primgroup_size = 64; /* recommended with a GS */
if (sctx->tes_shader.cso) {
- unsigned num_cp_out =
- sctx->tcs_shader.cso ?
- sctx->tcs_shader.cso->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] :
- info->vertices_per_patch;
- unsigned max_size = 256 / MAX2(info->vertices_per_patch, num_cp_out);
-
- primgroup_size = MIN2(primgroup_size, max_size);
-
/* primgroup_size must be set to a multiple of NUM_PATCHES */
- primgroup_size = (primgroup_size / num_patches) * num_patches;
+ primgroup_size = num_patches;
/* SWITCH_ON_EOI must be set if PrimID is used. */
if ((sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) ||