vc4: Fix printing of shader-db debug when shader-db isn't turned on.
authorEric Anholt <eric@anholt.net>
Fri, 17 Jul 2015 18:52:09 +0000 (11:52 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 17 Jul 2015 19:25:55 +0000 (12:25 -0700)
src/gallium/drivers/vc4/vc4_program.c

index ce99989a79ddb61eded2f752858e4177bf954259..75c1be4f421f8f415b26a9bcbd978e4ee87ee23e 100644 (file)
@@ -2306,10 +2306,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
                 }
         }
         if (shader->ubo_size) {
-                fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
-                        qir_get_stage_name(c->stage),
-                        c->program_id, c->variant_id,
-                        shader->ubo_size / 4);
+                if (vc4_debug & VC4_DEBUG_SHADERDB) {
+                        fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
+                                qir_get_stage_name(c->stage),
+                                c->program_id, c->variant_id,
+                                shader->ubo_size / 4);
+                }
         }
 
         qir_compile_destroy(c);