Some CTS test shaders were failing to compile. At some point soon, we
really need to make a real pipeline cache and stop using a block pool for
this.
anv_state_pool_init(&device->dynamic_state_pool,
&device->dynamic_state_block_pool);
- anv_block_pool_init(&device->instruction_block_pool, device, 4096);
+ anv_block_pool_init(&device->instruction_block_pool, device, 8192);
anv_block_pool_init(&device->surface_state_block_pool, device, 4096);
anv_state_pool_init(&device->surface_state_pool,