struct vlBasicCSC *basic_csc;
struct pipe_context *pipe;
struct pipe_texture template;
+ float clear_color[4];
assert(csc);
basic_csc->viewport.translate[1] = 0;
basic_csc->viewport.translate[2] = 0;
basic_csc->viewport.translate[3] = 0;
-
+
+ clear_color[0] = 0.0f;
+ clear_color[1] = 0.0f;
+ clear_color[2] = 0.0f;
+ clear_color[3] = 0.0f;
+
if (basic_csc->framebuffer_tex)
{
pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL);
/* Clear to black, in case video doesn't fill the entire window */
pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer);
- pipe->clear(pipe, PIPE_CLEAR_COLOR, 0, 0.0f, 0);
+ pipe->clear(pipe, PIPE_CLEAR_COLOR, clear_color, 0.0f, 0);
return 0;
}