int _false;
int _true;
+
+ int all;
+ int _GL_ARB_fragment_coord_conventions;
};
unsigned int shader_type;
unsigned int parsing_builtin;
+ unsigned int fragment_coord_conventions:1;
+
char error[256];
int process_error;
};
case SL_PP_IDENTIFIER:
case SL_PP_UINT:
case SL_PP_FLOAT:
+ case SL_PP_EXTENSION_REQUIRE:
+ case SL_PP_EXTENSION_ENABLE:
+ case SL_PP_EXTENSION_WARN:
+ case SL_PP_EXTENSION_DISABLE:
case SL_PP_EOF:
ctx->tokens_read++;
break;
struct parse_state *ps)
{
if (_parse_id(ctx, ctx->dict.layout, ps) == 0) {
+ if (!ctx->fragment_coord_conventions) {
+ _error(ctx, "GL_ARB_fragment_coord_conventions extension must be enabled "
+ "in order to use a layout qualifier");
+ return -1;
+ }
+
+ /* Layout qualifiers are only defined for fragment shaders,
+ * so do an early check.
+ */
+ if (ctx->shader_type != 1) {
+ _error(ctx, "layout qualifiers are only valid for fragment shaders");
+ return -1;
+ }
+
/* start of a parenthesised list of layout qualifiers */
if (_parse_token(ctx, SL_PP_LPAREN, ps)) {
_emit(ctx, &ps->out, LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER);
}
else {
- _error(ctx, "expected a layout qualifier");
+ _error(ctx, "expected a layout qualifier name");
return -1;
}
}
+static int
+_parse_extensions(struct parse_context *ctx,
+ struct parse_state *ps)
+{
+ for (;;) {
+ const struct sl_pp_token_info *input = _fetch_token(ctx, ps->in);
+ unsigned int enable;
+
+ if (!input) {
+ return -1;
+ }
+
+ switch (input->token) {
+ case SL_PP_EXTENSION_REQUIRE:
+ case SL_PP_EXTENSION_ENABLE:
+ case SL_PP_EXTENSION_WARN:
+ enable = 1;
+ break;
+ case SL_PP_EXTENSION_DISABLE:
+ enable = 0;
+ break;
+ default:
+ return 0;
+ }
+
+ ps->in++;
+ if (input->data.extension == ctx->dict.all) {
+ ctx->fragment_coord_conventions = enable;
+ }
+ else if (input->data.extension == ctx->dict._GL_ARB_fragment_coord_conventions) {
+ ctx->fragment_coord_conventions = enable;
+ }
+ }
+}
+
+
static int
_parse_translation_unit(struct parse_context *ctx,
struct parse_state *ps)
{
_emit(ctx, &ps->out, REVISION);
+ if (_parse_extensions(ctx, ps)) {
+ return -1;
+ }
if (_parse_external_declaration(ctx, ps)) {
return -1;
}
- while (_parse_external_declaration(ctx, ps) == 0) {
+ for (;;) {
+ if (_parse_extensions(ctx, ps)) {
+ return -1;
+ }
+ if (_parse_external_declaration(ctx, ps)) {
+ break;
+ }
}
_emit(ctx, &ps->out, EXTERNAL_NULL);
if (_parse_token(ctx, SL_PP_EOF, ps)) {
ADD_NAME_STR(ctx, _false, "false");
ADD_NAME_STR(ctx, _true, "true");
+ ADD_NAME(ctx, all);
+ ADD_NAME_STR(ctx, _GL_ARB_fragment_coord_conventions, "GL_ARB_fragment_coord_conventions");
+
ctx.out_buf = NULL;
ctx.out_cap = 0;
ctx.shader_type = shader_type;
ctx.parsing_builtin = 1;
+ ctx.fragment_coord_conventions = 0;
+
ctx.error[0] = '\0';
ctx.process_error = 0;