#include "buffers.h"
#include "context.h"
#include "depthstencil.h"
+#include "macros.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
/**
* Examine all the framebuffer's renderbuffers to update the Width/Height
* fields of the framebuffer. If we have renderbuffers with different
- * sizes, set the framebuffer's width and height to zero.
+ * sizes, set the framebuffer's width and height to the min size.
* Note: this is only intended for user-created framebuffers, not
* window-system framebuffes.
*/
static void
-update_framebuffer_size(struct gl_framebuffer *fb)
+update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb)
{
- GLboolean haveSize = GL_FALSE;
+ GLuint minWidth = ~0, minHeight = ~0;
GLuint i;
/* user-created framebuffers only */
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
const struct gl_renderbuffer *rb = att->Renderbuffer;
if (rb) {
- if (haveSize) {
- if (rb->Width != fb->Width && rb->Height != fb->Height) {
- /* size mismatch! */
- fb->Width = 0;
- fb->Height = 0;
- return;
- }
- }
- else {
- fb->Width = rb->Width;
- fb->Height = rb->Height;
- haveSize = GL_TRUE;
- }
+ minWidth = MIN2(minWidth, rb->Width);
+ minHeight = MIN2(minHeight, rb->Height);
}
}
+
+ if (minWidth != ~0) {
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+ }
+ else {
+ fb->Width = 0;
+ fb->Height = 0;
+ }
}
if (buffer->Name) {
/* user-created framebuffer size depends on the renderbuffers */
- update_framebuffer_size(buffer);
+ update_framebuffer_size(ctx, buffer);
}
buffer->_Xmin = 0;