i965/blorp: Pull the guts of blorp_exec into a driver-agnostic header
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 18 Aug 2016 16:36:58 +0000 (09:36 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 29 Aug 2016 19:17:34 +0000 (12:17 -0700)
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/genX_blorp_exec.c
src/mesa/drivers/dri/i965/genX_blorp_exec.h [new file with mode: 0644]

index 5ea7b968fd82725c27728f2d1d24bd3c492912ac..c97486c2de0cc3fc5021c4a2cd6479df6de9820c 100644 (file)
@@ -259,16 +259,21 @@ i965_FILES = \
        intel_upload.c
 
 i965_gen6_FILES = \
-       genX_blorp_exec.c
+       genX_blorp_exec.c \
+       genX_blorp_exec.h
 
 i965_gen7_FILES = \
-       genX_blorp_exec.c
+       genX_blorp_exec.c \
+       genX_blorp_exec.h
 
 i965_gen75_FILES = \
-       genX_blorp_exec.c
+       genX_blorp_exec.c \
+       genX_blorp_exec.h
 
 i965_gen8_FILES = \
-       genX_blorp_exec.c
+       genX_blorp_exec.c \
+       genX_blorp_exec.h
 
 i965_gen9_FILES = \
-       genX_blorp_exec.c
+       genX_blorp_exec.c \
+       genX_blorp_exec.h
index 2a6bdba294e2d7d214a1ea8e5362bd4dab720014..646ae59a34e650c504f772ee294ec01abb0c572a 100644 (file)
@@ -29,9 +29,7 @@
 #include "brw_context.h"
 #include "brw_state.h"
 
-#include "blorp_priv.h"
-
-#include "genxml/gen_macros.h"
+#include "genX_blorp_exec.h"
 
 static void *
 blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
@@ -173,1099 +171,6 @@ blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples)
 #endif
 }
 
-#define __gen_address_type struct blorp_address
-#define __gen_user_data struct blorp_batch
-
-static uint64_t
-__gen_combine_address(struct blorp_batch *batch, void *location,
-                      struct blorp_address address, uint32_t delta)
-{
-   if (address.buffer == NULL) {
-      return address.offset + delta;
-   } else {
-      return blorp_emit_reloc(batch, location, address, delta);
-   }
-}
-
-#include "genxml/genX_pack.h"
-
-#define _blorp_cmd_length(cmd) cmd ## _length
-#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
-#define _blorp_cmd_header(cmd) cmd ## _header
-#define _blorp_cmd_pack(cmd) cmd ## _pack
-
-#define blorp_emit(batch, cmd, name)                              \
-   for (struct cmd name = { _blorp_cmd_header(cmd) },             \
-        *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
-        __builtin_expect(_dst != NULL, 1);                        \
-        _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name),         \
-        _dst = NULL)
-
-#define blorp_emitn(batch, cmd, n) ({                    \
-      uint32_t *_dw = blorp_emit_dwords(batch, n);       \
-      struct cmd template = {                            \
-         _blorp_cmd_header(cmd),                         \
-         .DWordLength = n - _blorp_cmd_length_bias(cmd), \
-      };                                                 \
-      _blorp_cmd_pack(cmd)(batch, _dw, &template);       \
-      _dw + 1; /* Array starts at dw[1] */               \
-   })
-
-/* Once vertex fetcher has written full VUE entries with complete
- * header the space requirement is as follows per vertex (in bytes):
- *
- *     Header    Position    Program constants
- *   +--------+------------+-------------------+
- *   |   16   |     16     |      n x 16       |
- *   +--------+------------+-------------------+
- *
- * where 'n' stands for number of varying inputs expressed as vec4s.
- *
- * The URB size is in turn expressed in 64 bytes (512 bits).
- */
-static inline unsigned
-gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
-{
-    const unsigned num_varyings =
-       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
-    const unsigned total_needed = 16 + 16 + num_varyings * 16;
-
-   return DIV_ROUND_UP(total_needed, 64);
-}
-
-/* 3DSTATE_URB
- * 3DSTATE_URB_VS
- * 3DSTATE_URB_HS
- * 3DSTATE_URB_DS
- * 3DSTATE_URB_GS
- *
- * Assign the entire URB to the VS. Even though the VS disabled, URB space
- * is still needed because the clipper loads the VUE's from the URB. From
- * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
- * Dword 1.15:0 "VS Number of URB Entries":
- *     This field is always used (even if VS Function Enable is DISABLED).
- *
- * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
- * safely ignore it because this batch contains only one draw call.
- *     Because of URB corruption caused by allocating a previous GS unit
- *     URB entry to the VS unit, software is required to send a “GS NULL
- *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
- *     plus a dummy DRAW call before any case where VS will be taking over
- *     GS URB space.
- *
- * If the 3DSTATE_URB_VS is emitted, than the others must be also.
- * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
- *
- *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
- *     programmed in order for the programming of this state to be
- *     valid.
- */
-static void
-emit_urb_config(struct blorp_batch *batch,
-                const struct brw_blorp_params *params)
-{
-   blorp_emit_urb_config(batch, gen7_blorp_get_vs_entry_size(params));
-}
-
-static void
-blorp_emit_vertex_data(struct blorp_batch *batch,
-                       const struct brw_blorp_params *params,
-                       struct blorp_address *addr,
-                       uint32_t *size)
-{
-   const float vertices[] = {
-      /* v0 */ (float)params->x0, (float)params->y1,
-      /* v1 */ (float)params->x1, (float)params->y1,
-      /* v2 */ (float)params->x0, (float)params->y0,
-   };
-
-   void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
-   memcpy(data, vertices, sizeof(vertices));
-   *size = sizeof(vertices);
-}
-
-static void
-blorp_emit_input_varying_data(struct blorp_batch *batch,
-                              const struct brw_blorp_params *params,
-                              struct blorp_address *addr,
-                              uint32_t *size)
-{
-   const unsigned vec4_size_in_bytes = 4 * sizeof(float);
-   const unsigned max_num_varyings =
-      DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
-   const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
-
-   *size = num_varyings * vec4_size_in_bytes;
-
-   const float *const inputs_src = (const float *)&params->wm_inputs;
-   float *inputs = blorp_alloc_vertex_buffer(batch, *size, addr);
-
-   /* Walk over the attribute slots, determine if the attribute is used by
-    * the program and when necessary copy the values from the input storage to
-    * the vertex data buffer.
-    */
-   for (unsigned i = 0; i < max_num_varyings; i++) {
-      const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
-
-      if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr)))
-         continue;
-
-      memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
-
-      inputs += 4;
-   }
-}
-
-static void
-blorp_emit_vertex_buffers(struct blorp_batch *batch,
-                          const struct brw_blorp_params *params)
-{
-   struct GENX(VERTEX_BUFFER_STATE) vb[2];
-   memset(vb, 0, sizeof(vb));
-
-   unsigned num_buffers = 1;
-
-   uint32_t size;
-   blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
-   vb[0].VertexBufferIndex = 0;
-   vb[0].BufferPitch = 2 * sizeof(float);
-   vb[0].VertexBufferMOCS = batch->blorp->mocs.vb;
-#if GEN_GEN >= 7
-   vb[0].AddressModifyEnable = true;
-#endif
-#if GEN_GEN >= 8
-   vb[0].BufferSize = size;
-#else
-   vb[0].BufferAccessType = VERTEXDATA;
-   vb[0].EndAddress = vb[0].BufferStartingAddress;
-   vb[0].EndAddress.offset += size - 1;
-#endif
-
-   if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) {
-      blorp_emit_input_varying_data(batch, params,
-                                    &vb[1].BufferStartingAddress, &size);
-      vb[1].VertexBufferIndex = 1;
-      vb[1].BufferPitch = 0;
-      vb[1].VertexBufferMOCS = batch->blorp->mocs.vb;
-#if GEN_GEN >= 7
-      vb[1].AddressModifyEnable = true;
-#endif
-#if GEN_GEN >= 8
-      vb[1].BufferSize = size;
-#else
-      vb[1].BufferAccessType = INSTANCEDATA;
-      vb[1].EndAddress = vb[1].BufferStartingAddress;
-      vb[1].EndAddress.offset += size - 1;
-#endif
-      num_buffers++;
-   }
-
-   const unsigned num_dwords =
-      1 + GENX(VERTEX_BUFFER_STATE_length) * num_buffers;
-   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
-
-   for (unsigned i = 0; i < num_buffers; i++) {
-      GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
-      dw += GENX(VERTEX_BUFFER_STATE_length);
-   }
-}
-
-static void
-blorp_emit_vertex_elements(struct blorp_batch *batch,
-                           const struct brw_blorp_params *params)
-{
-   const unsigned num_varyings =
-      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
-   const unsigned num_elements = 2 + num_varyings;
-
-   struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
-   memset(ve, 0, num_elements * sizeof(*ve));
-
-   /* Setup VBO for the rectangle primitive..
