#include "gdb_string.h"
#include "varobj.h"
+#include "vec.h"
/* Non-zero if we want to see trace of varobj level stuff. */
struct varobj_root *next;
};
+typedef struct varobj *varobj_p;
+
+DEF_VEC_P (varobj_p);
+
/* Every variable in the system has a structure of this type defined
for it. This structure holds all information necessary to manipulate
a particular object variable. Members which must be freed are noted. */
/* If this object is a child, this points to its immediate parent. */
struct varobj *parent;
- /* A list of this object's children */
- struct varobj_child *children;
+ /* Children of this object. */
+ VEC (varobj_p) *children;
/* Description of the root variable. Points to root variable for children. */
struct varobj_root *root;
int updated;
};
-/* Every variable keeps a linked list of its children, described
- by the following structure. */
-/* FIXME: Deprecated. All should use vlist instead */
-
-struct varobj_child
-{
-
- /* Pointer to the child's data */
- struct varobj *child;
-
- /* Pointer to the next child */
- struct varobj_child *next;
-};
-
-/* A stack of varobjs */
-/* FIXME: Deprecated. All should use vlist instead */
-
-struct vstack
-{
- struct varobj *var;
- struct vstack *next;
-};
-
struct cpstack
{
char *name;
static void uninstall_variable (struct varobj *);
-static struct varobj *child_exists (struct varobj *, char *);
-
static struct varobj *create_child (struct varobj *, int, char *);
-static void save_child_in_parent (struct varobj *, struct varobj *);
-
-static void remove_child_from_parent (struct varobj *, struct varobj *);
-
/* Utility routines */
static struct varobj *new_variable (void);
static enum varobj_display_formats variable_default_display (struct varobj *);
-static void vpush (struct vstack **pstack, struct varobj *var);
-
-static struct varobj *vpop (struct vstack **pstack);
-
static void cppush (struct cpstack **pstack, char *name);
static char *cppop (struct cpstack **pstack);
if (var->num_children == -1)
var->num_children = number_of_children (var);
+ /* If we're called when the list of children is not yet initialized,
+ allocate enough elements in it. */
+ while (VEC_length (varobj_p, var->children) < var->num_children)
+ VEC_safe_push (varobj_p, var->children, NULL);
+
/* List of children */
*childlist = xmalloc ((var->num_children + 1) * sizeof (struct varobj *));
for (i = 0; i < var->num_children; i++)
{
+ varobj_p existing;
+
/* Mark as the end in case we bail out */
*((*childlist) + i) = NULL;
- /* check if child exists, if not create */
- name = name_of_child (var, i);
- child = child_exists (var, name);
- if (child == NULL)
- child = create_child (var, i, name);
+ existing = VEC_index (varobj_p, var->children, i);
+
+ if (existing == NULL)
+ {
+ /* Either it's the first call to varobj_list_children for
+ this variable object, and the child was never created,
+ or it was explicitly deleted by the client. */
+ name = name_of_child (var, i);
+ existing = create_child (var, i, name);
+ VEC_replace (varobj_p, var->children, i, existing);
+ }
- *((*childlist) + i) = child;
+ *((*childlist) + i) = existing;
}
/* End of list is marked by a NULL pointer */
struct varobj **cv;
struct varobj **templist = NULL;
struct value *new;
- struct vstack *stack = NULL;
- struct vstack *result = NULL;
+ VEC (varobj_p) *stack = NULL;
+ VEC (varobj_p) *result = NULL;
struct frame_id old_fid;
struct frame_info *fi;
return -1;
}
- /* Initialize a stack for temporary results */
- vpush (&result, NULL);
-
/* If this is a "use_selected_frame" varobj, and its type has changed,
them note that it's changed. */
if (type_changed)
- {
- vpush (&result, *varp);
- changed++;
- }
+ VEC_safe_push (varobj_p, result, *varp);
if (install_new_value ((*varp), new, type_changed))
{
/* If type_changed is 1, install_new_value will never return
non-zero, so we'll never report the same variable twice. */
gdb_assert (!type_changed);
- vpush (&result, (*varp));
- changed++;
+ VEC_safe_push (varobj_p, result, *varp);
}
- /* Initialize a stack */
- vpush (&stack, NULL);
-
- /* Push the root's children */
- if ((*varp)->children != NULL)
- {
- struct varobj_child *c;
- for (c = (*varp)->children; c != NULL; c = c->next)
- vpush (&stack, c->child);
- }
+ VEC_safe_push (varobj_p, stack, *varp);
/* Walk through the children, reconstructing them all. */
- v = vpop (&stack);
- while (v != NULL)
+ while (!VEC_empty (varobj_p, stack))
{
- /* Push any children */
- if (v->children != NULL)
+ v = VEC_pop (varobj_p, stack);
+
+ /* Push any children. Use reverse order so that the first
+ child is popped from the work stack first, and so
+ will be added to result first. This does not
+ affect correctness, just "nicer". */
+ for (i = VEC_length (varobj_p, v->children)-1; i >= 0; --i)
{
- struct varobj_child *c;
- for (c = v->children; c != NULL; c = c->next)
- vpush (&stack, c->child);
+ varobj_p c = VEC_index (varobj_p, v->children, i);
+ /* Child may be NULL if explicitly deleted by -var-delete. */
+ if (c != NULL)
