Consider the case of linking a program with both a vertex and fragment
shader. The VS may compute output varyings that are intended for
transform feedback, and not read by the fragment shader.
In this case, var->data.is_unmatched_generic_inout will be true,
but we still cannot eliminate the varyings. We need to also check
!var->data.is_xfb_only.
Fixes failures in ES31-CTS.gpu_shader5.fma_precision_*, which happen
to use transform feedback in a way we apparently hadn't seen before.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* its value is used by other shader stages. This will cause the
* variable to have a location assigned.
*/
- if (var->data.is_unmatched_generic_inout) {
+ if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
assert(var->data.mode != ir_var_temporary);
var->data.mode = ir_var_auto;
}