = v1->data[0];
- float *pos2 = v2->data[0];
- float *pos3 = v3->data[0];
-
- const float dx = FABSF(pos0[0] - pos2[0]);
- const float dy = FABSF(pos0[1] - pos2[1]);
-
- /* small tweak to meet GL specification */
- const float bias = 0.125f;
-
- /*
- * Draw wide line as a quad (two tris) by "stretching" the line along
- * X or Y.
- * We need to tweak coords in several ways to be conformant here.
- */
-
- if (dx > dy) {
- /* x-major line */
- pos0[1] = pos0[1] - half_width - bias;
- pos1[1] = pos1[1] + half_width - bias;
- pos2[1] = pos2[1] - half_width - bias;
- pos3[1] = pos3[1] + half_width - bias;
- if (pos0[0] < pos2[0]) {
- /* left to right line */
- pos0[0] -= 0.5f;
- pos1[0] -= 0.5f;
- pos2[0] -= 0.5f;
- pos3[0] -= 0.5f;
- }
- else {
- /* right to left line */
- pos0[0] += 0.5f;
- pos1[0] += 0.5f;
- pos2[0] += 0.5f;
- pos3[0] += 0.5f;
- }
- }
- else {
- /* y-major line */
- pos0[0] = pos0[0] - half_width + bias;
- pos1[0] = pos1[0] + half_width + bias;
- pos2[0] = pos2[0] - half_width + bias;
- pos3[0] = pos3[0] + half_width + bias;
- if (pos0[1] < pos2[1]) {
- /* top to bottom line */
- pos0[1] -= 0.5f;
- pos1[1] -= 0.5f;
- pos2[1] -= 0.5f;
- pos3[1] -= 0.5f;
- }
- else {
- /* bottom to top line */
- pos0[1] += 0.5f;
- pos1[1] += 0.5f;
- pos2[1] += 0.5f;
- pos3[1] += 0.5f;
- }
- }
-
- tri.det = header->det; /* only the sign matters */
- tri.v[0] = v0;
- tri.v[1] = v2;
- tri.v[2] = v3;
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v0;
- tri.v[1] = v3;
- tri.v[2] = v1;
- stage->next->tri( stage->next, &tri );
-}
-
-
-static void wideline_flush( struct draw_stage *stage, unsigned flags )
-{
- stage->next->flush( stage->next, flags );
-}
-
-
-static void wideline_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void wideline_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
-{
- struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
-
- draw_alloc_temp_verts( &wide->stage, 4 );
-
- wide->stage.draw = draw;
- wide->stage.next = NULL;
- wide->stage.point = wideline_point;
- wide->stage.line = wideline_line;
- wide->stage.tri = wideline_tri;
- wide->stage.flush = wideline_flush;
- wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
- wide->stage.destroy = wideline_destroy;
-
- return &wide->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_vs.h"
-
-
-struct widepoint_stage {
- struct draw_stage stage;
-
- float half_point_size;
- float point_size_min;
- float point_size_max;
-
- float xbias;
- float ybias;
-
- uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
- uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
- uint num_texcoords;
-
- int psize_slot;
-};
-
-
-
-static INLINE struct widepoint_stage *
-widepoint_stage( struct draw_stage *stage )
-{
- return (struct widepoint_stage *)stage;
-}
-
-
-static void passthrough_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-static void widepoint_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line(stage->next, header);
-}
-
-static void widepoint_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->tri(stage->next, header);
-}
-
-
-/**
- * Set the vertex texcoords for sprite mode.
- * Coords may be left untouched or set to a right-side-up or upside-down
- * orientation.
- */
-static void set_texcoords(const struct widepoint_stage *wide,
- struct vertex_header *v, const float tc[4])
-{
- uint i;
- for (i = 0; i < wide->num_texcoords; i++) {
- if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
- uint j = wide->texcoord_slot[i];
- v->data[j][0] = tc[0];
- if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
- v->data[j][1] = 1.0f - tc[1];
- else
- v->data[j][1] = tc[1];
- v->data[j][2] = tc[2];
- v->data[j][3] = tc[3];
- }
- }
-}
-
-
-/* If there are lots of sprite points (and why wouldn't there be?) it
- * would probably be more sensible to change hardware setup to
- * optimize this rather than doing the whole thing in software like
- * this.
