vbo: Make #if 0'd debugging code compile.
authorMatt Turner <mattst88@gmail.com>
Mon, 22 Aug 2016 22:40:48 +0000 (15:40 -0700)
committerMatt Turner <mattst88@gmail.com>
Mon, 22 Aug 2016 23:31:50 +0000 (16:31 -0700)
src/mesa/vbo/vbo_exec_array.c

index 2fee50b8bfca72d252d9c894d9f0e006330041ca..86b9e193e5f0637de7e298b52f4bac47513cb522 100644 (file)
@@ -899,7 +899,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
       index_bounds_valid = GL_FALSE;
 
 #if 0
-   check_draw_elements_data(ctx, count, type, indices);
+   check_draw_elements_data(ctx, count, type, indices, basevertex);
 #else
    (void) check_draw_elements_data;
 #endif