DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
- struct {
- int transform_offset; /* Transform matrix offset, -1 if none */
- } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
-
struct r300_stencilbuffer_state stencil;
};
GLuint o_reg = 0;
/* Allocate parameters */
- r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
r300->state.vertex_shader.param_offset = 0x0;
r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */