* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
+
+
+void draw_set_vertex_array_info(struct draw_context *draw,
+ const struct pipe_vertex_buffer *buffers,
+ const struct pipe_vertex_element *elements)
+{
+ draw->vertex_buffer = buffers;
+ draw->vertex_element = elements;
+}
+
const GLuint *attrs,
GLuint nr_attrs );
+/* XXX temporary */
+void draw_set_vertex_attributes2( struct draw_context *draw,
+ const GLuint *attrs,
+ GLuint nr_attrs );
+
+void draw_set_vertex_array_info(struct draw_context *draw,
+ const struct pipe_vertex_buffer *buffers,
+ const struct pipe_vertex_element *elements);
+
+/* XXX temporary */
void draw_vb(struct draw_context *draw,
struct vertex_buffer *VB );