--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+
+
+static void
+update_textures(struct st_context *st)
+{
+ GLuint u;
+
+ for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[u]._Current;
+ if (texObj) {
+ struct pipe_mipmap_tree *mt;
+
+ mt = st_get_texobj_mipmap_tree(texObj);
+
+ st->pipe->set_texture_state(st->pipe, u, mt);
+ }
+ else {
+ st->pipe->set_texture_state(st->pipe, u, NULL);
+ }
+ }
+}
+
+
+const struct st_tracked_state st_update_texture = {
+ .dirty = {
+ .mesa = _NEW_TEXTURE,
+ .st = 0,
+ },
+ .update = update_textures
+};
+
+
+
+
+