This closes 1 leak in the glsl-orangebook-ch06-bump.frag test leaving
4 to go, (all of which are inside hash_table.c).
for (/* empty */; argc > optind; optind++) {
whole_program->Shaders = (struct glsl_shader **)
- realloc(whole_program->Shaders,
- sizeof(struct glsl_shader *) * (whole_program->NumShaders + 1));
+ talloc_realloc(whole_program, whole_program->Shaders,
+ struct glsl_shader *, whole_program->NumShaders + 1);
assert(whole_program->Shaders != NULL);
struct glsl_shader *shader = talloc_zero(whole_program, glsl_shader);