#define S_028060_PUNCHOUT_MODE(x) (((unsigned)(x) & 0x03) << 0)
#define G_028060_PUNCHOUT_MODE(x) (((x) >> 0) & 0x03)
#define C_028060_PUNCHOUT_MODE 0xFFFFFFFC
+#define V_028060_AUTO 0
+#define V_028060_FORCE_ON 1
+#define V_028060_FORCE_OFF 2
+#define V_028060_RESERVED 3
#define S_028060_POPS_DRAIN_PS_ON_OVERLAP(x) (((unsigned)(x) & 0x1) << 2)
#define G_028060_POPS_DRAIN_PS_ON_OVERLAP(x) (((x) >> 2) & 0x1)
#define C_028060_POPS_DRAIN_PS_ON_OVERLAP 0xFFFFFFFB
RADEON_PRIO_BORDER_COLORS);
if (sctx->b.chip_class >= GFX9) {
- si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL, 0);
+ unsigned num_se = sscreen->b.info.max_se;
+ unsigned pc_lines = 0;
+
+ switch (sctx->b.family) {
+ case CHIP_VEGA10:
+ pc_lines = 4096;
+ break;
+ default:
+ assert(0);
+ }
+
+ si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
+ S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
si_pm4_set_reg(pm4, R_028064_DB_RENDER_FILTER, 0);
/* TODO: We can use this to disable RBs for rendering to GART: */
si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE, 0);
si_pm4_set_reg(pm4, R_02883C_PA_SU_OVER_RASTERIZATION_CNTL, 0);
/* TODO: Enable the binner: */
si_pm4_set_reg(pm4, R_028C44_PA_SC_BINNER_CNTL_0,
- S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC));
- si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1, 0);
+ S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+ S_028C44_DISABLE_START_OF_PRIM(1));
+ si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
+ S_028C48_MAX_ALLOC_COUNT(MIN2(128, pc_lines / (4 * num_se))) |
+ S_028C48_MAX_PRIM_PER_BATCH(1023));
si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);