Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
EXTRA_EXT(EXT_stencil_two_side);
EXTRA_EXT(EXT_depth_bounds_test);
EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(AMD_depth_clamp_separate);
EXTRA_EXT(ATI_fragment_shader);
EXTRA_EXT(EXT_provoking_vertex);
EXTRA_EXT(ARB_fragment_shader);
# GL_ARB_indirect_parameters
[ "PARAMETER_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters" ],
+
+# GL 4.1
+# GL_AMD_depth_clamp_separate
+ [ "DEPTH_CLAMP_NEAR_AMD", "CONTEXT_BOOL(Transform.DepthClampNear), extra_AMD_depth_clamp_separate" ],
+ [ "DEPTH_CLAMP_FAR_AMD", "CONTEXT_BOOL(Transform.DepthClampFar), extra_AMD_depth_clamp_separate" ],
]},
]