vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
}
+ /* If we're writing back facing colors we need to send
+ * four colors to make front/back face colors selection work.
+ * If the vertex program doesn't write all 4 colors, lets
+ * pretend it does by skipping output index reg so the colors
+ * get written into appropriate output vectors.
+ */
if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
vp->outputs[VERT_RESULT_COL0] = cur_reg++;
+ } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
+ vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
+ cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
- vp->outputs[VERT_RESULT_COL1] =
- vp->outputs[VERT_RESULT_COL0] + 1;
- cur_reg = vp->outputs[VERT_RESULT_COL1] + 1;
+ vp->outputs[VERT_RESULT_COL1] = cur_reg++;
+ } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
+ vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
+ cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
- vp->outputs[VERT_RESULT_BFC0] =
- vp->outputs[VERT_RESULT_COL0] + 2;
- cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2;
+ vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
+ } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
+ cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
- vp->outputs[VERT_RESULT_BFC1] =
- vp->outputs[VERT_RESULT_COL0] + 3;
- cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1;
+ vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
+ } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
+ cur_reg++;
}
for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) {