For per-sample shading the mask needs to be forced for each
iteration of the fragment shader.
Just adds the API for now.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
LLVMBuildStore(mask->skip.gallivm->builder, value, mask->var);
}
+/*
+ * Update boolean mask with given value.
+ * Used for per-sample shading to force per-sample execution masks.
+ */
+void
+lp_build_mask_force(struct lp_build_mask_context *mask,
+ LLVMValueRef value)
+{
+ LLVMBuildStore(mask->skip.gallivm->builder, value, mask->var);
+}
/**
* End section of code which is predicated on a mask.
lp_build_mask_update(struct lp_build_mask_context *mask,
LLVMValueRef value);
+void
+lp_build_mask_force(struct lp_build_mask_context *mask,
+ LLVMValueRef value);
+
void
lp_build_mask_check(struct lp_build_mask_context *mask);