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vbo: Make #if 0'd debugging code compile.
author
Matt Turner
<mattst88@gmail.com>
Mon, 22 Aug 2016 22:40:48 +0000
(15:40 -0700)
committer
Matt Turner
<mattst88@gmail.com>
Mon, 22 Aug 2016 23:31:50 +0000
(16:31 -0700)
src/mesa/vbo/vbo_exec_array.c
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diff --git
a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index 2fee50b8bfca72d252d9c894d9f0e006330041ca..86b9e193e5f0637de7e298b52f4bac47513cb522 100644
(file)
--- a/
src/mesa/vbo/vbo_exec_array.c
+++ b/
src/mesa/vbo/vbo_exec_array.c
@@
-899,7
+899,7
@@
vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
index_bounds_valid = GL_FALSE;
#if 0
- check_draw_elements_data(ctx, count, type, indices);
+ check_draw_elements_data(ctx, count, type, indices
, basevertex
);
#else
(void) check_draw_elements_data;
#endif