+ VEC_safe_push (varobj_p, stack, c);
}
- /* Update this variable */
- new = value_of_child (v->parent, v->index);
- if (install_new_value (v, new, 0 /* type not changed */))
- {
- /* Note that it's changed */
- vpush (&result, v);
- v->updated = 0;
- changed++;
+ /* Update this variable, unless it's a root, which is already
+ updated. */
+ if (v != *varp)
+ {
+ new = value_of_child (v->parent, v->index);
+ if (install_new_value (v, new, 0 /* type not changed */))
+ {
+ /* Note that it's changed */
+ VEC_safe_push (varobj_p, result, v);
+ v->updated = 0;
+ }
}
-
- /* Get next child */
- v = vpop (&stack);
}
/* Alloc (changed + 1) list entries */
- /* FIXME: add a cleanup for the allocated list(s)
- because one day the select_frame called below can longjump */
+ changed = VEC_length (varobj_p, result);
*changelist = xmalloc ((changed + 1) * sizeof (struct varobj *));
- if (changed > 1)
- {
- templist = xmalloc ((changed + 1) * sizeof (struct varobj *));
- cv = templist;
- }
- else
- cv = *changelist;
-
- /* Copy from result stack to list */
- vleft = changed;
- *cv = vpop (&result);
- while ((*cv != NULL) && (vleft > 0))
- {
- vleft--;
- cv++;
- *cv = vpop (&result);
- }
- if (vleft)
- warning (_("varobj_update: assertion failed - vleft <> 0"));
+ cv = *changelist;
- if (changed > 1)
+ for (i = 0; i < changed; ++i)
{
- /* Now we revert the order. */
- for (i = 0; i < changed; i++)
- *(*changelist + i) = *(templist + changed - 1 - i);
- *(*changelist + changed) = NULL;
+ *cv = VEC_index (varobj_p, result, i);
+ gdb_assert (*cv != NULL);
+ ++cv;
}
+ *cv = 0;
if (type_changed)
return -2;
struct varobj *var, int only_children_p,
int remove_from_parent_p)
{
- struct varobj_child *vc;
- struct varobj_child *next;
+ int i;
/* Delete any children of this variable, too. */
- for (vc = var->children; vc != NULL; vc = next)
- {
+ for (i = 0; i < VEC_length (varobj_p, var->children); ++i)
+ {
+ varobj_p child = VEC_index (varobj_p, var->children, i);
if (!remove_from_parent_p)
- vc->child->parent = NULL;
- delete_variable_1 (resultp, delcountp, vc->child, 0, only_children_p);
- next = vc->next;
- xfree (vc);
+ child->parent = NULL;
+ delete_variable_1 (resultp, delcountp, child, 0, only_children_p);
}
+ VEC_free (varobj_p, var->children);
/* if we were called to delete only the children we are done here */
if (only_children_p)
discarding the list afterwards */
if ((remove_from_parent_p) && (var->parent != NULL))
{
- remove_child_from_parent (var->parent, var);
+ VEC_replace (varobj_p, var->parent->children, var->index, NULL);
}
if (var->obj_name != NULL)
}
-/* Does a child with the name NAME exist in VAR? If so, return its data.
- If not, return NULL. */
-static struct varobj *
-child_exists (struct varobj *var, char *name)
-{
- struct varobj_child *vc;
-
- for (vc = var->children; vc != NULL; vc = vc->next)
- {
- if (strcmp (vc->child->name, name) == 0)
- return vc->child;
- }
-
- return NULL;
-}
-
/* Create and install a child of the parent of the given name */
static struct varobj *
create_child (struct varobj *parent, int index, char *name)
child->obj_name = childs_name;
install_variable (child);
- /* Save a pointer to this child in the parent */
- save_child_in_parent (parent, child);
-
/* Compute the type of the child. Must do this before
calling install_new_value. */
if (value != NULL)
return child;
}
-
-/* FIXME: This should be a generic add to list */
-/* Save CHILD in the PARENT's data. */
-static void
-save_child_in_parent (struct varobj *parent, struct varobj *child)
-{
- struct varobj_child *vc;
-
- /* Insert the child at the top */
- vc = parent->children;
- parent->children =
- (struct varobj_child *) xmalloc (sizeof (struct varobj_child));
-
- parent->children->next = vc;
- parent->children->child = child;
-}
-
-/* FIXME: This should be a generic remove from list */
-/* Remove the CHILD from the PARENT's list of children. */
-static void
-remove_child_from_parent (struct varobj *parent, struct varobj *child)
-{
- struct varobj_child *vc, *prev;
-
- /* Find the child in the parent's list */
- prev = NULL;
- for (vc = parent->children; vc != NULL;)
- {
- if (vc->child == child)
- break;
- prev = vc;
- vc = vc->next;
- }
-
- if (prev == NULL)
- parent->children = vc->next;
- else
- prev->next = vc->next;
-
-}
\f
/*
return FORMAT_NATURAL;
}
-/* FIXME: The following should be generic for any pointer */
-static void
-vpush (struct vstack **pstack, struct varobj *var)
-{
- struct vstack *s;
-
- s = (struct vstack *) xmalloc (sizeof (struct vstack));
- s->var = var;
- s->next = *pstack;
- *pstack = s;
-}
-
-/* FIXME: The following should be generic for any pointer */
-static struct varobj *
-vpop (struct vstack **pstack)
-{
- struct vstack *s;
- struct varobj *v;
-
- if ((*pstack)->var == NULL && (*pstack)->next == NULL)
- return NULL;
-
- s = *pstack;
- v = s->var;
- *pstack = (*pstack)->next;
- xfree (s);
-
- return v;
-}
-
/* FIXME: The following should be generic for any pointer */
static void
cppush (struct cpstack **pstack, char *name)