-    *
-    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
-    * vertices. The vertices reside in screen space with DirectX
-    * coordinates (that is, (0, 0) is the upper left corner).
-    *
-    *   v2 ------ implied
-    *    |        |
-    *    |        |
-    *   v0 ----- v1
-    *
-    * Since the VS is disabled, the clipper loads each VUE directly from
-    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
-    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
-    *   dw0: Reserved, MBZ.
-    *   dw1: Render Target Array Index. The HiZ op does not use indexed
-    *        vertices, so set the dword to 0.
-    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
-    *        scissoring, so set the dword to 0.
-    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
-    *        so set the dword to 0.
-    *   dw4: Vertex Position X.
-    *   dw5: Vertex Position Y.
-    *   dw6: Vertex Position Z.
-    *   dw7: Vertex Position W.
-    *
-    *   dw8: Flat vertex input 0
-    *   dw9: Flat vertex input 1
-    *   ...
-    *   dwn: Flat vertex input n - 8
-    *
-    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
-    * "Vertex URB Entry (VUE) Formats".
-    *
-    * Only vertex position X and Y are going to be variable, Z is fixed to
-    * zero and W to one. Header words dw0-3 are all zero. There is no need to
-    * include the fixed values in the vertex buffer. Vertex fetcher can be
-    * instructed to fill vertex elements with constant values of one and zero
-    * instead of reading them from the buffer.
-    * Flat inputs are program constants that are not interpolated. Moreover
-    * their values will be the same between vertices.
-    *
-    * See the vertex element setup below.
-    */
-   ve[0].VertexBufferIndex = 0;
-   ve[0].Valid = true;
-   ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
-   ve[0].SourceElementOffset = 0;
-   ve[0].Component0Control = VFCOMP_STORE_0;
-   ve[0].Component1Control = VFCOMP_STORE_0;
-   ve[0].Component2Control = VFCOMP_STORE_0;
-   ve[0].Component3Control = VFCOMP_STORE_0;
-
-   ve[1].VertexBufferIndex = 0;
-   ve[1].Valid = true;
-   ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;
-   ve[1].SourceElementOffset = 0;
-   ve[1].Component0Control = VFCOMP_STORE_SRC;
-   ve[1].Component1Control = VFCOMP_STORE_SRC;
-   ve[1].Component2Control = VFCOMP_STORE_0;
-   ve[1].Component3Control = VFCOMP_STORE_1_FP;
-
-   for (unsigned i = 0; i < num_varyings; ++i) {
-      ve[i + 2].VertexBufferIndex = 1;
-      ve[i + 2].Valid = true;
-      ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
-      ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);
-      ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
-      ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
-      ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
-      ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
-   }
-
-   const unsigned num_dwords =
-      1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
-   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
-
-   for (unsigned i = 0; i < num_elements; i++) {
-      GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
-      dw += GENX(VERTEX_ELEMENT_STATE_length);
-   }
-
-#if GEN_GEN >= 8
-   blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs);
-
-   for (unsigned i = 0; i < num_elements; i++) {
-      blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
-         vf.VertexElementIndex = i;
-         vf.InstancingEnable = false;
-      }
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
-      topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
-   }
-#endif
-}
-
-static void
-blorp_emit_sf_config(struct blorp_batch *batch,
-                     const struct brw_blorp_params *params)
-{
-   const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
-
-   /* 3DSTATE_SF
-    *
-    * Disable ViewportTransformEnable (dw2.1)
-    *
-    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
-    * Primitives Overview":
-    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
-    *     use of screen- space coordinates).
-    *
-    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
-    * and BackFaceFillMode (dw2.5:6) to SOLID(0).
-    *
-    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
-    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
-    *     SOLID: Any triangle or rectangle object found to be front-facing
-    *     is rendered as a solid object. This setting is required when
-    *     (rendering rectangle (RECTLIST) objects.
-    */
-
-#if GEN_GEN >= 8
-
-   blorp_emit(batch, GENX(3DSTATE_SF), sf);
-
-   blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
-      raster.CullMode = CULLMODE_NONE;
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
-      sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
-      sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
-      sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
-      sbe.ForceVertexURBEntryReadLength = true;
-      sbe.ForceVertexURBEntryReadOffset = true;
-      sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
-
-#if GEN_GEN >= 9
-      for (unsigned i = 0; i < 32; i++)
-         sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
-#endif
-   }
-
-#elif GEN_GEN >= 7
-
-   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
-      sf.FrontFaceFillMode = FILL_MODE_SOLID;
-      sf.BackFaceFillMode = FILL_MODE_SOLID;
-
-      sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
-         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
-#if GEN_GEN == 7
-      sf.DepthBufferSurfaceFormat = params->depth_format;
-#endif
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
-      sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
-      if (prog_data) {
-         sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
-         sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
-         sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
-      } else {
-         sbe.NumberofSFOutputAttributes = 0;
-         sbe.VertexURBEntryReadLength = 1;
-      }
-   }
-
-#else /* GEN_GEN <= 6 */
-
-   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
-      sf.FrontFaceFillMode = FILL_MODE_SOLID;
-      sf.BackFaceFillMode = FILL_MODE_SOLID;
-
-      sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
-         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
-      sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
-      if (prog_data) {
-         sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
-         sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
-         sf.ConstantInterpolationEnable = prog_data->flat_inputs;
-      } else {
-         sf.NumberofSFOutputAttributes = 0;
-         sf.VertexURBEntryReadLength = 1;
-      }
-   }
-
-#endif /* GEN_GEN */
-}
-
-static void
-blorp_emit_ps_config(struct blorp_batch *batch,
-                     const struct brw_blorp_params *params)
-{
-   const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
-
-   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
-    * nonzero to prevent the GPU from hanging.  While the documentation doesn't
-    * mention this explicitly, it notes that the valid range for the field is
-    * [1,39] = [2,40] threads, which excludes zero.
-    *
-    * To be safe (and to minimize extraneous code) we go ahead and fully
-    * configure the WM state whether or not there is a WM program.
-    */
-
-#if GEN_GEN >= 8
-
-   blorp_emit(batch, GENX(3DSTATE_WM), wm);
-
-   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
-      if (params->src.addr.buffer) {
-         ps.SamplerCount = 1; /* Up to 4 samplers */
-         ps.BindingTableEntryCount = 2;
-      } else {
-         ps.BindingTableEntryCount = 1;
-      }
-
-      ps.DispatchGRFStartRegisterForConstantSetupData0 =
-         prog_data->first_curbe_grf_0;
-      ps.DispatchGRFStartRegisterForConstantSetupData2 =
-         prog_data->first_curbe_grf_2;
-
-      ps._8PixelDispatchEnable = prog_data->dispatch_8;
-      ps._16PixelDispatchEnable = prog_data->dispatch_16;
-
-      ps.KernelStartPointer0 = params->wm_prog_kernel;
-      ps.KernelStartPointer2 =
-         params->wm_prog_kernel + prog_data->ksp_offset_2;
-
-      /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
-       * it implicitly scales for different GT levels (which have some # of
-       * PSDs).
-       *
-       * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
-       */
-      if (GEN_GEN >= 9)
-         ps.MaximumNumberofThreadsPerPSD = 64 - 1;
-      else
-         ps.MaximumNumberofThreadsPerPSD = 64 - 2;
-
-      switch (params->fast_clear_op) {
-#if GEN_GEN >= 9
-      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
-         ps.RenderTargetResolveType = RESOLVE_PARTIAL;
-         break;
-      case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_FULL */
-         ps.RenderTargetResolveType = RESOLVE_FULL;
-         break;
-#else
-      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
-         ps.RenderTargetResolveEnable = true;
-         break;
-#endif
-      case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
-         ps.RenderTargetFastClearEnable = true;
-         break;
-      }
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
-      psx.PixelShaderValid = true;
-
-      if (params->src.addr.buffer)
-         psx.PixelShaderKillsPixel = true;
-
-      psx.AttributeEnable = prog_data->num_varying_inputs > 0;
-
-      if (prog_data && prog_data->persample_msaa_dispatch)
-         psx.PixelShaderIsPerSample = true;
-   }
-
-#elif GEN_GEN >= 7
-
-   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
-      switch (params->hiz_op) {
-      case GEN6_HIZ_OP_DEPTH_CLEAR:
-         wm.DepthBufferClear = true;
-         break;
-      case GEN6_HIZ_OP_DEPTH_RESOLVE:
-         wm.DepthBufferResolveEnable = true;
-         break;
-      case GEN6_HIZ_OP_HIZ_RESOLVE:
-         wm.HierarchicalDepthBufferResolveEnable = true;
-         break;
-      case GEN6_HIZ_OP_NONE:
-         break;
-      default:
-         unreachable("not reached");
-      }
-
-      if (prog_data)
-         wm.ThreadDispatchEnable = true;
-
-      if (params->src.addr.buffer)
-         wm.PixelShaderKillPixel = true;
-
-      if (params->dst.surf.samples > 1) {
-         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
-         wm.MultisampleDispatchMode =
-            (prog_data && prog_data->persample_msaa_dispatch) ?