- */
-static void widepoint_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- const struct widepoint_stage *wide = widepoint_stage(stage);
- const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
- float half_size;
- float left_adj, right_adj, bot_adj, top_adj;
-
- struct prim_header tri;
-
- /* four dups of original vertex */
- struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
- struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
- struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
- struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
-
- float *pos0 = v0->data[0];
- float *pos1 = v1->data[0];
- float *pos2 = v2->data[0];
- float *pos3 = v3->data[0];
-
- /* point size is either per-vertex or fixed size */
- if (wide->psize_slot >= 0) {
- half_size = header->v[0]->data[wide->psize_slot][0];
-
- /* XXX: temporary -- do this in the vertex shader??
- */
- half_size = CLAMP(half_size,
- wide->point_size_min,
- wide->point_size_max);
-
- half_size *= 0.5f;
- }
- else {
- half_size = wide->half_point_size;
- }
-
- left_adj = -half_size + wide->xbias;
- right_adj = half_size + wide->xbias;
- bot_adj = half_size + wide->ybias;
- top_adj = -half_size + wide->ybias;
-
- pos0[0] += left_adj;
- pos0[1] += top_adj;
-
- pos1[0] += left_adj;
- pos1[1] += bot_adj;
-
- pos2[0] += right_adj;
- pos2[1] += top_adj;
-
- pos3[0] += right_adj;
- pos3[1] += bot_adj;
-
- if (sprite) {
- static const float tex00[4] = { 0, 0, 0, 1 };
- static const float tex01[4] = { 0, 1, 0, 1 };
- static const float tex11[4] = { 1, 1, 0, 1 };
- static const float tex10[4] = { 1, 0, 0, 1 };
- set_texcoords( wide, v0, tex00 );
- set_texcoords( wide, v1, tex01 );
- set_texcoords( wide, v2, tex10 );
- set_texcoords( wide, v3, tex11 );
- }
-
- tri.det = header->det; /* only the sign matters */
- tri.v[0] = v0;
- tri.v[1] = v2;
- tri.v[2] = v3;
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v0;
- tri.v[1] = v3;
- tri.v[2] = v1;
- stage->next->tri( stage->next, &tri );
-}
-
-
-static void widepoint_first_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct widepoint_stage *wide = widepoint_stage(stage);
- struct draw_context *draw = stage->draw;
-
- wide->half_point_size = 0.5f * draw->rasterizer->point_size;
- wide->point_size_min = draw->rasterizer->point_size_min;
- wide->point_size_max = draw->rasterizer->point_size_max;
- wide->xbias = 0.0;
- wide->ybias = 0.0;
-
- if (draw->rasterizer->gl_rasterization_rules) {
- wide->xbias = 0.125;
- }
-
- /* XXX we won't know the real size if it's computed by the vertex shader! */
- if ((draw->rasterizer->point_size > draw->wide_point_threshold) ||
- (draw->rasterizer->point_sprite && draw->point_sprite)) {
- stage->point = widepoint_point;
- }
- else {
- stage->point = passthrough_point;
- }
-
- if (draw->rasterizer->point_sprite) {
- /* find vertex shader texcoord outputs */
- const struct draw_vertex_shader *vs = draw->vertex_shader;
- uint i, j = 0;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
- wide->texcoord_slot[j] = i;
- wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
- j++;
- }
- }
- wide->num_texcoords = j;
- }
-
- wide->psize_slot = -1;
- if (draw->rasterizer->point_size_per_vertex) {
- /* find PSIZ vertex output */
- const struct draw_vertex_shader *vs = draw->vertex_shader;
- uint i;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
- wide->psize_slot = i;
- break;
- }
- }
- }
-
- stage->point( stage, header );
-}
-
-
-static void widepoint_flush( struct draw_stage *stage, unsigned flags )
-{
- stage->point = widepoint_first_point;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void widepoint_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void widepoint_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
-{
- struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
-
- draw_alloc_temp_verts( &wide->stage, 4 );
-
- wide->stage.draw = draw;
- wide->stage.next = NULL;
- wide->stage.point = widepoint_first_point;
- wide->stage.line = widepoint_line;
- wide->stage.tri = widepoint_tri;
- wide->stage.flush = widepoint_flush;
- wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
- wide->stage.destroy = widepoint_destroy;
-
- return &wide->stage;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
-
-
-struct wide_stage {
- struct draw_stage stage;
-
- float half_line_width;
- float half_point_size;
-
- uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
- uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
- uint num_texcoords;
-
- int psize_slot;
-};
-
-
-
-static INLINE struct wide_stage *wide_stage( struct draw_stage *stage )
-{
- return (struct wide_stage *)stage;
-}
-
-
-static void passthrough_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-static void passthrough_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line(stage->next, header);
-}
-
-static void passthrough_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->tri(stage->next, header);
-}
-
-
-/**
- * Draw a wide line by drawing a quad (two triangles).
