Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
uint32_t maxArraySize;
VkSampleCountFlags sampleCounts = VK_SAMPLE_COUNT_1_BIT;
+ if (anv_formats[format].isl_format == ISL_FORMAT_UNSUPPORTED)
+ goto unsupported;
+
anv_physical_device_get_format_properties(physical_device, format,
&format_props);
break;
}
- if (anv_formats[format].isl_format == ISL_FORMAT_UNSUPPORTED)
- goto unsupported;
-
/* Our hardware doesn't support 1D compressed textures.
* From the SKL PRM, RENDER_SURFACE_STATE::SurfaceFormat:
* * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*) format