-            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
-      } else {
-         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
-         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
-      }
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
-      ps.MaximumNumberofThreads =
-         batch->blorp->isl_dev->info->max_wm_threads - 1;
-
-#if GEN_IS_HASWELL
-      ps.SampleMask = 1;
-#endif
-
-      if (prog_data) {
-         ps.DispatchGRFStartRegisterforConstantSetupData0 =
-            prog_data->first_curbe_grf_0;
-         ps.DispatchGRFStartRegisterforConstantSetupData2 =
-            prog_data->first_curbe_grf_2;
-
-         ps.KernelStartPointer0 = params->wm_prog_kernel;
-         ps.KernelStartPointer2 =
-            params->wm_prog_kernel + prog_data->ksp_offset_2;
-
-         ps._8PixelDispatchEnable = prog_data->dispatch_8;
-         ps._16PixelDispatchEnable = prog_data->dispatch_16;
-
-         ps.AttributeEnable = prog_data->num_varying_inputs > 0;
-      } else {
-         /* Gen7 hardware gets angry if we don't enable at least one dispatch
-          * mode, so just enable 16-pixel dispatch if we don't have a program.
-          */
-         ps._16PixelDispatchEnable = true;
-      }
-
-      if (params->src.addr.buffer)
-         ps.SamplerCount = 1; /* Up to 4 samplers */
-
-      switch (params->fast_clear_op) {
-      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
-         ps.RenderTargetResolveEnable = true;
-         break;
-      case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
-         ps.RenderTargetFastClearEnable = true;
-         break;
-      }
-   }
-
-#else /* GEN_GEN <= 6 */
-
-   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
-      wm.MaximumNumberofThreads =
-         batch->blorp->isl_dev->info->max_wm_threads - 1;
-
-      switch (params->hiz_op) {
-      case GEN6_HIZ_OP_DEPTH_CLEAR:
-         wm.DepthBufferClear = true;
-         break;
-      case GEN6_HIZ_OP_DEPTH_RESOLVE:
-         wm.DepthBufferResolveEnable = true;
-         break;
-      case GEN6_HIZ_OP_HIZ_RESOLVE:
-         wm.HierarchicalDepthBufferResolveEnable = true;
-         break;
-      case GEN6_HIZ_OP_NONE:
-         break;
-      default:
-         unreachable("not reached");
-      }
-
-      if (prog_data) {
-         wm.ThreadDispatchEnable = true;
-
-         wm.DispatchGRFStartRegisterforConstantSetupData0 =
-            prog_data->first_curbe_grf_0;
-         wm.DispatchGRFStartRegisterforConstantSetupData2 =
-            prog_data->first_curbe_grf_2;
-
-         wm.KernelStartPointer0 = params->wm_prog_kernel;
-         wm.KernelStartPointer2 =
-            params->wm_prog_kernel + prog_data->ksp_offset_2;
-
-         wm._8PixelDispatchEnable = prog_data->dispatch_8;
-         wm._16PixelDispatchEnable = prog_data->dispatch_16;
-
-         wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
-      }
-
-      if (params->src.addr.buffer) {
-         wm.SamplerCount = 1; /* Up to 4 samplers */
-         wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
-      }
-
-      if (params->dst.surf.samples > 1) {
-         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
-         wm.MultisampleDispatchMode =
-            (prog_data && prog_data->persample_msaa_dispatch) ?
-            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
-      } else {
-         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
-         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
-      }
-   }
-
-#endif /* GEN_GEN */
-}
-
-
-static void
-blorp_emit_depth_stencil_config(struct blorp_batch *batch,
-                                const struct brw_blorp_params *params)
-{
-#if GEN_GEN >= 7
-   const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
-#else
-   const uint32_t mocs = 0;
-#endif
-
-   blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-      switch (params->depth.surf.dim) {
-      case ISL_SURF_DIM_1D:
-         db.SurfaceType = SURFTYPE_1D;
-         break;
-      case ISL_SURF_DIM_2D:
-         db.SurfaceType = SURFTYPE_2D;
-         break;
-      case ISL_SURF_DIM_3D:
-         db.SurfaceType = SURFTYPE_3D;
-         break;
-      }
-
-      db.SurfaceFormat = params->depth_format;
-
-#if GEN_GEN >= 7
-      db.DepthWriteEnable = true;
-#endif
-
-#if GEN_GEN <= 6
-      db.TiledSurface = true;
-      db.TileWalk = TILEWALK_YMAJOR;
-      db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
-      db.SeparateStencilBufferEnable = true;
-#endif
-
-      db.HierarchicalDepthBufferEnable = true;
-
-      db.Width = params->depth.surf.logical_level0_px.width - 1;
-      db.Height = params->depth.surf.logical_level0_px.height - 1;
-      db.RenderTargetViewExtent = db.Depth =
-         MAX2(params->depth.surf.logical_level0_px.depth,
-              params->depth.surf.logical_level0_px.array_len) - 1;
-
-      db.LOD = params->depth.view.base_level;
-      db.MinimumArrayElement = params->depth.view.base_array_layer;
-
-      db.SurfacePitch = params->depth.surf.row_pitch - 1;
-      db.SurfaceBaseAddress = params->depth.addr;
-      db.DepthBufferMOCS = mocs;
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
-      hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
-      hiz.SurfaceBaseAddress = params->depth.aux_addr;
-      hiz.HierarchicalDepthBufferMOCS = mocs;
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
-}
-
-static uint32_t
-blorp_emit_blend_state(struct blorp_batch *batch,
-                       const struct brw_blorp_params *params)
-{
-   struct GENX(BLEND_STATE) blend;
-   memset(&blend, 0, sizeof(blend));
-
-   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
-      blend.Entry[i].PreBlendColorClampEnable = true;
-      blend.Entry[i].PostBlendColorClampEnable = true;
-      blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
-
-      blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
-      blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
-      blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
-      blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
-   }
-
-   uint32_t offset;
-   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_BLEND_STATE,
-                                           GENX(BLEND_STATE_length) * 4,
-                                           64, &offset);
-   GENX(BLEND_STATE_pack)(NULL, state, &blend);
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
-      sp.BlendStatePointer = offset;
-#if GEN_GEN >= 8
-      sp.BlendStatePointerValid = true;
-#endif
-   }
-#endif
-
-#if GEN_GEN >= 8
-   blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
-      ps_blend.HasWriteableRT = true;
-   }
-#endif
-
-   return offset;
-}
-
-static uint32_t
-blorp_emit_color_calc_state(struct blorp_batch *batch,
-                            const struct brw_blorp_params *params)
-{
-   uint32_t offset;
-   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
-                                           GENX(COLOR_CALC_STATE_length) * 4,
-                                           64, &offset);
-   memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
-      sp.ColorCalcStatePointer = offset;
-#if GEN_GEN >= 8
-      sp.ColorCalcStatePointerValid = true;
-#endif
-   }
-#endif
-
-   return offset;
-}
-
-static uint32_t
-blorp_emit_depth_stencil_state(struct blorp_batch *batch,
-                               const struct brw_blorp_params *params)
-{
-#if GEN_GEN >= 8
-
-   /* On gen8+, DEPTH_STENCIL state is simply an instruction */
-   blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds);
-   return 0;
-
-#else /* GEN_GEN <= 7 */
-
-   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
-    *   - 7.5.3.1 Depth Buffer Clear
-    *   - 7.5.3.2 Depth Buffer Resolve
-    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
-    */
-   struct GENX(DEPTH_STENCIL_STATE) ds = {
-      .DepthBufferWriteEnable = true,
-   };
-
-   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
-      ds.DepthTestEnable = true;
-      ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
-   }
-
-   uint32_t offset;
-   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_DEPTH_STENCIL_STATE,
-                                           GENX(DEPTH_STENCIL_STATE_length) * 4,
-                                           64, &offset);
-   GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
-      sp.PointertoDEPTH_STENCIL_STATE = offset;
-   }
-#endif
-
-   return offset;
-
-#endif /* GEN_GEN */
-}
-
-struct surface_state_info {
-   unsigned num_dwords;
-   unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
-   unsigned reloc_dw;
-   unsigned aux_reloc_dw;
-};
-
-static const struct surface_state_info surface_state_infos[] = {
-   [6] = {6,  32, 1,  0},
-   [7] = {8,  32, 1,  6},
-   [8] = {13, 64, 8,  10},
-   [9] = {16, 64, 8,  10},
-};
-
-static void
-blorp_emit_surface_state(struct blorp_batch *batch,
-                         const struct brw_blorp_surface_info *surface,
-                         uint32_t *state, uint32_t state_offset,
-                         bool is_render_target)
-{
-   const struct surface_state_info ss_info = surface_state_infos[GEN_GEN];
-
-   struct isl_surf surf = surface->surf;
-
-   if (surf.dim == ISL_SURF_DIM_1D &&
-       surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
-      assert(surf.logical_level0_px.height == 1);
-      surf.dim = ISL_SURF_DIM_2D;
-   }
-
-   /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
-   enum isl_aux_usage aux_usage = surface->aux_usage;
-   if (aux_usage == ISL_AUX_USAGE_HIZ)
-      aux_usage = ISL_AUX_USAGE_NONE;
-
-   const uint32_t mocs =
-      is_render_target ? batch->blorp->mocs.rb : batch->blorp->mocs.tex;
-
-   isl_surf_fill_state(batch->blorp->isl_dev, state,
-                       .surf = &surf, .view = &surface->view,
-                       .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
-                       .mocs = mocs, .clear_color = surface->clear_color,
-                       .x_offset_sa = surface->tile_x_sa,
-                       .y_offset_sa = surface->tile_y_sa);
-
-   blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4,
-                       surface->addr, 0);
-
-   if (aux_usage != ISL_AUX_USAGE_NONE) {
-      /* On gen7 and prior, the bottom 12 bits of the MCS base address are
-       * used to store other information.  This should be ok, however, because
-       * surface buffer addresses are always 4K page alinged.
