i965: Split out brw_<stage>_populate_key into their own functions
authorCarl Worth <cworth@cworth.org>
Mon, 23 Feb 2015 22:44:39 +0000 (14:44 -0800)
committerCarl Worth <cworth@cworth.org>
Fri, 3 Apr 2015 05:15:45 +0000 (22:15 -0700)
This commit splits portions of the existing brw_upload_vs_prog and
brw_upload_gs_prog function into new brw_vs_populate_key and
brw_gs_populate_key functions. This follows the same style as is
already present for all other stages, (see brw_wm_populate_key, etc.).

This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_ff_gs.c
src/mesa/drivers/dri/i965/brw_gs.c
src/mesa/drivers/dri/i965/brw_vs.c

index 016fcdf3db50a57ce7089c783e6a9c5b4447ae24..14ae4c144e9f47502417755d9158c33435be5b0b 100644 (file)
@@ -147,8 +147,9 @@ static void compile_ff_gs_prog(struct brw_context *brw,
    ralloc_free(mem_ctx);
 }
 
-static void populate_key(struct brw_context *brw,
-                         struct brw_ff_gs_prog_key *key)
+static void
+brw_ff_gs_populate_key(struct brw_context *brw,
+                       struct brw_ff_gs_prog_key *key)
 {
    static const unsigned swizzle_for_offset[4] = {
       BRW_SWIZZLE4(0, 1, 2, 3),
@@ -235,7 +236,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw)
 
    /* Populate the key:
     */
-   populate_key(brw, &key);
+   brw_ff_gs_populate_key(brw, &key);
 
    if (brw->ff_gs.prog_active != key.need_gs_prog) {
       brw->ctx.NewDriverState |= BRW_NEW_FF_GS_PROG_DATA;
index ffe7476825323d77508a292b40cf277d1e1070a6..e2330499ea01ab2242a013251782d030463b819c 100644 (file)
@@ -288,6 +288,30 @@ do_gs_prog(struct brw_context *brw,
    return true;
 }
 
+static void
+brw_gs_populate_key(struct brw_context *brw,
+                    struct brw_gs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct brw_stage_state *stage_state = &brw->gs.base;
+   struct brw_geometry_program *gp =
+      (struct brw_geometry_program *) brw->geometry_program;
+   struct gl_program *prog = &gp->program.Base;
+
+   memset(key, 0, sizeof(*key));
+
+   key->base.program_string_id = gp->id;
+   brw_setup_vue_key_clip_info(brw, &key->base,
+                               gp->program.Base.UsesClipDistanceOut);
+
+   /* _NEW_TEXTURE */
+   brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
+                                      &key->base.tex);
+
+   /* BRW_NEW_VUE_MAP_VS */
+   key->input_varyings = brw->vue_map_vs.slots_valid;
+}
+
 void
 brw_upload_gs_prog(struct brw_context *brw)
 {
@@ -327,20 +351,7 @@ brw_upload_gs_prog(struct brw_context *brw)
       return;
    }
 
-   struct gl_program *prog = &gp->program.Base;
-
-   memset(&key, 0, sizeof(key));
-
-   key.base.program_string_id = gp->id;
-   brw_setup_vue_key_clip_info(brw, &key.base,
-                               gp->program.Base.UsesClipDistanceOut);
-
-   /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
-                                      &key.base.tex);
-
-   /* BRW_NEW_VUE_MAP_VS */
-   key.input_varyings = brw->vue_map_vs.slots_valid;
+   brw_gs_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
                          &key, sizeof(key),
index bf16f348ec4a06fc8c3614be51b6e6ee6ff7efc2..9069596489aa4c636e979108266604de499712be 100644 (file)
@@ -401,64 +401,76 @@ brw_setup_vue_key_clip_info(struct brw_context *brw,
    }
 }
 
-void
-brw_upload_vs_prog(struct brw_context *brw)
+static void
+brw_vs_populate_key(struct brw_context *brw,
+                    struct brw_vs_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
-   struct brw_vs_prog_key key;
    /* BRW_NEW_VERTEX_PROGRAM */
    struct brw_vertex_program *vp =
       (struct brw_vertex_program *)brw->vertex_program;
    struct gl_program *prog = (struct gl_program *) brw->vertex_program;
    int i;
 
-   if (!brw_state_dirty(brw,
-                        _NEW_BUFFERS |
-                        _NEW_LIGHT |
-                        _NEW_POINT |
-                        _NEW_POLYGON |
-                        _NEW_TEXTURE |
-                        _NEW_TRANSFORM,
-                        BRW_NEW_VERTEX_PROGRAM |
-                        BRW_NEW_VS_ATTRIB_WORKAROUNDS))
-      return;
-
-   memset(&key, 0, sizeof(key));
+   memset(key, 0, sizeof(*key));
 
    /* Just upload the program verbatim for now.  Always send it all
     * the inputs it asks for, whether they are varying or not.
     */
-   key.base.program_string_id = vp->id;
-   brw_setup_vue_key_clip_info(brw, &key.base,
+   key->base.program_string_id = vp->id;
+   brw_setup_vue_key_clip_info(brw, &key->base,
                                vp->program.Base.UsesClipDistanceOut);
 
    /* _NEW_POLYGON */
    if (brw->gen < 6) {
-      key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
-                           ctx->Polygon.BackMode != GL_FILL);
+      key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
+                            ctx->Polygon.BackMode != GL_FILL);
    }
 
    if (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
                                VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) {
       /* _NEW_LIGHT | _NEW_BUFFERS */
-      key.clamp_vertex_color = ctx->Light._ClampVertexColor;
+      key->clamp_vertex_color = ctx->Light._ClampVertexColor;
    }
 
    /* _NEW_POINT */
    if (brw->gen < 6 && ctx->Point.PointSprite) {
       for (i = 0; i < 8; i++) {
         if (ctx->Point.CoordReplace[i])
-           key.point_coord_replace |= (1 << i);
+            key->point_coord_replace |= (1 << i);
       }
    }
 
    /* _NEW_TEXTURE */
    brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
-                                      &key.base.tex);
+                                      &key->base.tex);
 
    /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
-   memcpy(key.gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
+   memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
           sizeof(brw->vb.attrib_wa_flags));
+}
+
+void
+brw_upload_vs_prog(struct brw_context *brw)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct brw_vs_prog_key key;
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct brw_vertex_program *vp =
+      (struct brw_vertex_program *)brw->vertex_program;
+
+   if (!brw_state_dirty(brw,
+                        _NEW_BUFFERS |
+                        _NEW_LIGHT |
+                        _NEW_POINT |
+                        _NEW_POLYGON |
+                        _NEW_TEXTURE |
+                        _NEW_TRANSFORM,
+                        BRW_NEW_VERTEX_PROGRAM |
+                        BRW_NEW_VS_ATTRIB_WORKAROUNDS))
+      return;
+
+   brw_vs_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
                         &key, sizeof(key),