void (*driver_bind_fs_state)(struct pipe_context *, void *);
void (*driver_delete_fs_state)(struct pipe_context *, void *);
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, unsigned,
+ unsigned, void **);
void (*driver_bind_fragment_sampler_states)(struct pipe_context *, unsigned,
void **);
aaline->sampler_view);
draw->suspend_flushing = TRUE;
- aaline->driver_bind_fragment_sampler_states(pipe, num_samplers, aaline->state.sampler);
+ if (aaline->driver_bind_sampler_states)
+ aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ num_samplers, aaline->state.sampler);
+ else
+ aaline->driver_bind_fragment_sampler_states(pipe, num_samplers,
+ aaline->state.sampler);
+
aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
/* Disable triangle culling, stippling, unfilled mode etc. */
/* restore original frag shader, texture, sampler state */
draw->suspend_flushing = TRUE;
aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
- aaline->driver_bind_fragment_sampler_states(pipe, aaline->num_samplers,
- aaline->state.sampler);
+
+ if (aaline->driver_bind_sampler_states)
+ aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ aaline->num_samplers,
+ aaline->state.sampler);
+ else
+ aaline->driver_bind_fragment_sampler_states(pipe, aaline->num_samplers,
+ aaline->state.sampler);
+
aaline->driver_set_sampler_views(pipe,
aaline->num_sampler_views,
aaline->state.sampler_views);
pipe->bind_fs_state = aaline->driver_bind_fs_state;
pipe->delete_fs_state = aaline->driver_delete_fs_state;
+ pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
pipe->bind_fragment_sampler_states = aaline->driver_bind_fragment_sampler_states;
pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
}
+static void
+aaline_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num, void **sampler)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+
+ assert(start == 0);
+
+ if (aaline == NULL) {
+ return;
+ }
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ /* save current */
+ memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
+ aaline->num_samplers = num;
+ }
+
+ /* pass-through */
+ aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
+}
+
+
+/* XXX deprecated / remove */
static void
aaline_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
aaline->driver_bind_fs_state = pipe->bind_fs_state;
aaline->driver_delete_fs_state = pipe->delete_fs_state;
+ aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
aaline->driver_bind_fragment_sampler_states = pipe->bind_fragment_sampler_states;
aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
pipe->bind_fs_state = aaline_bind_fs_state;
pipe->delete_fs_state = aaline_delete_fs_state;
- pipe->bind_fragment_sampler_states = aaline_bind_fragment_sampler_states;
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states = aaline_bind_sampler_states;
+ else
+ pipe->bind_fragment_sampler_states = aaline_bind_fragment_sampler_states;
+
pipe->set_fragment_sampler_views = aaline_set_sampler_views;
/* Install once everything is known to be OK:
void (*driver_bind_fragment_sampler_states)(struct pipe_context *, unsigned, void **);
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
+ unsigned, unsigned, void **);
+
void (*driver_set_sampler_views)(struct pipe_context *,
unsigned,
struct pipe_sampler_view **);
assert(num_samplers <= PIPE_MAX_SAMPLERS);
draw->suspend_flushing = TRUE;
- pstip->driver_bind_fragment_sampler_states(pipe, num_samplers, pstip->state.samplers);
+
+ if (pstip->driver_bind_sampler_states)
+ pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ num_samplers, pstip->state.samplers);
+ else
+ pstip->driver_bind_fragment_sampler_states(pipe, num_samplers,
+ pstip->state.samplers);
+
pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
/* restore original frag shader, texture, sampler state */
draw->suspend_flushing = TRUE;
pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
- pstip->driver_bind_fragment_sampler_states(pipe, pstip->num_samplers,
- pstip->state.samplers);
+
+ if (pstip->driver_bind_sampler_states)
+ pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ pstip->num_samplers,
+ pstip->state.samplers);
+ else
+ pstip->driver_bind_fragment_sampler_states(pipe, pstip->num_samplers,
+ pstip->state.samplers);
+
pstip->driver_set_sampler_views(pipe,
pstip->num_sampler_views,
pstip->state.sampler_views);
}
+static void
+pstip_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num, void **sampler)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ uint i;
+
+ assert(start == 0);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ /* save current */
+ memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
+ for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
+ pstip->state.samplers[i] = NULL;
+ }
+ pstip->num_samplers = num;
+ }
+
+ /* pass-through */
+ pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
+}
+
+
+/* XXX deprecated / remove */
static void
pstip_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
}
+
static void
pstip_set_sampler_views(struct pipe_context *pipe,
unsigned num,
pstip->driver_bind_fs_state = pipe->bind_fs_state;
pstip->driver_delete_fs_state = pipe->delete_fs_state;
+ pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
pstip->driver_bind_fragment_sampler_states = pipe->bind_fragment_sampler_states;
pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
pipe->bind_fs_state = pstip_bind_fs_state;
pipe->delete_fs_state = pstip_delete_fs_state;
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states = pstip_bind_sampler_states;
pipe->bind_fragment_sampler_states = pstip_bind_fragment_sampler_states;
pipe->set_fragment_sampler_views = pstip_set_sampler_views;
pipe->set_polygon_stipple = pstip_set_polygon_stipple;