#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
-#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
+#define NVC0_3D_STENCIL_ENABLE 0x00001380
#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
-#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
+#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
-#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
+#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
#define NVC0_3D_DRAW_TFB_BASE 0x000013a4
}
if (cso->stencil[0].enabled) {
- SB_BEGIN_3D(so, STENCIL_FRONT_ENABLE, 5);
+ SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
- SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
- SB_DATA (so, cso->stencil[0].writemask);
+ SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
SB_DATA (so, cso->stencil[0].valuemask);
+ SB_DATA (so, cso->stencil[0].writemask);
} else {
- SB_IMMED_3D(so, STENCIL_FRONT_ENABLE, 0);
+ SB_IMMED_3D(so, STENCIL_ENABLE, 0);
}
if (cso->stencil[1].enabled) {
+ assert(cso->stencil[0].enabled);
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
SB_DATA (so, cso->stencil[1].writemask);
SB_DATA (so, cso->stencil[1].valuemask);
- } else {
+ } else
+ if (cso->stencil[0].enabled) {
SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
}