if (_mesa_strstr(debug, "lighting"))
MESA_VERBOSE |= VERBOSE_LIGHTING;
+
+ if (_mesa_strstr(debug, "disassem"))
+ MESA_VERBOSE |= VERBOSE_DISASSEM;
/* Debug flag:
*/
VERBOSE_DISPLAY_LIST = 0x0100,
VERBOSE_LIGHTING = 0x0200,
VERBOSE_PRIMS = 0x0400,
- VERBOSE_VERTS = 0x0800
+ VERBOSE_VERTS = 0x0800,
+ VERBOSE_DISASSEM = 0x1000
};
#include "shader/arbfragparse.h"
-#define DISASSEM 0
+#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.