Previously, in brw_gs_upload_binding_table(), we checked whether
brw->gs.prog_data was NULL in order to determine whether a geometry
shader was active. This didn't work: brw->gs.prog_data starts off as
NULL, but it is set to non-NULL when a geometry shader program is
built, and then never set to NULL again. As a result, if we called
brw_gs_upload_binding_table() while there was no geometry shader
active, but a geometry shader had previously been active, it would
refer to a stale (and possibly freed) prog_data structure.
This patch fixes the problem by modifying
brw_gs_upload_binding_table() to use the proper technique to determine
whether a geometry shader is active: by checking whether
brw->geometry_program is NULL.
This fixes the crash reported in comment 2 of bug 71870 (the incorrect
rendering remains, however).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
brw_gs_upload_binding_table(struct brw_context *brw)
{
/* If there's no GS, skip changing anything. */
- if (!brw->gs.prog_data)
+ if (brw->geometry_program == NULL)
return;
brw_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);