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mesa: Replace string comparisons with SYSTEM_VALUE enum checks.
author
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 8 Aug 2014 05:38:50 +0000
(22:38 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Wed, 10 Sep 2014 18:05:08 +0000
(11:05 -0700)
This is more efficient.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/shader_query.cpp
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diff --git
a/src/mesa/main/shader_query.cpp
b/src/mesa/main/shader_query.cpp
index 426774316903c243f72a359403ddbdf543e871d1..4871d09657c34598858806ab9fc5fb0cf01f3ad0 100644
(file)
--- a/
src/mesa/main/shader_query.cpp
+++ b/
src/mesa/main/shader_query.cpp
@@
-92,8
+92,8
@@
is_active_attrib(const ir_variable *var)
* are enumerated, including the special built-in inputs gl_VertexID
* and gl_InstanceID."
*/
- return
!strcmp(var->name, "gl_VertexID")
||
-
!strcmp(var->name, "gl_InstanceID")
;
+ return
var->data.location == SYSTEM_VALUE_VERTEX_ID
||
+
var->data.location == SYSTEM_VALUE_INSTANCE_ID
;
default:
return false;