radv/gfx10: support pixel shaders without exports
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 16 Jul 2019 07:34:39 +0000 (09:34 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 16 Jul 2019 08:10:21 +0000 (10:10 +0200)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_pipeline.c

index fdb0ed29ea4e8070b5e71a962706688a67978d14..31495ec078df3c792e89b647862652adf127f0db 100644 (file)
@@ -4283,9 +4283,15 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
         *    stalls without this setting.
         *
         * Don't add this to CB_SHADER_MASK.
+        *
+        * GFX10 supports pixel shaders without exports by setting both the
+        * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
+        * instructions if any are present.
         */
        struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
-       if (!blend.spi_shader_col_format) {
+       if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
+            ps->info.fs.can_discard) &&
+           !blend.spi_shader_col_format) {
                if (!ps->info.info.ps.writes_z &&
                    !ps->info.info.ps.writes_stencil &&
                    !ps->info.info.ps.writes_sample_mask)