*/
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi_text.h"
#include "tgsi_build.h"
#include "tgsi_info.h"
#include "pipe/p_context.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_INLINES_H
+#define U_INLINES_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*
+ * Reference counting helper functions.
+ */
+
+
+static INLINE void
+pipe_reference_init(struct pipe_reference *reference, unsigned count)
+{
+ p_atomic_set(&reference->count, count);
+}
+
+static INLINE boolean
+pipe_is_referenced(struct pipe_reference *reference)
+{
+ return p_atomic_read(&reference->count) != 0;
+}
+
+/**
+ * Update reference counting.
+ * The old thing pointed to, if any, will be unreferenced.
+ * Both 'ptr' and 'reference' may be NULL.
+ * \return TRUE if the object's refcount hits zero and should be destroyed.
+ */
+static INLINE boolean
+pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference)
+{
+ boolean destroy = FALSE;
+
+ if(ptr != reference) {
+ /* bump the reference.count first */
+ if (reference) {
+ assert(pipe_is_referenced(reference));
+ p_atomic_inc(&reference->count);
+ }
+
+ if (ptr) {
+ assert(pipe_is_referenced(ptr));
+ if (p_atomic_dec_zero(&ptr->count)) {
+ destroy = TRUE;
+ }
+ }
+ }
+
+ return destroy;
+}
+
+static INLINE void
+pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
+{
+ struct pipe_buffer *old_buf = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &buf->reference))
+ old_buf->screen->buffer_destroy(old_buf);
+ *ptr = buf;
+}
+
+static INLINE void
+pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
+{
+ struct pipe_surface *old_surf = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &surf->reference))
+ old_surf->texture->screen->tex_surface_destroy(old_surf);
+ *ptr = surf;
+}
+
+static INLINE void
+pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
+{
+ struct pipe_texture *old_tex = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &tex->reference))
+ old_tex->screen->texture_destroy(old_tex);
+ *ptr = tex;
+}
+
+
+/*
+ * Convenience wrappers for screen buffer functions.
+ */
+
+static INLINE struct pipe_buffer *
+pipe_buffer_create( struct pipe_screen *screen,
+ unsigned alignment, unsigned usage, unsigned size )
+{
+ return screen->buffer_create(screen, alignment, usage, size);
+}
+
+static INLINE struct pipe_buffer *
+pipe_user_buffer_create( struct pipe_screen *screen, void *ptr, unsigned size )
+{
+ return screen->user_buffer_create(screen, ptr, size);
+}
+
+static INLINE void *
+pipe_buffer_map(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned usage)
+{
+ if(screen->buffer_map_range) {
+ unsigned offset = 0;
+ unsigned length = buf->size;
+ return screen->buffer_map_range(screen, buf, offset, length, usage);
+ }
+ else
+ return screen->buffer_map(screen, buf, usage);
+}
+
+static INLINE void
+pipe_buffer_unmap(struct pipe_screen *screen,
+ struct pipe_buffer *buf)
+{
+ screen->buffer_unmap(screen, buf);
+}
+
+static INLINE void *
+pipe_buffer_map_range(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length,
+ unsigned usage)
+{
+ assert(offset < buf->size);
+ assert(offset + length <= buf->size);
+ assert(length);
+ if(screen->buffer_map_range)
+ return screen->buffer_map_range(screen, buf, offset, length, usage);
+ else
+ return screen->buffer_map(screen, buf, usage);
+}
+
+static INLINE void
+pipe_buffer_flush_mapped_range(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length)
+{
+ assert(offset < buf->size);
+ assert(offset + length <= buf->size);
+ assert(length);
+ if(screen->buffer_flush_mapped_range)
+ screen->buffer_flush_mapped_range(screen, buf, offset, length);
+}
+
+static INLINE void
+pipe_buffer_write(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset, unsigned size,
+ const void *data)
+{
+ void *map;
+
+ assert(offset < buf->size);
+ assert(offset + size <= buf->size);
+ assert(size);
+
+ map = pipe_buffer_map_range(screen, buf, offset, size,
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
+ PIPE_BUFFER_USAGE_DISCARD);
+ assert(map);
+ if(map) {
+ memcpy((uint8_t *)map + offset, data, size);
+ pipe_buffer_flush_mapped_range(screen, buf, offset, size);
+ pipe_buffer_unmap(screen, buf);
+ }
+}
+
+/**
+ * Special case for writing non-overlapping ranges.
+ *
+ * We can avoid GPU/CPU synchronization when writing range that has never
+ * been written before.
