irb->mt_level, tile_x, tile_y);
intel_renderbuffer_move_to_temp(brw, irb, invalidate);
- /* Get the new offset. */
- tile_x = irb->draw_x & tile_mask_x;
- tile_y = irb->draw_y & tile_mask_y;
+ /* There is now only single slice miptree. */
+ brw->depthstencil.tile_x = 0;
+ brw->depthstencil.tile_y = 0;
+ brw->depthstencil.depth_offset = 0;
+ return true;
}
/* While we just tried to get everything aligned, we may have failed to do
irb->draw_x & ~tile_mask_x,
irb->draw_y & ~tile_mask_y);
- return rebase;
+ return false;
}
void