-       */
-      assert((surface->aux_addr.offset & 0xfff) == 0);
-      blorp_surface_reloc(batch, state_offset + ss_info.aux_reloc_dw * 4,
-                          surface->aux_addr, state[ss_info.aux_reloc_dw]);
-   }
-}
-
-static void
-blorp_emit_surface_states(struct blorp_batch *batch,
-                          const struct brw_blorp_params *params)
-{
-   uint32_t bind_offset, *bind_map;
-   void *surface_maps[2];
-
-   const unsigned ss_size = GENX(RENDER_SURFACE_STATE_length) * 4;
-   const unsigned ss_align = GENX(RENDER_SURFACE_STATE_length) > 8 ? 64 : 32;
-
-   unsigned num_surfaces = 1 + (params->src.addr.buffer != NULL);
-   blorp_alloc_binding_table(batch, num_surfaces, ss_size, ss_align,
-                             &bind_offset, &bind_map, surface_maps);
-
-   blorp_emit_surface_state(batch, &params->dst,
-                            surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
-                            bind_map[BLORP_RENDERBUFFER_BT_INDEX], true);
-   if (params->src.addr.buffer) {
-      blorp_emit_surface_state(batch, &params->src,
-                               surface_maps[BLORP_TEXTURE_BT_INDEX],
-                               bind_map[BLORP_TEXTURE_BT_INDEX], false);
-   }
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
-      bt.PointertoPSBindingTable = bind_offset;
-   }
-#else
-   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
-      bt.PSBindingTableChange = true;
-      bt.PointertoPSBindingTable = bind_offset;
-   }
-#endif
-}
-
-static void
-blorp_emit_sampler_state(struct blorp_batch *batch,
-                         const struct brw_blorp_params *params)
-{
-   struct GENX(SAMPLER_STATE) sampler = {
-      .MipModeFilter = MIPFILTER_NONE,
-      .MagModeFilter = MAPFILTER_LINEAR,
-      .MinModeFilter = MAPFILTER_LINEAR,
-      .MinLOD = 0,
-      .MaxLOD = 0,
-      .TCXAddressControlMode = TCM_CLAMP,
-      .TCYAddressControlMode = TCM_CLAMP,
-      .TCZAddressControlMode = TCM_CLAMP,
-      .MaximumAnisotropy = RATIO21,
-      .RAddressMinFilterRoundingEnable = true,
-      .RAddressMagFilterRoundingEnable = true,
-      .VAddressMinFilterRoundingEnable = true,
-      .VAddressMagFilterRoundingEnable = true,
-      .UAddressMinFilterRoundingEnable = true,
-      .UAddressMagFilterRoundingEnable = true,
-      .NonnormalizedCoordinateEnable = true,
-   };
-
-   uint32_t offset;
-   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_SAMPLER_STATE,
-                                           GENX(SAMPLER_STATE_length) * 4,
-                                           32, &offset);
-   GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
-      ssp.PointertoPSSamplerState = offset;
-   }
-#else
-   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
-      ssp.VSSamplerStateChange = true;
-      ssp.GSSamplerStateChange = true;
-      ssp.PSSamplerStateChange = true;
-      ssp.PointertoPSSamplerState = offset;
-   }
-#endif
-}
-
-/* 3DSTATE_VIEWPORT_STATE_POINTERS */
-static void
-blorp_emit_viewport_state(struct blorp_batch *batch,
-                          const struct brw_blorp_params *params)
-{
-   uint32_t cc_vp_offset;
-
-   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_VP_STATE,
-                                           GENX(CC_VIEWPORT_length) * 4, 32,
-                                           &cc_vp_offset);
-
-   GENX(CC_VIEWPORT_pack)(batch, state,
-      &(struct GENX(CC_VIEWPORT)) {
-         .MinimumDepth = 0.0,
-         .MaximumDepth = 1.0,
-      });
-
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
-      vsp.CCViewportPointer = cc_vp_offset;
-   }
-#else
-   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
-      vsp.CCViewportStateChange = true;
-      vsp.PointertoCC_VIEWPORT = cc_vp_offset;
-   }
-#endif
-}
-
-
-/**
- * \brief Execute a blit or render pass operation.
- *
- * To execute the operation, this function manually constructs and emits a
- * batch to draw a rectangle primitive. The batchbuffer is flushed before
- * constructing and after emitting the batch.
- *
- * This function alters no GL state.
- */
-static void
-blorp_exec(struct blorp_batch *batch,
-           const struct brw_blorp_params *params)
-{
-   uint32_t blend_state_offset = 0;
-   uint32_t color_calc_state_offset = 0;
-   uint32_t depth_stencil_state_offset;
-
-   blorp_emit_vertex_buffers(batch, params);
-   blorp_emit_vertex_elements(batch, params);
-
-   emit_urb_config(batch, params);
-
-   if (params->wm_prog_data) {
-      blend_state_offset = blorp_emit_blend_state(batch, params);
-      color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
-   }
-   depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
-
-#if GEN_GEN <= 6
-   /* 3DSTATE_CC_STATE_POINTERS
-    *
-    * The pointer offsets are relative to
-    * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
-    *
-    * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
-    *
-    * The dynamic state emit helpers emit their own STATE_POINTERS packets on
-    * gen7+.  However, on gen6 and earlier, they're all lumpped together in
-    * one CC_STATE_POINTERS packet so we have to emit that here.
-    */
-   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
-      cc.BLEND_STATEChange = true;
-      cc.COLOR_CALC_STATEChange = true;
-      cc.DEPTH_STENCIL_STATEChange = true;
-      cc.PointertoBLEND_STATE = blend_state_offset;
-      cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
-      cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
-   }
-#else
-   (void)blend_state_offset;
-   (void)color_calc_state_offset;
-   (void)depth_stencil_state_offset;
-#endif
-
-   blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
-   blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
-#endif
-   blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
-   blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
-
-   if (params->wm_prog_data)
-      blorp_emit_surface_states(batch, params);
-
-   if (params->src.addr.buffer)
-      blorp_emit_sampler_state(batch, params);
-
-   blorp_emit_3dstate_multisample(batch, params->dst.surf.samples);
-
-   blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
-      mask.SampleMask = (1 << params->dst.surf.samples) - 1;
-   }
-
-   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
-    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
-    *
-    *   [DevSNB] A pipeline flush must be programmed prior to a
-    *   3DSTATE_VS command that causes the VS Function Enable to
-    *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
-    *   command with CS stall bit set and a post sync operation.
-    *
-    * We've already done one at the start of the BLORP operation.
-    */
-   blorp_emit(batch, GENX(3DSTATE_VS), vs);
-#if GEN_GEN >= 7
-   blorp_emit(batch, GENX(3DSTATE_HS), hs);
-   blorp_emit(batch, GENX(3DSTATE_TE), te);
-   blorp_emit(batch, GENX(3DSTATE_DS), DS);
-   blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
-#endif
-   blorp_emit(batch, GENX(3DSTATE_GS), gs);
-
-   blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
-      clip.PerspectiveDivideDisable = true;
-   }
-
-   blorp_emit_sf_config(batch, params);
-   blorp_emit_ps_config(batch, params);
-
-   blorp_emit_viewport_state(batch, params);
-
-   if (params->depth.addr.buffer) {
-      blorp_emit_depth_stencil_config(batch, params);
-   } else {
-      blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-         db.SurfaceType = SURFTYPE_NULL;
-         db.SurfaceFormat = D32_FLOAT;
-      }
-      blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
-      blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
-   }
-
-   /* 3DSTATE_CLEAR_PARAMS
-    *
-    * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
-    *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
-    *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
-    */
-   blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {
-      clear.DepthClearValueValid = true;
-      clear.DepthClearValue = params->depth.clear_color.u32[0];
-   }
-
-   blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
-      rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
-      rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
-   }
-
-   blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
-      prim.VertexAccessType = SEQUENTIAL;
-      prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
-      prim.VertexCountPerInstance = 3;
-      prim.InstanceCount = params->num_layers;
-   }
-}
-
 void
 genX(blorp_exec)(struct brw_context *brw,
                  const struct brw_blorp_params *params)
diff --git a/src/mesa/drivers/dri/i965/genX_blorp_exec.h b/src/mesa/drivers/dri/i965/genX_blorp_exec.h
new file mode 100644 (file)
index 0000000..49b9b9d
--- /dev/null
@@ -0,0 +1,1169 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "blorp_priv.h"
+#include "brw_device_info.h"
+#include "intel_aub.h"
+
+/**
+ * This file provides the blorp pipeline setup and execution functionality.
