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draw: fix division-by-zero for empty geometry shaders
author
Marek Olšák
<marek.olsak@amd.com>
Sun, 1 Mar 2015 10:18:42 +0000
(11:18 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Mon, 2 Mar 2015 11:46:36 +0000
(12:46 +0100)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89372
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/draw/draw_pt_emit.c
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diff --git
a/src/gallium/auxiliary/draw/draw_pt_emit.c
b/src/gallium/auxiliary/draw/draw_pt_emit.c
index b215c5f4db440072fd301799f3a76814a7c90b6b..d1eafd8403259e236822bbd6c9c68816bc5f207a 100644
(file)
--- a/
src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/
src/gallium/auxiliary/draw/draw_pt_emit.c
@@
-113,8
+113,11
@@
draw_pt_emit_prepare(struct pt_emit *emit,
emit->translate = translate_cache_find(emit->cache, &hw_key);
}
- *max_vertices = (draw->render->max_vertex_buffer_bytes /
- (vinfo->size * 4));
+ if (!vinfo->size)
+ *max_vertices = 0;
+ else
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ (vinfo->size * 4));
}