if (ctx->Array.Vertex.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.Normal.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.Color.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.FogCoord.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.Index.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.NullBufferObj->RefCount++;
}
}
#if FEATURE_ARB_vertex_buffer_object
array->BufferObj->RefCount--;
if (array->BufferObj->RefCount <= 0) {
+ ASSERT(array->BufferObj->Name);
_mesa_remove_buffer_object( ctx, array->BufferObj );
(*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj );
}