+ */
+static INLINE void
+pipe_buffer_write_nooverlap(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset, unsigned size,
+ const void *data)
+{
+ void *map;
+
+ assert(offset < buf->size);
+ assert(offset + size <= buf->size);
+ assert(size);
+
+ map = pipe_buffer_map_range(screen, buf, offset, size,
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
+ PIPE_BUFFER_USAGE_DISCARD |
+ PIPE_BUFFER_USAGE_UNSYNCHRONIZED);
+ assert(map);
+ if(map) {
+ memcpy((uint8_t *)map + offset, data, size);
+ pipe_buffer_flush_mapped_range(screen, buf, offset, size);
+ pipe_buffer_unmap(screen, buf);
+ }
+}
+
+static INLINE void
+pipe_buffer_read(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset, unsigned size,
+ void *data)
+{
+ void *map;
+
+ assert(offset < buf->size);
+ assert(offset + size <= buf->size);
+ assert(size);
+
+ map = pipe_buffer_map_range(screen, buf, offset, size, PIPE_BUFFER_USAGE_CPU_READ);
+ assert(map);
+ if(map) {
+ memcpy(data, (const uint8_t *)map + offset, size);
+ pipe_buffer_unmap(screen, buf);
+ }
+}
+
+static INLINE void *
+pipe_transfer_map( struct pipe_transfer *transf )
+{
+ struct pipe_screen *screen = transf->texture->screen;
+ return screen->transfer_map(screen, transf);
+}
+
+static INLINE void
+pipe_transfer_unmap( struct pipe_transfer *transf )
+{
+ struct pipe_screen *screen = transf->texture->screen;
+ screen->transfer_unmap(screen, transf);
+}
+
+static INLINE void
+pipe_transfer_destroy( struct pipe_transfer *transf )
+{
+ struct pipe_screen *screen = transf->texture->screen;
+ screen->tex_transfer_destroy(transf);
+}
+
+static INLINE unsigned
+pipe_transfer_buffer_flags( struct pipe_transfer *transf )
+{
+ switch (transf->usage & PIPE_TRANSFER_READ_WRITE) {
+ case PIPE_TRANSFER_READ_WRITE:
+ return PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
+ case PIPE_TRANSFER_READ:
+ return PIPE_BUFFER_USAGE_CPU_READ;
+ case PIPE_TRANSFER_WRITE:
+ return PIPE_BUFFER_USAGE_CPU_WRITE;
+ default:
+ debug_assert(0);
+ return 0;
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_INLINES_H */
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
*/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "vl_compositor.h"
#include <assert.h>
#include <pipe/p_context.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <tgsi/tgsi_parse.h>
#include <tgsi/tgsi_build.h>
#include <util/u_memory.h>
#include "vl_mpeg12_mc_renderer.h"
#include <assert.h>
#include <pipe/p_context.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_math.h>
#include <util/u_memory.h>
#include <stdio.h>
#include <assert.h>
#include <stdint.h>
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "cell/common.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cell_context.h"
#include "cell_draw_arrays.h"
#include <unistd.h>
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cell_context.h"
#include "cell_batch.h"
#include "cell_fence.h"
*/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
*
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "cell_context.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "util/u_format.h"
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "fo_context.h"
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "i915_screen.h"
#include "i915_buffer.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_fifo.h"
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "brw_context.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_upload_mgr.h"
**************************************************************************/
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "brw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "brw_context.h"
#include "brw_defines.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "brw_screen.h"
#include "brw_winsys.h"
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_refcnt.h"
+#include "util/u_inlines.h"
struct brw_winsys;
struct pipe_fence_handle;
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "id_public.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_clear.h"
*/
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_debug_dump.h"
* Brian Paul
*/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "lp_context.h"
#include "lp_state.h"
#include "lp_tile_cache.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_tile.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "nv04_context.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv04_context.h"
#include "nv04_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv04_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv04_context.h"
#include "nv04_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv10_context.h"
#include "nv10_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv10_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv10_context.h"
#include "nv10_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "nv20_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv20_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv20_context.h"
#include "nv20_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv30_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv30_context.h"
#include "nv30_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
**************************************************************************/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv40_context.h"
#include "nv40_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "nv50_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
*/
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv50_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv50_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_blitter.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "r300_screen.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_simple_screen.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "draw/draw_context.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
/**
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_math.h"
*/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
**************************************************************************/
#include "sp_video_context.h"
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_memory.h>
#include "softpipe/sp_winsys.h"
#include "softpipe/sp_texture.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "softpipe/sp_winsys.h"
#include "svga_cmd.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
**********************************************************/
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "indices/u_indices.h"
#include "svga_hw_reg.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "indices/u_indices.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_time.h"
#include "indices/u_indices.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "svga_cmd.h"
+#include "util/u_inlines.h"
+
#include "svga_context.h"
#include "svga_screen_texture.h"
**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
**********************************************************/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_thread.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "svga_screen_cache.h"
struct pipe_context;
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "svga_context.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_bitmask.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_upload_mgr.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "draw/draw_vertex.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "svga_context.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "svga_context.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "tr_texture.h"
#include "tr_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_format.h"
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef P_INLINES_H
-#define P_INLINES_H
-
-#include "p_context.h"
-#include "p_defines.h"
-#include "p_screen.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- * Convenience wrappers for screen buffer functions.
