!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest) {
+ ctx->Texture._EnabledUnits) {
fprintf(stderr, "%s: other tests failed\n", __FUNCTION__);
return GL_FALSE;
}
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest
+ ctx->Texture._EnabledUnits
) &&
ctx->Current.RasterPosValid);
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest
+ ctx->Texture._EnabledUnits
) &&
ctx->Current.RasterPosValid &&
ctx->Pixel.ZoomX == 1.0F &&
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest
+ ctx->Texture._EnabledUnits
) &&
ctx->Current.RasterPosValid);
!ctx->Color.ColorMask[3] ||
ctx->Color.ColorLogicOpEnabled ||
ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest ||
fxMesa->Fallback)
{
_swrast_DrawPixels( ctx, x, y, width, height, format, type,