+ * It defines the following function:
+ *
+ * static void
+ * blorp_exec(struct blorp_context *blorp, void *batch_data,
+ *            const struct brw_blorp_params *params);
+ *
+ * It is the job of whoever includes this header to wrap this in something
+ * to get an externally visible symbol.
+ *
+ * In order for the blorp_exec function to work, the driver must provide
+ * implementations of the following static helper functions.
+ */
+
+static void *
+blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
+
+static uint64_t
+blorp_emit_reloc(struct blorp_batch *batch,
+                 void *location, struct blorp_address address, uint32_t delta);
+
+static void *
+blorp_alloc_dynamic_state(struct blorp_batch *batch,
+                          enum aub_state_struct_type type,
+                          uint32_t size,
+                          uint32_t alignment,
+                          uint32_t *offset);
+static void *
+blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
+                          struct blorp_address *addr);
+
+static void
+blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
+                          unsigned state_size, unsigned state_alignment,
+                          uint32_t *bt_offset, uint32_t **bt_map,
+                          void **surface_maps);
+static void
+blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
+                    struct blorp_address address, uint32_t delta);
+
+static void
+blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
+static void
+blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples);
+
+/***** BEGIN blorp_exec implementation ******/
+
+#include "genxml/gen_macros.h"
+
+#define __gen_address_type struct blorp_address
+#define __gen_user_data struct blorp_batch
+
+static uint64_t
+__gen_combine_address(struct blorp_batch *batch, void *location,
+                      struct blorp_address address, uint32_t delta)
+{
+   if (address.buffer == NULL) {
+      return address.offset + delta;
+   } else {
+      return blorp_emit_reloc(batch, location, address, delta);
+   }
+}
+
+#include "genxml/genX_pack.h"
+
+#define _blorp_cmd_length(cmd) cmd ## _length
+#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
+#define _blorp_cmd_header(cmd) cmd ## _header
+#define _blorp_cmd_pack(cmd) cmd ## _pack
+
+#define blorp_emit(batch, cmd, name)                              \
+   for (struct cmd name = { _blorp_cmd_header(cmd) },             \
+        *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
+        __builtin_expect(_dst != NULL, 1);                        \
+        _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name),         \
+        _dst = NULL)
+
+#define blorp_emitn(batch, cmd, n) ({                    \
+      uint32_t *_dw = blorp_emit_dwords(batch, n);       \
+      struct cmd template = {                            \
+         _blorp_cmd_header(cmd),                         \
+         .DWordLength = n - _blorp_cmd_length_bias(cmd), \
+      };                                                 \
+      _blorp_cmd_pack(cmd)(batch, _dw, &template);       \
+      _dw + 1; /* Array starts at dw[1] */               \
+   })
+
+/* Once vertex fetcher has written full VUE entries with complete
+ * header the space requirement is as follows per vertex (in bytes):
+ *
+ *     Header    Position    Program constants
+ *   +--------+------------+-------------------+
+ *   |   16   |     16     |      n x 16       |
+ *   +--------+------------+-------------------+
+ *
+ * where 'n' stands for number of varying inputs expressed as vec4s.
+ *
+ * The URB size is in turn expressed in 64 bytes (512 bits).
+ */
+static inline unsigned
+gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
+{
+    const unsigned num_varyings =
+       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+    const unsigned total_needed = 16 + 16 + num_varyings * 16;
+
+   return DIV_ROUND_UP(total_needed, 64);
+}
+
+/* 3DSTATE_URB
+ * 3DSTATE_URB_VS
+ * 3DSTATE_URB_HS
+ * 3DSTATE_URB_DS
+ * 3DSTATE_URB_GS
+ *
+ * Assign the entire URB to the VS. Even though the VS disabled, URB space
+ * is still needed because the clipper loads the VUE's from the URB. From
+ * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
+ * Dword 1.15:0 "VS Number of URB Entries":
+ *     This field is always used (even if VS Function Enable is DISABLED).
+ *
+ * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
+ * safely ignore it because this batch contains only one draw call.
+ *     Because of URB corruption caused by allocating a previous GS unit
+ *     URB entry to the VS unit, software is required to send a “GS NULL
+ *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
+ *     plus a dummy DRAW call before any case where VS will be taking over
+ *     GS URB space.
+ *
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
+ *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
+ *     programmed in order for the programming of this state to be
+ *     valid.
+ */
+static void
+emit_urb_config(struct blorp_batch *batch,
+                const struct brw_blorp_params *params)
+{
+   blorp_emit_urb_config(batch, gen7_blorp_get_vs_entry_size(params));
+}
+
+static void
+blorp_emit_vertex_data(struct blorp_batch *batch,
+                       const struct brw_blorp_params *params,
+                       struct blorp_address *addr,
+                       uint32_t *size)
+{
+   const float vertices[] = {
+      /* v0 */ (float)params->x0, (float)params->y1,
+      /* v1 */ (float)params->x1, (float)params->y1,
+      /* v2 */ (float)params->x0, (float)params->y0,
+   };
+
+   void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
+   memcpy(data, vertices, sizeof(vertices));
+   *size = sizeof(vertices);
+}
+
+static void
+blorp_emit_input_varying_data(struct blorp_batch *batch,
+                              const struct brw_blorp_params *params,
+                              struct blorp_address *addr,
+                              uint32_t *size)
+{
+   const unsigned vec4_size_in_bytes = 4 * sizeof(float);
+   const unsigned max_num_varyings =
+      DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
+   const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
+
+   *size = num_varyings * vec4_size_in_bytes;
+
+   const float *const inputs_src = (const float *)&params->wm_inputs;
+   float *inputs = blorp_alloc_vertex_buffer(batch, *size, addr);
+
+   /* Walk over the attribute slots, determine if the attribute is used by
+    * the program and when necessary copy the values from the input storage to
+    * the vertex data buffer.
+    */
+   for (unsigned i = 0; i < max_num_varyings; i++) {
+      const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
+
+      if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr)))
+         continue;
+
+      memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
+
+      inputs += 4;
+   }
+}
+
+static void
+blorp_emit_vertex_buffers(struct blorp_batch *batch,
+                          const struct brw_blorp_params *params)
+{
+   struct GENX(VERTEX_BUFFER_STATE) vb[2];
+   memset(vb, 0, sizeof(vb));
+
+   unsigned num_buffers = 1;
+
+   uint32_t size;
+   blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
+   vb[0].VertexBufferIndex = 0;
+   vb[0].BufferPitch = 2 * sizeof(float);
+   vb[0].VertexBufferMOCS = batch->blorp->mocs.vb;
+#if GEN_GEN >= 7
+   vb[0].AddressModifyEnable = true;
+#endif
+#if GEN_GEN >= 8
+   vb[0].BufferSize = size;
+#else
+   vb[0].BufferAccessType = VERTEXDATA;
+   vb[0].EndAddress = vb[0].BufferStartingAddress;
+   vb[0].EndAddress.offset += size - 1;
+#endif
+
+   if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) {
+      blorp_emit_input_varying_data(batch, params,
+                                    &vb[1].BufferStartingAddress, &size);
+      vb[1].VertexBufferIndex = 1;
+      vb[1].BufferPitch = 0;
+      vb[1].VertexBufferMOCS = batch->blorp->mocs.vb;
+#if GEN_GEN >= 7
+      vb[1].AddressModifyEnable = true;
+#endif
+#if GEN_GEN >= 8
+      vb[1].BufferSize = size;
+#else
+      vb[1].BufferAccessType = INSTANCEDATA;
+      vb[1].EndAddress = vb[1].BufferStartingAddress;
+      vb[1].EndAddress.offset += size - 1;
+#endif
+      num_buffers++;
+   }
+
+   const unsigned num_dwords =
+      1 + GENX(VERTEX_BUFFER_STATE_length) * num_buffers;
+   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
+
+   for (unsigned i = 0; i < num_buffers; i++) {
+      GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
+      dw += GENX(VERTEX_BUFFER_STATE_length);
+   }
+}
+
+static void
+blorp_emit_vertex_elements(struct blorp_batch *batch,
+                           const struct brw_blorp_params *params)
+{
+   const unsigned num_varyings =
+      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+   const unsigned num_elements = 2 + num_varyings;
+
+   struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
+   memset(ve, 0, num_elements * sizeof(*ve));
+
+   /* Setup VBO for the rectangle primitive..
