struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
- GLuint texName, bool no_error,
+ GLuint texName, bool no_error, bool is_ext_dsa,
const char *caller)
{
struct gl_texture_object *newTexObj = NULL;
int targetIndex;
+ if (is_ext_dsa) {
+ if (_mesa_is_proxy_texture(target)) {
+ /* EXT_dsa allows proxy targets only when texName is 0 */
+ if (texName != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
+ _mesa_enum_to_string(target));
+ return NULL;
+ }
+ return _mesa_get_current_tex_object(ctx, target);
+ }
+ if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
+ target = GL_TEXTURE_CUBE_MAP;
+ }
+ }
+
targetIndex = _mesa_tex_target_to_index(ctx, target);
if (!no_error && targetIndex < 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
GLenum texunit, bool no_error, const char *caller)
{
struct gl_texture_object *newTexObj =
- _mesa_lookup_or_create_texture(ctx, target, texName, no_error,
+ _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
"glBindTexture");
if (!newTexObj)
return;
extern struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
- GLuint texName, bool no_error,
+ GLuint texName, bool no_error, bool is_ext_dsa,
const char *name);
/*@}*/