trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
trb->Base._BaseFormat = GL_DEPTH_STENCIL;
}
+ else if (trb->TexImage->TexFormat == MESA_FORMAT_S8_Z24) {
+ trb->Base.Format = MESA_FORMAT_S8_Z24;
+ trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; /* not 8_24 */
+ trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ }
else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) {
trb->Base.Format = MESA_FORMAT_Z16;
trb->Base.DataType = GL_UNSIGNED_SHORT;