radeonsi: move VGT_GS_OUT_PRIM_TYPE into si_shader_gs
authorMarek Olšák <marek.olsak@amd.com>
Thu, 31 May 2018 01:16:14 +0000 (21:16 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 14 Jun 2018 02:00:23 +0000 (22:00 -0400)
same as amdvlk.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
src/gallium/drivers/radeonsi/si_gfx_cs.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_state_draw.c
src/gallium/drivers/radeonsi/si_state_shaders.c

index 0b9a020587452b52b6e5786cc06f4d676c2191a0..d1596a31774c194a26c71bd239d71238043f7388 100644 (file)
@@ -309,7 +309,6 @@ void si_begin_new_gfx_cs(struct si_context *ctx)
        ctx->last_index_size = -1;
        ctx->last_primitive_restart_en = -1;
        ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
-       ctx->last_gs_out_prim = -1;
        ctx->last_prim = -1;
        ctx->last_multi_vgt_param = -1;
        ctx->last_rast_prim = -1;
index 4edefbdbd254b86e78aec86d48187c7bf72dd416..e7f6b45ccc68679d1adc4df44e1ace9821b66c36 100644 (file)
@@ -893,7 +893,6 @@ struct si_context {
        int                     last_sh_base_reg;
        int                     last_primitive_restart_en;
        int                     last_restart_index;
-       int                     last_gs_out_prim;
        int                     last_prim;
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
index 325bbe24643fe5862adfb795eb26dbd67c4a5fa0..845ec468aec0d0a10abc56a316ef0615fee37d96 100644 (file)
@@ -59,31 +59,6 @@ static unsigned si_conv_pipe_prim(unsigned mode)
        return prim_conv[mode];
 }
 
-static unsigned si_conv_prim_to_gs_out(unsigned mode)
-{
-       static const int prim_conv[] = {
-               [PIPE_PRIM_POINTS]                      = V_028A6C_OUTPRIM_TYPE_POINTLIST,
-               [PIPE_PRIM_LINES]                       = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_LOOP]                   = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_STRIP]                  = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_TRIANGLES]                   = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_STRIP]              = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_FAN]                = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_QUADS]                       = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_QUAD_STRIP]                  = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_POLYGON]                     = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_LINES_ADJACENCY]             = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_STRIP_ADJACENCY]        = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_TRIANGLES_ADJACENCY]         = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY]    = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_PATCHES]                     = V_028A6C_OUTPRIM_TYPE_POINTLIST,
-               [SI_PRIM_RECTANGLE_LIST]                = V_028A6C_OUTPRIM_TYPE_TRISTRIP
-       };
-       assert(mode < ARRAY_SIZE(prim_conv));
-
-       return prim_conv[mode];
-}
-
 /**
  * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
  * LS.LDS_SIZE is shared by all 3 shader stages.
@@ -592,7 +567,6 @@ static void si_emit_draw_registers(struct si_context *sctx,
 {
        struct radeon_winsys_cs *cs = sctx->gfx_cs;
        unsigned prim = si_conv_pipe_prim(info->mode);
-       unsigned gs_out_prim = si_conv_prim_to_gs_out(sctx->current_rast_prim);
        unsigned ia_multi_vgt_param;
 
        ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info, num_patches);
@@ -617,11 +591,6 @@ static void si_emit_draw_registers(struct si_context *sctx,
                sctx->last_prim = prim;
        }
 
-       if (gs_out_prim != sctx->last_gs_out_prim) {
-               radeon_set_context_reg(cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim);
-               sctx->last_gs_out_prim = gs_out_prim;
-       }
-
        /* Primitive restart. */
        if (info->primitive_restart != sctx->last_primitive_restart_en) {
                if (sctx->chip_class >= GFX9)
index 74fe2c1ffc99f7f592f376acd688189514f63e52..7f9f9c4cd4a2b85bf914f181315313d5259fd341 100644 (file)
@@ -605,6 +605,30 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4);
 }
 
+static unsigned si_conv_prim_to_gs_out(unsigned mode)
+{
+       static const int prim_conv[] = {
+               [PIPE_PRIM_POINTS]                      = V_028A6C_OUTPRIM_TYPE_POINTLIST,
+               [PIPE_PRIM_LINES]                       = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
+               [PIPE_PRIM_LINE_LOOP]                   = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
+               [PIPE_PRIM_LINE_STRIP]                  = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
+               [PIPE_PRIM_TRIANGLES]                   = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_TRIANGLE_STRIP]              = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_TRIANGLE_FAN]                = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_QUADS]                       = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_QUAD_STRIP]                  = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_POLYGON]                     = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_LINES_ADJACENCY]             = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
+               [PIPE_PRIM_LINE_STRIP_ADJACENCY]        = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
+               [PIPE_PRIM_TRIANGLES_ADJACENCY]         = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY]    = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+               [PIPE_PRIM_PATCHES]                     = V_028A6C_OUTPRIM_TYPE_POINTLIST,
+       };
+       assert(mode < ARRAY_SIZE(prim_conv));
+
+       return prim_conv[mode];
+}
+
 struct gfx9_gs_info {
        unsigned es_verts_per_subgroup;
        unsigned gs_prims_per_subgroup;
@@ -735,6 +759,8 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        if (max_stream >= 2)
                offset += num_components[2] * sel->gs_max_out_vertices;
        si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
+       si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE,
+                      si_conv_prim_to_gs_out(sel->gs_output_prim));
        if (max_stream >= 3)
                offset += num_components[3] * sel->gs_max_out_vertices;
        si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);