static void
Init(void)
{
- GLint i;
-
if (!ShadersSupported())
exit(1);
glUseProgram_func(program);
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
uZoom = glGetUniformLocation_func(program, "Zoom");
uXcenter = glGetUniformLocation_func(program, "Xcenter");