- * XXX need to disable polygon stipple.
- */
-static void wide_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- const struct wide_stage *wide = wide_stage(stage);
- const float half_width = wide->half_line_width;
-
- struct prim_header tri;
-
- struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
- struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
- struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
- struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
-
- float *pos0 = v0->data[0];
- float *pos1 = v1->data[0];
- float *pos2 = v2->data[0];
- float *pos3 = v3->data[0];
-
- const float dx = FABSF(pos0[0] - pos2[0]);
- const float dy = FABSF(pos0[1] - pos2[1]);
-
- /*
- * Draw wide line as a quad (two tris) by "stretching" the line along
- * X or Y.
- * We need to tweak coords in several ways to be conformant here.
- */
-
- if (dx > dy) {
- /* x-major line */
- pos0[1] = pos0[1] - half_width - 0.25f;
- pos1[1] = pos1[1] + half_width - 0.25f;
- pos2[1] = pos2[1] - half_width - 0.25f;
- pos3[1] = pos3[1] + half_width - 0.25f;
- if (pos0[0] < pos2[0]) {
- /* left to right line */
- pos0[0] -= 0.5f;
- pos1[0] -= 0.5f;
- pos2[0] -= 0.5f;
- pos3[0] -= 0.5f;
- }
- else {
- /* right to left line */
- pos0[0] += 0.5f;
- pos1[0] += 0.5f;
- pos2[0] += 0.5f;
- pos3[0] += 0.5f;
- }
- }
- else {
- /* y-major line */
- pos0[0] = pos0[0] - half_width + 0.25f;
- pos1[0] = pos1[0] + half_width + 0.25f;
- pos2[0] = pos2[0] - half_width + 0.25f;
- pos3[0] = pos3[0] + half_width + 0.25f;
- if (pos0[1] < pos2[1]) {
- /* top to bottom line */
- pos0[1] -= 0.5f;
- pos1[1] -= 0.5f;
- pos2[1] -= 0.5f;
- pos3[1] -= 0.5f;
- }
- else {
- /* bottom to top line */
- pos0[1] += 0.5f;
- pos1[1] += 0.5f;
- pos2[1] += 0.5f;
- pos3[1] += 0.5f;
- }
- }
-
- tri.det = header->det; /* only the sign matters */
- tri.v[0] = v0;
- tri.v[1] = v2;
- tri.v[2] = v3;
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v0;
- tri.v[1] = v3;
- tri.v[2] = v1;
- stage->next->tri( stage->next, &tri );
-}
-
-
-/**
- * Set the vertex texcoords for sprite mode.
- * Coords may be left untouched or set to a right-side-up or upside-down
- * orientation.
- */
-static void set_texcoords(const struct wide_stage *wide,
- struct vertex_header *v, const float tc[4])
-{
- uint i;
- for (i = 0; i < wide->num_texcoords; i++) {
- if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
- uint j = wide->texcoord_slot[i];
- v->data[j][0] = tc[0];
- if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
- v->data[j][1] = 1.0f - tc[1];
- else
- v->data[j][1] = tc[1];
- v->data[j][2] = tc[2];
- v->data[j][3] = tc[3];
- }
- }
-}
-
-
-/* If there are lots of sprite points (and why wouldn't there be?) it
- * would probably be more sensible to change hardware setup to
- * optimize this rather than doing the whole thing in software like
- * this.
