GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4]);
-typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
+typedef void (*swrast_blend_func)(struct gl_context *ctx, GLuint n,
+ const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType);
typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
/** Internal hooks, kept up to date by the same mechanism as above.
*/
- blend_func BlendFunc;
+ swrast_blend_func BlendFunc;
texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
/** Buffer for saving the sampled texture colors.