+    *
+    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
+    * vertices. The vertices reside in screen space with DirectX
+    * coordinates (that is, (0, 0) is the upper left corner).
+    *
+    *   v2 ------ implied
+    *    |        |
+    *    |        |
+    *   v0 ----- v1
+    *
+    * Since the VS is disabled, the clipper loads each VUE directly from
+    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
+    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
+    *   dw0: Reserved, MBZ.
+    *   dw1: Render Target Array Index. The HiZ op does not use indexed
+    *        vertices, so set the dword to 0.
+    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
+    *        scissoring, so set the dword to 0.
+    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
+    *        so set the dword to 0.
+    *   dw4: Vertex Position X.
+    *   dw5: Vertex Position Y.
+    *   dw6: Vertex Position Z.
+    *   dw7: Vertex Position W.
+    *
+    *   dw8: Flat vertex input 0
+    *   dw9: Flat vertex input 1
+    *   ...
+    *   dwn: Flat vertex input n - 8
+    *
+    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
+    * "Vertex URB Entry (VUE) Formats".
+    *
+    * Only vertex position X and Y are going to be variable, Z is fixed to
+    * zero and W to one. Header words dw0-3 are all zero. There is no need to
+    * include the fixed values in the vertex buffer. Vertex fetcher can be
+    * instructed to fill vertex elements with constant values of one and zero
+    * instead of reading them from the buffer.
+    * Flat inputs are program constants that are not interpolated. Moreover
+    * their values will be the same between vertices.
+    *
+    * See the vertex element setup below.
+    */
+   ve[0].VertexBufferIndex = 0;
+   ve[0].Valid = true;
+   ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
+   ve[0].SourceElementOffset = 0;
+   ve[0].Component0Control = VFCOMP_STORE_0;
+   ve[0].Component1Control = VFCOMP_STORE_0;
+   ve[0].Component2Control = VFCOMP_STORE_0;
+   ve[0].Component3Control = VFCOMP_STORE_0;
+
+   ve[1].VertexBufferIndex = 0;
+   ve[1].Valid = true;
+   ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;
+   ve[1].SourceElementOffset = 0;
+   ve[1].Component0Control = VFCOMP_STORE_SRC;
+   ve[1].Component1Control = VFCOMP_STORE_SRC;
+   ve[1].Component2Control = VFCOMP_STORE_0;
+   ve[1].Component3Control = VFCOMP_STORE_1_FP;
+
+   for (unsigned i = 0; i < num_varyings; ++i) {
+      ve[i + 2].VertexBufferIndex = 1;
+      ve[i + 2].Valid = true;
+      ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
+      ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);
+      ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
+      ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
+      ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
+      ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
+   }
+
+   const unsigned num_dwords =
+      1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
+   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
+
+   for (unsigned i = 0; i < num_elements; i++) {
+      GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
+      dw += GENX(VERTEX_ELEMENT_STATE_length);
+   }
+
+#if GEN_GEN >= 8
+   blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs);
+
+   for (unsigned i = 0; i < num_elements; i++) {
+      blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
+         vf.VertexElementIndex = i;
+         vf.InstancingEnable = false;
+      }
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
+      topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
+   }
+#endif
+}
+
+static void
+blorp_emit_sf_config(struct blorp_batch *batch,
+                     const struct brw_blorp_params *params)
+{
+   const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+
+   /* 3DSTATE_SF
+    *
+    * Disable ViewportTransformEnable (dw2.1)
+    *
+    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
+    * Primitives Overview":
+    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
+    *     use of screen- space coordinates).
+    *
+    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
+    * and BackFaceFillMode (dw2.5:6) to SOLID(0).
+    *
+    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
+    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
+    *     SOLID: Any triangle or rectangle object found to be front-facing
+    *     is rendered as a solid object. This setting is required when
+    *     (rendering rectangle (RECTLIST) objects.
+    */
+
+#if GEN_GEN >= 8
+
+   blorp_emit(batch, GENX(3DSTATE_SF), sf);
+
+   blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
+      raster.CullMode = CULLMODE_NONE;
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
+      sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
+      sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+      sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+      sbe.ForceVertexURBEntryReadLength = true;
+      sbe.ForceVertexURBEntryReadOffset = true;
+      sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+
+#if GEN_GEN >= 9
+      for (unsigned i = 0; i < 32; i++)
+         sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
+#endif
+   }
+
+#elif GEN_GEN >= 7
+
+   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
+      sf.FrontFaceFillMode = FILL_MODE_SOLID;
+      sf.BackFaceFillMode = FILL_MODE_SOLID;
+
+      sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+
+#if GEN_GEN == 7
+      sf.DepthBufferSurfaceFormat = params->depth_format;
+#endif
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
+      sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
+      if (prog_data) {
+         sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+         sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+         sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+      } else {
+         sbe.NumberofSFOutputAttributes = 0;
+         sbe.VertexURBEntryReadLength = 1;
+      }
+   }
+
+#else /* GEN_GEN <= 6 */
+
+   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
+      sf.FrontFaceFillMode = FILL_MODE_SOLID;
+      sf.BackFaceFillMode = FILL_MODE_SOLID;
+
+      sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+
+      sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
+      if (prog_data) {
+         sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+         sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+         sf.ConstantInterpolationEnable = prog_data->flat_inputs;
+      } else {
+         sf.NumberofSFOutputAttributes = 0;
+         sf.VertexURBEntryReadLength = 1;
+      }
+   }
+
+#endif /* GEN_GEN */
+}
+
+static void
+blorp_emit_ps_config(struct blorp_batch *batch,
+                     const struct brw_blorp_params *params)
+{
+   const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+
+   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
+    * nonzero to prevent the GPU from hanging.  While the documentation doesn't
+    * mention this explicitly, it notes that the valid range for the field is
+    * [1,39] = [2,40] threads, which excludes zero.
+    *
+    * To be safe (and to minimize extraneous code) we go ahead and fully
+    * configure the WM state whether or not there is a WM program.
+    */
+
+#if GEN_GEN >= 8
+
+   blorp_emit(batch, GENX(3DSTATE_WM), wm);
+
+   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
+      if (params->src.addr.buffer) {
+         ps.SamplerCount = 1; /* Up to 4 samplers */
+         ps.BindingTableEntryCount = 2;
+      } else {
+         ps.BindingTableEntryCount = 1;
+      }
+
+      ps.DispatchGRFStartRegisterForConstantSetupData0 =
+         prog_data->first_curbe_grf_0;
+      ps.DispatchGRFStartRegisterForConstantSetupData2 =
+         prog_data->first_curbe_grf_2;
+
+      ps._8PixelDispatchEnable = prog_data->dispatch_8;
+      ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+      ps.KernelStartPointer0 = params->wm_prog_kernel;
+      ps.KernelStartPointer2 =
+         params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+      /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+       * it implicitly scales for different GT levels (which have some # of
+       * PSDs).
+       *
+       * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+       */
+      if (GEN_GEN >= 9)
+         ps.MaximumNumberofThreadsPerPSD = 64 - 1;
+      else
+         ps.MaximumNumberofThreadsPerPSD = 64 - 2;
+
+      switch (params->fast_clear_op) {
+#if GEN_GEN >= 9
+      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+         ps.RenderTargetResolveType = RESOLVE_PARTIAL;
+         break;
+      case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_FULL */
+         ps.RenderTargetResolveType = RESOLVE_FULL;
+         break;
+#else
+      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+         ps.RenderTargetResolveEnable = true;
+         break;
+#endif
+      case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
+         ps.RenderTargetFastClearEnable = true;
+         break;
+      }
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
+      psx.PixelShaderValid = true;
+
+      if (params->src.addr.buffer)
+         psx.PixelShaderKillsPixel = true;
+
+      psx.AttributeEnable = prog_data->num_varying_inputs > 0;
+
+      if (prog_data && prog_data->persample_msaa_dispatch)
+         psx.PixelShaderIsPerSample = true;
+   }
+
+#elif GEN_GEN >= 7
+
+   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
+      switch (params->hiz_op) {
+      case GEN6_HIZ_OP_DEPTH_CLEAR:
+         wm.DepthBufferClear = true;
+         break;
+      case GEN6_HIZ_OP_DEPTH_RESOLVE:
+         wm.DepthBufferResolveEnable = true;
+         break;
+      case GEN6_HIZ_OP_HIZ_RESOLVE:
+         wm.HierarchicalDepthBufferResolveEnable = true;
+         break;
+      case GEN6_HIZ_OP_NONE:
+         break;
+      default:
+         unreachable("not reached");
+      }
+
+      if (prog_data)
+         wm.ThreadDispatchEnable = true;
+
+      if (params->src.addr.buffer)
+         wm.PixelShaderKillPixel = true;
+
+      if (params->dst.surf.samples > 1) {
+         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+         wm.MultisampleDispatchMode =
+            (prog_data && prog_data->persample_msaa_dispatch) ?