- */
-
-static INLINE struct pipe_buffer *
-pipe_buffer_create( struct pipe_screen *screen,
- unsigned alignment, unsigned usage, unsigned size )
-{
- return screen->buffer_create(screen, alignment, usage, size);
-}
-
-static INLINE struct pipe_buffer *
-pipe_user_buffer_create( struct pipe_screen *screen, void *ptr, unsigned size )
-{
- return screen->user_buffer_create(screen, ptr, size);
-}
-
-static INLINE void *
-pipe_buffer_map(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned usage)
-{
- if(screen->buffer_map_range) {
- unsigned offset = 0;
- unsigned length = buf->size;
- return screen->buffer_map_range(screen, buf, offset, length, usage);
- }
- else
- return screen->buffer_map(screen, buf, usage);
-}
-
-static INLINE void
-pipe_buffer_unmap(struct pipe_screen *screen,
- struct pipe_buffer *buf)
-{
- screen->buffer_unmap(screen, buf);
-}
-
-static INLINE void *
-pipe_buffer_map_range(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset,
- unsigned length,
- unsigned usage)
-{
- assert(offset < buf->size);
- assert(offset + length <= buf->size);
- assert(length);
- if(screen->buffer_map_range)
- return screen->buffer_map_range(screen, buf, offset, length, usage);
- else
- return screen->buffer_map(screen, buf, usage);
-}
-
-static INLINE void
-pipe_buffer_flush_mapped_range(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset,
- unsigned length)
-{
- assert(offset < buf->size);
- assert(offset + length <= buf->size);
- assert(length);
- if(screen->buffer_flush_mapped_range)
- screen->buffer_flush_mapped_range(screen, buf, offset, length);
-}
-
-static INLINE void
-pipe_buffer_write(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset, unsigned size,
- const void *data)
-{
- void *map;
-
- assert(offset < buf->size);
- assert(offset + size <= buf->size);
- assert(size);
-
- map = pipe_buffer_map_range(screen, buf, offset, size,
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
- PIPE_BUFFER_USAGE_DISCARD);
- assert(map);
- if(map) {
- memcpy((uint8_t *)map + offset, data, size);
- pipe_buffer_flush_mapped_range(screen, buf, offset, size);
- pipe_buffer_unmap(screen, buf);
- }
-}
-
-/**
- * Special case for writing non-overlapping ranges.
- *
- * We can avoid GPU/CPU synchronization when writing range that has never
- * been written before.
- */
-static INLINE void
-pipe_buffer_write_nooverlap(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset, unsigned size,
- const void *data)
-{
- void *map;
-
- assert(offset < buf->size);
- assert(offset + size <= buf->size);
- assert(size);
-
- map = pipe_buffer_map_range(screen, buf, offset, size,
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
- PIPE_BUFFER_USAGE_DISCARD |
- PIPE_BUFFER_USAGE_UNSYNCHRONIZED);
- assert(map);
- if(map) {
- memcpy((uint8_t *)map + offset, data, size);
- pipe_buffer_flush_mapped_range(screen, buf, offset, size);
- pipe_buffer_unmap(screen, buf);
- }
-}
-
-static INLINE void
-pipe_buffer_read(struct pipe_screen *screen,
- struct pipe_buffer *buf,
- unsigned offset, unsigned size,
- void *data)
-{
- void *map;
-
- assert(offset < buf->size);
- assert(offset + size <= buf->size);
- assert(size);
-
- map = pipe_buffer_map_range(screen, buf, offset, size, PIPE_BUFFER_USAGE_CPU_READ);
- assert(map);
- if(map) {
- memcpy(data, (const uint8_t *)map + offset, size);
- pipe_buffer_unmap(screen, buf);
- }
-}
-
-static INLINE void *
-pipe_transfer_map( struct pipe_transfer *transf )
-{
- struct pipe_screen *screen = transf->texture->screen;
- return screen->transfer_map(screen, transf);
-}
-
-static INLINE void
-pipe_transfer_unmap( struct pipe_transfer *transf )
-{
- struct pipe_screen *screen = transf->texture->screen;
- screen->transfer_unmap(screen, transf);
-}
-
-static INLINE void
-pipe_transfer_destroy( struct pipe_transfer *transf )
-{
- struct pipe_screen *screen = transf->texture->screen;
- screen->tex_transfer_destroy(transf);
-}
-
-static INLINE unsigned
-pipe_transfer_buffer_flags( struct pipe_transfer *transf )
-{
- switch (transf->usage & PIPE_TRANSFER_READ_WRITE) {
- case PIPE_TRANSFER_READ_WRITE:
- return PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
- case PIPE_TRANSFER_READ:
- return PIPE_BUFFER_USAGE_CPU_READ;
- case PIPE_TRANSFER_WRITE:
- return PIPE_BUFFER_USAGE_CPU_WRITE;
- default:
- debug_assert(0);
- return 0;
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* P_INLINES_H */
};
-static INLINE void
