<glx vendorpriv="1427"/>
</function>
- <function name="FramebufferTexture1D">
+ <function name="FramebufferTexture1D" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
<glx rop="4321"/>
</function>
- <function name="FramebufferTexture2D" es2="2.0">
+ <function name="FramebufferTexture2D" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
<glx rop="4322"/>
</function>
- <function name="FramebufferTexture3D">
+ <function name="FramebufferTexture3D" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
}
+void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, 0);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
}
+void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, 0);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
}
+void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, layer);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
extern GLenum GLAPIENTRY
_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);