+            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+      } else {
+         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+      }
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
+      ps.MaximumNumberofThreads =
+         batch->blorp->isl_dev->info->max_wm_threads - 1;
+
+#if GEN_IS_HASWELL
+      ps.SampleMask = 1;
+#endif
+
+      if (prog_data) {
+         ps.DispatchGRFStartRegisterforConstantSetupData0 =
+            prog_data->first_curbe_grf_0;
+         ps.DispatchGRFStartRegisterforConstantSetupData2 =
+            prog_data->first_curbe_grf_2;
+
+         ps.KernelStartPointer0 = params->wm_prog_kernel;
+         ps.KernelStartPointer2 =
+            params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+         ps._8PixelDispatchEnable = prog_data->dispatch_8;
+         ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+         ps.AttributeEnable = prog_data->num_varying_inputs > 0;
+      } else {
+         /* Gen7 hardware gets angry if we don't enable at least one dispatch
+          * mode, so just enable 16-pixel dispatch if we don't have a program.
+          */
+         ps._16PixelDispatchEnable = true;
+      }
+
+      if (params->src.addr.buffer)
+         ps.SamplerCount = 1; /* Up to 4 samplers */
+
+      switch (params->fast_clear_op) {
+      case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+         ps.RenderTargetResolveEnable = true;
+         break;
+      case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
+         ps.RenderTargetFastClearEnable = true;
+         break;
+      }
+   }
+
+#else /* GEN_GEN <= 6 */
+
+   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
+      wm.MaximumNumberofThreads =
+         batch->blorp->isl_dev->info->max_wm_threads - 1;
+
+      switch (params->hiz_op) {
+      case GEN6_HIZ_OP_DEPTH_CLEAR:
+         wm.DepthBufferClear = true;
+         break;
+      case GEN6_HIZ_OP_DEPTH_RESOLVE:
+         wm.DepthBufferResolveEnable = true;
+         break;
+      case GEN6_HIZ_OP_HIZ_RESOLVE:
+         wm.HierarchicalDepthBufferResolveEnable = true;
+         break;
+      case GEN6_HIZ_OP_NONE:
+         break;
+      default:
+         unreachable("not reached");
+      }
+
+      if (prog_data) {
+         wm.ThreadDispatchEnable = true;
+
+         wm.DispatchGRFStartRegisterforConstantSetupData0 =
+            prog_data->first_curbe_grf_0;
+         wm.DispatchGRFStartRegisterforConstantSetupData2 =
+            prog_data->first_curbe_grf_2;
+
+         wm.KernelStartPointer0 = params->wm_prog_kernel;
+         wm.KernelStartPointer2 =
+            params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+         wm._8PixelDispatchEnable = prog_data->dispatch_8;
+         wm._16PixelDispatchEnable = prog_data->dispatch_16;
+
+         wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+      }
+
+      if (params->src.addr.buffer) {
+         wm.SamplerCount = 1; /* Up to 4 samplers */
+         wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
+      }
+
+      if (params->dst.surf.samples > 1) {
+         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+         wm.MultisampleDispatchMode =
+            (prog_data && prog_data->persample_msaa_dispatch) ?
+            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+      } else {
+         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+      }
+   }
+
+#endif /* GEN_GEN */
+}
+
+
+static void
+blorp_emit_depth_stencil_config(struct blorp_batch *batch,
+                                const struct brw_blorp_params *params)
+{
+#if GEN_GEN >= 7
+   const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
+#else
+   const uint32_t mocs = 0;
+#endif
+
+   blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+      switch (params->depth.surf.dim) {
+      case ISL_SURF_DIM_1D:
+         db.SurfaceType = SURFTYPE_1D;
+         break;
+      case ISL_SURF_DIM_2D:
+         db.SurfaceType = SURFTYPE_2D;
+         break;
+      case ISL_SURF_DIM_3D:
+         db.SurfaceType = SURFTYPE_3D;
+         break;
+      }
+
+      db.SurfaceFormat = params->depth_format;
+
+#if GEN_GEN >= 7
+      db.DepthWriteEnable = true;
+#endif
+
+#if GEN_GEN <= 6
+      db.TiledSurface = true;
+      db.TileWalk = TILEWALK_YMAJOR;
+      db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+      db.SeparateStencilBufferEnable = true;
+#endif
+
+      db.HierarchicalDepthBufferEnable = true;
+
+      db.Width = params->depth.surf.logical_level0_px.width - 1;
+      db.Height = params->depth.surf.logical_level0_px.height - 1;
+      db.RenderTargetViewExtent = db.Depth =
+         MAX2(params->depth.surf.logical_level0_px.depth,
+              params->depth.surf.logical_level0_px.array_len) - 1;
+
+      db.LOD = params->depth.view.base_level;
+      db.MinimumArrayElement = params->depth.view.base_array_layer;
+
+      db.SurfacePitch = params->depth.surf.row_pitch - 1;
+      db.SurfaceBaseAddress = params->depth.addr;
+      db.DepthBufferMOCS = mocs;
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
+      hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
+      hiz.SurfaceBaseAddress = params->depth.aux_addr;
+      hiz.HierarchicalDepthBufferMOCS = mocs;
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
+}
+
+static uint32_t
+blorp_emit_blend_state(struct blorp_batch *batch,
+                       const struct brw_blorp_params *params)
+{
+   struct GENX(BLEND_STATE) blend;
+   memset(&blend, 0, sizeof(blend));
+
+   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
+      blend.Entry[i].PreBlendColorClampEnable = true;
+      blend.Entry[i].PostBlendColorClampEnable = true;
+      blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
+
+      blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
+      blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
+      blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
+      blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
+   }
+
+   uint32_t offset;
+   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_BLEND_STATE,
+                                           GENX(BLEND_STATE_length) * 4,
+                                           64, &offset);
+   GENX(BLEND_STATE_pack)(NULL, state, &blend);
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
+      sp.BlendStatePointer = offset;
+#if GEN_GEN >= 8
+      sp.BlendStatePointerValid = true;
+#endif
+   }
+#endif
+
+#if GEN_GEN >= 8
+   blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
+      ps_blend.HasWriteableRT = true;
+   }
+#endif
+
+   return offset;
+}
+
+static uint32_t
+blorp_emit_color_calc_state(struct blorp_batch *batch,
+                            const struct brw_blorp_params *params)
+{
+   uint32_t offset;
+   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
+                                           GENX(COLOR_CALC_STATE_length) * 4,
+                                           64, &offset);
+   memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
+      sp.ColorCalcStatePointer = offset;
+#if GEN_GEN >= 8
+      sp.ColorCalcStatePointerValid = true;
+#endif
+   }
+#endif
+
+   return offset;
+}
+
+static uint32_t
+blorp_emit_depth_stencil_state(struct blorp_batch *batch,
+                               const struct brw_blorp_params *params)
+{
+#if GEN_GEN >= 8
+
+   /* On gen8+, DEPTH_STENCIL state is simply an instruction */
+   blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds);
+   return 0;
+
+#else /* GEN_GEN <= 7 */
+
+   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
+    *   - 7.5.3.1 Depth Buffer Clear
+    *   - 7.5.3.2 Depth Buffer Resolve
+    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
+    */
+   struct GENX(DEPTH_STENCIL_STATE) ds = {
+      .DepthBufferWriteEnable = true,
+   };
+
+   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
+      ds.DepthTestEnable = true;
+      ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
+   }
+
+   uint32_t offset;
+   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_DEPTH_STENCIL_STATE,
+                                           GENX(DEPTH_STENCIL_STATE_length) * 4,
+                                           64, &offset);
+   GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
+      sp.PointertoDEPTH_STENCIL_STATE = offset;
+   }
+#endif
+
+   return offset;
+
+#endif /* GEN_GEN */
+}
+
+struct surface_state_info {
+   unsigned num_dwords;
+   unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
+   unsigned reloc_dw;
+   unsigned aux_reloc_dw;
+};
+
+static const struct surface_state_info surface_state_infos[] = {
+   [6] = {6,  32, 1,  0},
+   [7] = {8,  32, 1,  6},
+   [8] = {13, 64, 8,  10},
+   [9] = {16, 64, 8,  10},
+};
+
+static void
+blorp_emit_surface_state(struct blorp_batch *batch,
+                         const struct brw_blorp_surface_info *surface,
+                         uint32_t *state, uint32_t state_offset,
+                         bool is_render_target)
+{
+   const struct surface_state_info ss_info = surface_state_infos[GEN_GEN];
+
+   struct isl_surf surf = surface->surf;
+
+   if (surf.dim == ISL_SURF_DIM_1D &&
+       surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
+      assert(surf.logical_level0_px.height == 1);
+      surf.dim = ISL_SURF_DIM_2D;
+   }
+
+   /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
+   enum isl_aux_usage aux_usage = surface->aux_usage;
+   if (aux_usage == ISL_AUX_USAGE_HIZ)
+      aux_usage = ISL_AUX_USAGE_NONE;
+
+   const uint32_t mocs =
+      is_render_target ? batch->blorp->mocs.rb : batch->blorp->mocs.tex;
+
+   isl_surf_fill_state(batch->blorp->isl_dev, state,
+                       .surf = &surf, .view = &surface->view,
+                       .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
+                       .mocs = mocs, .clear_color = surface->clear_color,
+                       .x_offset_sa = surface->tile_x_sa,
+                       .y_offset_sa = surface->tile_y_sa);
+
+   blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4,
+                       surface->addr, 0);
+
+   if (aux_usage != ISL_AUX_USAGE_NONE) {
+      /* On gen7 and prior, the bottom 12 bits of the MCS base address are
+       * used to store other information.  This should be ok, however, because
+       * surface buffer addresses are always 4K page alinged.
