pthread_t thread;
unsigned id;
struct anv_block_pool *pool;
- uint32_t blocks[BLOCKS_PER_THREAD];
- uint32_t back_blocks[BLOCKS_PER_THREAD];
+ int32_t blocks[BLOCKS_PER_THREAD];
+ int32_t back_blocks[BLOCKS_PER_THREAD];
} jobs[NUM_THREADS];
return NULL;
}
-static void validate_monotonic(uint32_t **blocks)
+static void validate_monotonic(int32_t **blocks)
{
/* A list of indices, one per thread */
unsigned next[NUM_THREADS];
int highest = -1;
while (true) {
- /* First, we find which thread has the highest next element */
- int thread_max = -1;
- int max_thread_idx = -1;
+ /* First, we find which thread has the lowest next element */
+ int32_t thread_min = INT32_MAX;
+ int min_thread_idx = -1;
for (unsigned i = 0; i < NUM_THREADS; i++) {
if (next[i] >= BLOCKS_PER_THREAD)
continue;
- if (thread_max < blocks[i][next[i]]) {
- thread_max = blocks[i][next[i]];
- max_thread_idx = i;
+ if (thread_min > blocks[i][next[i]]) {
+ thread_min = blocks[i][next[i]];
+ min_thread_idx = i;
}
}
/* The only way this can happen is if all of the next[] values are at
* BLOCKS_PER_THREAD, in which case, we're done.
*/
- if (thread_max == -1)
+ if (thread_min == INT32_MAX)
break;
/* That next element had better be higher than the previous highest */
- assert(blocks[max_thread_idx][next[max_thread_idx]] > highest);
+ assert(blocks[min_thread_idx][next[min_thread_idx]] > highest);
- highest = blocks[max_thread_idx][next[max_thread_idx]];
- next[max_thread_idx]++;
+ highest = blocks[min_thread_idx][next[min_thread_idx]];
+ next[min_thread_idx]++;
}
}
pthread_join(jobs[i].thread, NULL);
/* Validate that the block allocations were monotonic */
- uint32_t *block_ptrs[NUM_THREADS];
+ int32_t *block_ptrs[NUM_THREADS];
for (unsigned i = 0; i < NUM_THREADS; i++)
block_ptrs[i] = jobs[i].blocks;
validate_monotonic(block_ptrs);