nir/schedule: Store a pointer to the scoreboard in nir_deps_state
authorNeil Roberts <nroberts@igalia.com>
Wed, 17 Jun 2020 13:11:44 +0000 (15:11 +0200)
committerNeil Roberts <nroberts@igalia.com>
Mon, 22 Jun 2020 06:23:06 +0000 (08:23 +0200)
nir_deps_state is a struct used as a closure for calculating the
dependencies. Previously it had two fields copied out of the scoreboard.
The closure is initialised in two seperate places. In order to make it
easier to access other members of the scoreboard in the callbacks in
later patches, the closure now just contains a pointer to the scoreboard
and the two bits of copied information are removed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>

src/compiler/nir/nir_schedule.c

index 8d42585ac6f271ad9c2a2294f9ad18758f4ef16a..469ec95c946d220e3dd37866f6ef3bc32a9e7439 100644 (file)
@@ -122,10 +122,8 @@ typedef struct {
 enum direction { F, R };
 
 typedef struct {
-   nir_shader *shader;
+   nir_schedule_scoreboard *scoreboard;
 
-   /* Map from nir_instr to nir_schedule_node * */
-   struct hash_table *instr_map;
    /* Map from nir_register to nir_schedule_node * */
    struct hash_table *reg_map;
 
@@ -245,8 +243,9 @@ nir_schedule_reg_src_deps(nir_src *src, void *in_state)
       return true;
    nir_schedule_node *dst_n = entry->data;
 
-   nir_schedule_node *src_n = nir_schedule_get_node(state->instr_map,
-                                                    src->parent_instr);
+   nir_schedule_node *src_n =
+      nir_schedule_get_node(state->scoreboard->instr_map,
+                            src->parent_instr);
 
    add_dep(state, dst_n, src_n);
 
@@ -261,8 +260,9 @@ nir_schedule_reg_dest_deps(nir_dest *dest, void *in_state)
    if (dest->is_ssa)
       return true;
 
-   nir_schedule_node *dest_n = nir_schedule_get_node(state->instr_map,
-                                                     dest->reg.parent_instr);
+   nir_schedule_node *dest_n =
+      nir_schedule_get_node(state->scoreboard->instr_map,
+                            dest->reg.parent_instr);
 
    struct hash_entry *entry = _mesa_hash_table_search(state->reg_map,
                                                       dest->reg.reg);
@@ -281,10 +281,11 @@ static bool
 nir_schedule_ssa_deps(nir_ssa_def *def, void *in_state)
 {
    nir_deps_state *state = in_state;
-   nir_schedule_node *def_n = nir_schedule_get_node(state->instr_map, def->parent_instr);
+   struct hash_table *instr_map = state->scoreboard->instr_map;
+   nir_schedule_node *def_n = nir_schedule_get_node(instr_map, def->parent_instr);
 
    nir_foreach_use(src, def) {
-      nir_schedule_node *use_n = nir_schedule_get_node(state->instr_map,
+      nir_schedule_node *use_n = nir_schedule_get_node(instr_map,
                                                        src->parent_instr);
 
       add_read_dep(state, def_n, use_n);
@@ -297,7 +298,8 @@ static void
 nir_schedule_intrinsic_deps(nir_deps_state *state,
                             nir_intrinsic_instr *instr)
 {
-   nir_schedule_node *n = nir_schedule_get_node(state->instr_map, &instr->instr);
+   nir_schedule_node *n = nir_schedule_get_node(state->scoreboard->instr_map,
+                                                &instr->instr);
 
    switch (instr->intrinsic) {
    case nir_intrinsic_load_uniform:
@@ -324,7 +326,7 @@ nir_schedule_intrinsic_deps(nir_deps_state *state,
       /* For some non-FS shader stages, or for some hardware, output stores
        * affect the same shared memory as input loads.
        */
-      if (state->shader->info.stage != MESA_SHADER_FRAGMENT)
+      if (state->scoreboard->shader->info.stage != MESA_SHADER_FRAGMENT)
          add_write_dep(state, &state->load_input, n);
 
       /* Make sure that preceding discards stay before the store_output */
@@ -438,9 +440,8 @@ static void
 calculate_forward_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
 {
    nir_deps_state state = {
-      .shader = scoreboard->shader,
+      .scoreboard = scoreboard,
       .dir = F,
-      .instr_map = scoreboard->instr_map,
       .reg_map = _mesa_pointer_hash_table_create(NULL),
    };
 
@@ -457,9 +458,8 @@ static void
 calculate_reverse_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
 {
    nir_deps_state state = {
-      .shader = scoreboard->shader,
+      .scoreboard = scoreboard,
       .dir = R,
-      .instr_map = scoreboard->instr_map,
       .reg_map = _mesa_pointer_hash_table_create(NULL),
    };