+       */
+      assert((surface->aux_addr.offset & 0xfff) == 0);
+      blorp_surface_reloc(batch, state_offset + ss_info.aux_reloc_dw * 4,
+                          surface->aux_addr, state[ss_info.aux_reloc_dw]);
+   }
+}
+
+static void
+blorp_emit_surface_states(struct blorp_batch *batch,
+                          const struct brw_blorp_params *params)
+{
+   uint32_t bind_offset, *bind_map;
+   void *surface_maps[2];
+
+   const unsigned ss_size = GENX(RENDER_SURFACE_STATE_length) * 4;
+   const unsigned ss_align = GENX(RENDER_SURFACE_STATE_length) > 8 ? 64 : 32;
+
+   unsigned num_surfaces = 1 + (params->src.addr.buffer != NULL);
+   blorp_alloc_binding_table(batch, num_surfaces, ss_size, ss_align,
+                             &bind_offset, &bind_map, surface_maps);
+
+   blorp_emit_surface_state(batch, &params->dst,
+                            surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
+                            bind_map[BLORP_RENDERBUFFER_BT_INDEX], true);
+   if (params->src.addr.buffer) {
+      blorp_emit_surface_state(batch, &params->src,
+                               surface_maps[BLORP_TEXTURE_BT_INDEX],
+                               bind_map[BLORP_TEXTURE_BT_INDEX], false);
+   }
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
+      bt.PointertoPSBindingTable = bind_offset;
+   }
+#else
+   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
+      bt.PSBindingTableChange = true;
+      bt.PointertoPSBindingTable = bind_offset;
+   }
+#endif
+}
+
+static void
+blorp_emit_sampler_state(struct blorp_batch *batch,
+                         const struct brw_blorp_params *params)
+{
+   struct GENX(SAMPLER_STATE) sampler = {
+      .MipModeFilter = MIPFILTER_NONE,
+      .MagModeFilter = MAPFILTER_LINEAR,
+      .MinModeFilter = MAPFILTER_LINEAR,
+      .MinLOD = 0,
+      .MaxLOD = 0,
+      .TCXAddressControlMode = TCM_CLAMP,
+      .TCYAddressControlMode = TCM_CLAMP,
+      .TCZAddressControlMode = TCM_CLAMP,
+      .MaximumAnisotropy = RATIO21,
+      .RAddressMinFilterRoundingEnable = true,
+      .RAddressMagFilterRoundingEnable = true,
+      .VAddressMinFilterRoundingEnable = true,
+      .VAddressMagFilterRoundingEnable = true,
+      .UAddressMinFilterRoundingEnable = true,
+      .UAddressMagFilterRoundingEnable = true,
+      .NonnormalizedCoordinateEnable = true,
+   };
+
+   uint32_t offset;
+   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_SAMPLER_STATE,
+                                           GENX(SAMPLER_STATE_length) * 4,
+                                           32, &offset);
+   GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
+      ssp.PointertoPSSamplerState = offset;
+   }
+#else
+   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
+      ssp.VSSamplerStateChange = true;
+      ssp.GSSamplerStateChange = true;
+      ssp.PSSamplerStateChange = true;
+      ssp.PointertoPSSamplerState = offset;
+   }
+#endif
+}
+
+/* 3DSTATE_VIEWPORT_STATE_POINTERS */
+static void
+blorp_emit_viewport_state(struct blorp_batch *batch,
+                          const struct brw_blorp_params *params)
+{
+   uint32_t cc_vp_offset;
+
+   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_VP_STATE,
+                                           GENX(CC_VIEWPORT_length) * 4, 32,
+                                           &cc_vp_offset);
+
+   GENX(CC_VIEWPORT_pack)(batch, state,
+      &(struct GENX(CC_VIEWPORT)) {
+         .MinimumDepth = 0.0,
+         .MaximumDepth = 1.0,
+      });
+
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
+      vsp.CCViewportPointer = cc_vp_offset;
+   }
+#else
+   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
+      vsp.CCViewportStateChange = true;
+      vsp.PointertoCC_VIEWPORT = cc_vp_offset;
+   }
+#endif
+}
+
+
+/**
+ * \brief Execute a blit or render pass operation.
+ *
+ * To execute the operation, this function manually constructs and emits a
+ * batch to draw a rectangle primitive. The batchbuffer is flushed before
+ * constructing and after emitting the batch.
+ *
+ * This function alters no GL state.
+ */
+static void
+blorp_exec(struct blorp_batch *batch,
+           const struct brw_blorp_params *params)
+{
+   uint32_t blend_state_offset = 0;
+   uint32_t color_calc_state_offset = 0;
+   uint32_t depth_stencil_state_offset;
+
+   blorp_emit_vertex_buffers(batch, params);
+   blorp_emit_vertex_elements(batch, params);
+
+   emit_urb_config(batch, params);
+
+   if (params->wm_prog_data) {
+      blend_state_offset = blorp_emit_blend_state(batch, params);
+      color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
+   }
+   depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
+
+#if GEN_GEN <= 6
+   /* 3DSTATE_CC_STATE_POINTERS
+    *
+    * The pointer offsets are relative to
+    * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+    *
+    * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
+    *
+    * The dynamic state emit helpers emit their own STATE_POINTERS packets on
+    * gen7+.  However, on gen6 and earlier, they're all lumpped together in
+    * one CC_STATE_POINTERS packet so we have to emit that here.
+    */
+   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
+      cc.BLEND_STATEChange = true;
+      cc.COLOR_CALC_STATEChange = true;
+      cc.DEPTH_STENCIL_STATEChange = true;
+      cc.PointertoBLEND_STATE = blend_state_offset;
+      cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
+      cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
+   }
+#else
+   (void)blend_state_offset;
+   (void)color_calc_state_offset;
+   (void)depth_stencil_state_offset;
+#endif
+
+   blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
+   blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
+#endif
+   blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
+   blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
+
+   if (params->wm_prog_data)
+      blorp_emit_surface_states(batch, params);
+
+   if (params->src.addr.buffer)
+      blorp_emit_sampler_state(batch, params);
+
+   blorp_emit_3dstate_multisample(batch, params->dst.surf.samples);
+
+   blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
+      mask.SampleMask = (1 << params->dst.surf.samples) - 1;
+   }
+
+   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
+    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+    *
+    *   [DevSNB] A pipeline flush must be programmed prior to a
+    *   3DSTATE_VS command that causes the VS Function Enable to
+    *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
+    *   command with CS stall bit set and a post sync operation.
+    *
+    * We've already done one at the start of the BLORP operation.
+    */
+   blorp_emit(batch, GENX(3DSTATE_VS), vs);
+#if GEN_GEN >= 7
+   blorp_emit(batch, GENX(3DSTATE_HS), hs);
+   blorp_emit(batch, GENX(3DSTATE_TE), te);
+   blorp_emit(batch, GENX(3DSTATE_DS), DS);
+   blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
+#endif
+   blorp_emit(batch, GENX(3DSTATE_GS), gs);
+
+   blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
+      clip.PerspectiveDivideDisable = true;
+   }
+
+   blorp_emit_sf_config(batch, params);
+   blorp_emit_ps_config(batch, params);
+
+   blorp_emit_viewport_state(batch, params);
+
+   if (params->depth.addr.buffer) {
+      blorp_emit_depth_stencil_config(batch, params);
+   } else {
+      blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+         db.SurfaceType = SURFTYPE_NULL;
+         db.SurfaceFormat = D32_FLOAT;
+      }
+      blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
+      blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
+   }
+
+   /* 3DSTATE_CLEAR_PARAMS
+    *
+    * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
+    *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
+    *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
+    */
+   blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {
+      clear.DepthClearValueValid = true;
+      clear.DepthClearValue = params->depth.clear_color.u32[0];
+   }
+
+   blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
+      rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
+      rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
+   }
+
+   blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
+      prim.VertexAccessType = SEQUENTIAL;
+      prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
+      prim.VertexCountPerInstance = 3;
+      prim.InstanceCount = params->num_layers;
+   }
+}