struct fd_context *ctx = fd_context(pctx);
struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
+ util_copy_constant_buffer(&so->cb[index], cb);
+
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
- pipe_resource_reference(&so->cb[index].buffer, NULL);
return;
}
- pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
- so->cb[index].buffer_offset = cb->buffer_offset;
- so->cb[index].buffer_size = cb->buffer_size;
- so->cb[index].user_buffer = cb->user_buffer;
-
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
ctx->dirty |= FD_DIRTY_CONSTBUF;