mesa: remove unused _mesa_get_uniform_name
authorTapani Pälli <tapani.palli@intel.com>
Thu, 12 Mar 2015 11:53:07 +0000 (13:53 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Thu, 16 Apr 2015 04:55:57 +0000 (07:55 +0300)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h

index 69f8a3fc0b6ba15aaaec8f01138848f87cd7ee68..078e433ec47a7a6504fce50b5796627c3b69004c 100644 (file)
@@ -1230,45 +1230,6 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
                                    length, uniformName, "glGetActiveUniformName");
 }
 
-void
-_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
-                       GLsizei maxLength, GLsizei *length,
-                       GLchar *nameOut)
-{
-   GLsizei localLength;
-
-   if (length == NULL)
-      length = &localLength;
-
-   _mesa_copy_string(nameOut, maxLength, length, uni->name);
-
-   /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
-    * spec says:
-    *
-    *     "If the active uniform is an array, the uniform name returned in
-    *     name will always be the name of the uniform array appended with
-    *     "[0]"."
-    *
-    * The same text also appears in the OpenGL 4.2 spec.  It does not,
-    * however, appear in any previous spec.  Previous specifications are
-    * ambiguous in this regard.  However, either name can later be passed
-    * to glGetUniformLocation (and related APIs), so there shouldn't be any
-    * harm in always appending "[0]" to uniform array names.
-    */
-   if (uni->array_elements != 0) {
-      int i;
-
-      /* The comparison is strange because *length does *NOT* include the
-       * terminating NUL, but maxLength does.
-       */
-      for (i = 0; i < 3 && (*length + i + 1) < maxLength; i++)
-         nameOut[*length + i] = "[0]"[i];
-
-      nameOut[*length + i] = '\0';
-      *length += i;
-   }
-}
-
 void GLAPIENTRY
 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
                                      GLenum pname, GLint *params)
index 0e6113fe996c754bfe75da5e658dcdb6bbba6ad8..55fa2357e38033d0813a3632bda75384753671c9 100644 (file)
@@ -398,11 +398,6 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
 extern const struct gl_program_parameter *
 get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
 
-extern void
-_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
-                       GLsizei maxLength, GLsizei *length,
-                       GLchar *nameOut);
-
 struct gl_builtin_uniform_element {
    const char *field;
    int tokens[STATE_LENGTH];