-pipe_reference_init(struct pipe_reference *reference, unsigned count)
-{
- p_atomic_set(&reference->count, count);
-}
-
-
-static INLINE boolean
-pipe_is_referenced(struct pipe_reference *reference)
-{
- return p_atomic_read(&reference->count) != 0;
-}
-
-
-/**
- * Update reference counting.
- * The old thing pointed to, if any, will be unreferenced.
- * Both 'ptr' and 'reference' may be NULL.
- * \return TRUE if the object's refcount hits zero and should be destroyed.
- */
-static INLINE boolean
-pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference)
-{
- boolean destroy = FALSE;
-
- if(ptr != reference) {
- /* bump the reference.count first */
- if (reference) {
- assert(pipe_is_referenced(reference));
- p_atomic_inc(&reference->count);
- }
-
- if (ptr) {
- assert(pipe_is_referenced(ptr));
- if (p_atomic_dec_zero(&ptr->count)) {
- destroy = TRUE;
- }
- }
- }
-
- return destroy;
-}
-
-
#ifdef __cplusplus
}
#endif
};
-/* Reference counting helper functions */
-static INLINE void
-pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
-{
- struct pipe_buffer *old_buf = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &buf->reference))
- old_buf->screen->buffer_destroy(old_buf);
- *ptr = buf;
-}
-
-static INLINE void
-pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
-{
- struct pipe_surface *old_surf = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &surf->reference))
- old_surf->texture->screen->tex_surface_destroy(old_surf);
- *ptr = surf;
-}
-
-static INLINE void
-pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
-{
- struct pipe_texture *old_tex = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &tex->reference))
- old_tex->screen->texture_destroy(old_tex);
- *ptr = tex;
-}
-
-
#ifdef __cplusplus
}
#endif
#include <pipe/p_format.h>
#include <pipe/p_refcnt.h>
#include <pipe/p_screen.h>
+#include <util/u_inlines.h>
#ifdef __cplusplus
extern "C" {
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "llvmpipe/lp_winsys.h"
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "vg_context.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
#include "paint.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
VGPath vgCreatePath(VGint pathFormat,
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "st_inlines.h"
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#define MAX_CONSTANTS 20
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
static INLINE struct pipe_transfer *
#include "st_inlines.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
#include "mask.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include <X11/extensions/dpms.h>
#endif
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_rect.h"
#ifdef HAVE_LIBKMS
#include "dri2.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include <math.h>
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipebuffer/pb_buffer.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include "pipebuffer/pb_bufmgr.h"
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "vmw_screen.h"
#include "svga_cmd.h"
#include "svga3d_caps.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include <X11/Xutil.h>
#include <pipe/internal/p_winsys_screen.h>
#include <pipe/p_state.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
/* #include "xmesaP.h" */
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "i965simple/brw_winsys.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "st_debug.h"
#include "st_context.h"
#include "cso_cache/cso_context.h"
#include "util/u_rect.h"
#include "util/u_math.h"
+#include "util/u_inlines.h"
#include "st_texture.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
#include "shader/prog_instruction.h"
#include "st_cb_fbo.h"
#include "util/u_blit.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
/**
#include "st_inlines.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_ureg.h"
#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "util/u_format.h"
#include "util/u_rect.h"
+#include "util/u_inlines.h"
/**
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "st_debug.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
static GLuint double_types[4] = {
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
struct st_framebuffer *
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_gen_mipmap.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "st_context.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"