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st/mesa: add GL_DEPTH_COMPONENT32 fallback formats
author
Marek Olšák
<maraeo@gmail.com>
Sat, 28 May 2011 12:51:16 +0000
(14:51 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Mon, 30 May 2011 08:49:27 +0000
(10:49 +0200)
This makes D32 work again on chipsets which can't do it.
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_format.c
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diff --git
a/src/mesa/state_tracker/st_format.c
b/src/mesa/state_tracker/st_format.c
index de30b4fc6101d158c326eb8c28c5fd01aaeba94e..4360ed7d65264d48e6817f1b05f30c3da912cc8f 100644
(file)
--- a/
src/mesa/state_tracker/st_format.c
+++ b/
src/mesa/state_tracker/st_format.c
@@
-747,7
+747,10
@@
static struct format_mapping format_map[] = {
},
{
{ GL_DEPTH_COMPONENT32, 0 },
- { PIPE_FORMAT_Z32_UNORM, 0 }
+ { PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 }
},
{
{ GL_DEPTH_COMPONENT, 0 },