If we have any pending flushes on the primary command buffer, these
must be performed before executing the secondary buffer.
This fixes potential corruption when the contents of a subpass which
clears any of its render targets are given in a secondary buffer: the
flushes after a fast clear would not have been performed until the
vkCmdEndRenderPass call.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
{
RADV_FROM_HANDLE(radv_cmd_buffer, primary, commandBuffer);
+ /* Emit pending flushes on primary prior to executing secondary */
+ si_emit_cache_flush(primary);
+
for (uint32_t i = 0; i < commandBufferCount; i++) {
RADV_FROM_HANDLE(radv_cmd_buffer, secondary, pCmdBuffers[i]);