radeonsi: move code for setting one shader image into separate function
authorMarek Olšák <marek.olsak@amd.com>
Tue, 17 May 2016 19:25:39 +0000 (21:25 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 1 Jun 2016 15:35:30 +0000 (17:35 +0200)
v2: fix set_shader_images(..., NULL). Found by Christoph Haag.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/radeonsi/si_descriptors.c

index cc296f9d31e99d5ff5eae4b5269cc350dc51eb61..a251fe94b6dd5185a4d1d38fe8420fb90adeaf9f 100644 (file)
@@ -505,94 +505,105 @@ si_disable_shader_image(struct si_images_info *images, unsigned slot)
        }
 }
 
-static void
-si_set_shader_images(struct pipe_context *pipe, unsigned shader,
-                    unsigned start_slot, unsigned count,
-                    struct pipe_image_view *views)
+static void si_set_shader_image(struct si_context *ctx,
+                               struct si_images_info *images,
+                               unsigned slot, struct pipe_image_view *view)
 {
-       struct si_context *ctx = (struct si_context *)pipe;
        struct si_screen *screen = ctx->screen;
-       struct si_images_info *images = &ctx->images[shader];
-       unsigned i, slot;
-
-       assert(shader < SI_NUM_SHADERS);
+       struct r600_resource *res;
 
-       if (!count)
+       if (!view || !view->resource) {
+               si_disable_shader_image(images, slot);
                return;
+       }
 
-       assert(start_slot + count <= SI_NUM_IMAGES);
+       res = (struct r600_resource *)view->resource;
+       util_copy_image_view(&images->views[slot], view);
 
-       for (i = 0, slot = start_slot; i < count; ++i, ++slot) {
-               struct r600_resource *res;
+       si_sampler_view_add_buffer(ctx, &res->b.b,
+                                  RADEON_USAGE_READWRITE);
 
-               if (!views || !views[i].resource) {
-                       si_disable_shader_image(images, slot);
-                       continue;
-               }
+       if (res->b.b.target == PIPE_BUFFER) {
+               si_make_buffer_descriptor(screen, res,
+                                         view->format,
+                                         view->u.buf.first_element,
+                                         view->u.buf.last_element,
+                                         images->desc.list + slot * 8);
+               images->compressed_colortex_mask &= ~(1 << slot);
+       } else {
+               static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
+               struct r600_texture *tex = (struct r600_texture *)res;
+               unsigned level;
+               unsigned width, height, depth;
+               uint32_t *desc = images->desc.list + slot * 8;
 
-               res = (struct r600_resource *)views[i].resource;
-               util_copy_image_view(&images->views[slot], &views[i]);
+               assert(!tex->is_depth);
+               assert(tex->fmask.size == 0);
 
-               si_sampler_view_add_buffer(ctx, &res->b.b,
-                                          RADEON_USAGE_READWRITE);
+               if (tex->dcc_offset &&
+                   view->access & PIPE_IMAGE_ACCESS_WRITE)
+                       r600_texture_disable_dcc(&screen->b, tex);
 
-               if (res->b.b.target == PIPE_BUFFER) {
-                       si_make_buffer_descriptor(screen, res,
-                                                 views[i].format,
-                                                 views[i].u.buf.first_element,
-                                                 views[i].u.buf.last_element,
-                                                 images->desc.list + slot * 8);
-                       images->compressed_colortex_mask &= ~(1 << slot);
+               if (is_compressed_colortex(tex)) {
+                       images->compressed_colortex_mask |= 1 << slot;
                } else {
-                       static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
-                       struct r600_texture *tex = (struct r600_texture *)res;
-                       unsigned level;
-                       unsigned width, height, depth;
-                       uint32_t *desc = images->desc.list + slot * 8;
+                       images->compressed_colortex_mask &= ~(1 << slot);
+               }
+
+               if (tex->dcc_offset &&
+                   p_atomic_read(&tex->framebuffers_bound))
+                       ctx->need_check_render_feedback = true;
+
+               /* Always force the base level to the selected level.
+                *
+                * This is required for 3D textures, where otherwise
+                * selecting a single slice for non-layered bindings
+                * fails. It doesn't hurt the other targets.
+                */
+               level = view->u.tex.level;
+               width = u_minify(res->b.b.width0, level);
+               height = u_minify(res->b.b.height0, level);
+               depth = u_minify(res->b.b.depth0, level);
+
+               si_make_texture_descriptor(screen, tex,
+                                          false, res->b.b.target,
+                                          view->format, swizzle,
+                                          0, 0,
+                                          view->u.tex.first_layer,
+                                          view->u.tex.last_layer,
+                                          width, height, depth,
+                                          desc, NULL);
+               si_set_mutable_tex_desc_fields(tex, tex->surface.level, level,
+                                              util_format_get_blockwidth(view->format),
+                                              false, desc);
+       }
 
-                       assert(!tex->is_depth);
-                       assert(tex->fmask.size == 0);
+       images->desc.enabled_mask |= 1u << slot;
+       images->desc.dirty_mask |= 1u << slot;
+}
 
-                       if (tex->dcc_offset &&
-                           views[i].access & PIPE_IMAGE_ACCESS_WRITE)
-                               r600_texture_disable_dcc(&screen->b, tex);
+static void
+si_set_shader_images(struct pipe_context *pipe, unsigned shader,
+                    unsigned start_slot, unsigned count,
+                    struct pipe_image_view *views)
+{
+       struct si_context *ctx = (struct si_context *)pipe;
+       struct si_images_info *images = &ctx->images[shader];
+       unsigned i, slot;
 
-                       if (is_compressed_colortex(tex)) {
-                               images->compressed_colortex_mask |= 1 << slot;
-                       } else {
-                               images->compressed_colortex_mask &= ~(1 << slot);
-                       }
+       assert(shader < SI_NUM_SHADERS);
 
-                       if (tex->dcc_offset &&
-                           p_atomic_read(&tex->framebuffers_bound))
-                               ctx->need_check_render_feedback = true;
+       if (!count)
+               return;
 
-                       /* Always force the base level to the selected level.
-                        *
-                        * This is required for 3D textures, where otherwise
-                        * selecting a single slice for non-layered bindings
-                        * fails. It doesn't hurt the other targets.
-                        */
-                       level = views[i].u.tex.level;
-                       width = u_minify(res->b.b.width0, level);
-                       height = u_minify(res->b.b.height0, level);
-                       depth = u_minify(res->b.b.depth0, level);
-
-                       si_make_texture_descriptor(screen, tex,
-                                                  false, res->b.b.target,
-                                                  views[i].format, swizzle,
-                                                  0, 0,
-                                                  views[i].u.tex.first_layer, views[i].u.tex.last_layer,
-                                                  width, height, depth,
-                                                  desc, NULL);
-                       si_set_mutable_tex_desc_fields(tex, tex->surface.level,
-                                                      level,
-                                                      util_format_get_blockwidth(views[i].format),
-                                                      false, desc);
-               }
+       assert(start_slot + count <= SI_NUM_IMAGES);
 
-               images->desc.enabled_mask |= 1u << slot;
-               images->desc.dirty_mask |= 1u << slot;
+       if (views) {
+               for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+                       si_set_shader_image(ctx, images, slot, &views[i]);
+       } else {
+               for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+                       si_set_shader_image(ctx, images, slot, NULL);
        }
 }