We are still allocating a miptree for hiz, but we only use fields from
intel_miptree_aux_buffer. This will allow us to switch over to not
allocating a miptree.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
- struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt;
+ struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
BEGIN_BATCH(3);
OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH((mocs << 25) |
- (hiz_mt->pitch - 1));
- OUT_RELOC(hiz_mt->bo,
+ (hiz_buf->pitch - 1));
+ OUT_RELOC(hiz_buf->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
- struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
+ struct intel_miptree_aux_buffer *hiz_buf = depth_mt->hiz_buf;
+
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH((mocs << 25) |
- (hiz_mt->pitch - 1));
- OUT_RELOC(hiz_mt->bo,
+ (hiz_buf->pitch - 1));
+ OUT_RELOC(hiz_buf->bo,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER,
0);