Fixes recompilation, but seems to be broken with llvm 2.8.
key->enable_d3dclipping = (boolean)!llvm->draw->rasterizer->gl_rasterization_rules;
key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
key->nr_planes = llvm->draw->nr_planes;
+ key->pad = 0;
/* All variants of this shader will have the same value for
* nr_samplers. Not yet trying to compact away holes in the
unsigned bypass_viewport:1;
unsigned enable_d3dclipping:1;
unsigned need_edgeflags:1;
- unsigned nr_planes;
+ unsigned nr_planes:4;
+ unsigned pad:26;
/* Variable number of vertex elements:
*/