- */
-static void wide_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- const struct wide_stage *wide = wide_stage(stage);
- const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
- float half_size;
- float left_adj, right_adj;
-
- struct prim_header tri;
-
- /* four dups of original vertex */
- struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
- struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
- struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
- struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
-
- float *pos0 = v0->data[0];
- float *pos1 = v1->data[0];
- float *pos2 = v2->data[0];
- float *pos3 = v3->data[0];
-
- /* point size is either per-vertex or fixed size */
- if (wide->psize_slot >= 0) {
- half_size = 0.5f * header->v[0]->data[wide->psize_slot][0];
- }
- else {
- half_size = wide->half_point_size;
- }
-
- left_adj = -half_size; /* + 0.25f;*/
- right_adj = half_size; /* + 0.25f;*/
-
- pos0[0] += left_adj;
- pos0[1] -= half_size;
-
- pos1[0] += left_adj;
- pos1[1] += half_size;
-
- pos2[0] += right_adj;
- pos2[1] -= half_size;
-
- pos3[0] += right_adj;
- pos3[1] += half_size;
-
- if (sprite) {
- static const float tex00[4] = { 0, 0, 0, 1 };
- static const float tex01[4] = { 0, 1, 0, 1 };
- static const float tex11[4] = { 1, 1, 0, 1 };
- static const float tex10[4] = { 1, 0, 0, 1 };
- set_texcoords( wide, v0, tex00 );
- set_texcoords( wide, v1, tex01 );
- set_texcoords( wide, v2, tex10 );
- set_texcoords( wide, v3, tex11 );
- }
-
- tri.det = header->det; /* only the sign matters */
- tri.v[0] = v0;
- tri.v[1] = v2;
- tri.v[2] = v3;
- stage->next->tri( stage->next, &tri );
-
- tri.v[0] = v0;
- tri.v[1] = v3;
- tri.v[2] = v1;
- stage->next->tri( stage->next, &tri );
-}
-
-
-static void wide_first_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct wide_stage *wide = wide_stage(stage);
- struct draw_context *draw = stage->draw;
-
- wide->half_point_size = 0.5f * draw->rasterizer->point_size;
-
- /* XXX we won't know the real size if it's computed by the vertex shader! */
- if (draw->rasterizer->point_size > draw->wide_point_threshold) {
- stage->point = wide_point;
- }
- else {
- stage->point = passthrough_point;
- }
-
- if (draw->rasterizer->point_sprite) {
- /* find vertex shader texcoord outputs */
- const struct draw_vertex_shader *vs = draw->vertex_shader;
- uint i, j = 0;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
- wide->texcoord_slot[j] = i;
- wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
- j++;
- }
- }
- wide->num_texcoords = j;
- }
-
- wide->psize_slot = -1;
-
- if (draw->rasterizer->point_size_per_vertex) {
- /* find PSIZ vertex output */
- const struct draw_vertex_shader *vs = draw->vertex_shader;
- uint i;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
- wide->psize_slot = i;
- break;
- }
- }
- }
-
- stage->point( stage, header );
-}
-
-
-
-static void wide_first_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct wide_stage *wide = wide_stage(stage);
- struct draw_context *draw = stage->draw;
-
- wide->half_line_width = 0.5f * draw->rasterizer->line_width;
-
- if (draw->rasterizer->line_width != 1.0) {
- wide->stage.line = wide_line;
- }
- else {
- wide->stage.line = passthrough_line;
- }
-
- stage->line( stage, header );
-}
-
-
-static void wide_flush( struct draw_stage *stage, unsigned flags )
-{
- stage->line = wide_first_line;
- stage->point = wide_first_point;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void wide_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void wide_destroy( struct draw_stage *stage )
-{
- draw_free_temp_verts( stage );
- FREE( stage );
-}
-
-
-struct draw_stage *draw_wide_stage( struct draw_context *draw )
-{
- struct wide_stage *wide = CALLOC_STRUCT(wide_stage);
-
- draw_alloc_temp_verts( &wide->stage, 4 );
-
- wide->stage.draw = draw;
- wide->stage.next = NULL;
- wide->stage.point = wide_first_point;
- wide->stage.line = wide_first_line;
- wide->stage.tri = passthrough_tri;
- wide->stage.flush = wide_flush;
- wide->stage.reset_stipple_counter = wide_reset_stipple_counter;
- wide->stage.destroy = wide_destroy;
-
- return &wide->stage;
-}