FREE(dgs);
}
-static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
- int start_primitive,
- int num_primitives,
- const float (*input_ptr)[4],
- unsigned input_vertex_stride,
- unsigned inputs_from_vs)
-{
- struct tgsi_exec_machine *machine = shader->machine;
- unsigned slot, vs_slot, k, j;
- unsigned num_vertices = u_vertices_per_prim(shader->input_primitive);
- int idx = 0;
-
- for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
- /*debug_printf("Slot = %d (semantic = %d)\n", slot,
- shader->info.input_semantic_name[slot]);*/
- if (shader->info.input_semantic_name[slot] ==
- TGSI_SEMANTIC_PRIMID) {
- for (j = 0; j < num_primitives; ++j) {
- machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
- }
- ++idx;
- } else {
- for (j = 0; j < num_primitives; ++j) {
- int vidx = idx;
- const float (*prim_ptr)[4];
- /*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
- num_vertices);*/
- prim_ptr = (const float (*)[4])(
- (const char *)input_ptr +
- (j * num_vertices * input_vertex_stride));
-
- for (k = 0; k < num_vertices; ++k, ++vidx) {
- const float (*input)[4];
- input = (const float (*)[4])(
- (const char *)prim_ptr + (k * input_vertex_stride));
- vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
- /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
-#if 1
- assert(!util_is_inf_or_nan(input[vs_slot][0]));
- assert(!util_is_inf_or_nan(input[vs_slot][1]));
- assert(!util_is_inf_or_nan(input[vs_slot][2]));
- assert(!util_is_inf_or_nan(input[vs_slot][3]));
-#endif
- machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
- machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
- machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
- machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
-#if 0
- debug_printf("\t\t%d %f %f %f %f\n", slot,
- machine->Inputs[vidx].xyzw[0].f[j],
- machine->Inputs[vidx].xyzw[1].f[j],
- machine->Inputs[vidx].xyzw[2].f[j],
- machine->Inputs[vidx].xyzw[3].f[j]);
-#endif
- }
- }
- ++vs_slot;
- idx += num_vertices;
- }
- }
-}
/*#define DEBUG_OUTPUTS 1*/
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
- float (**p_output)[4],
- unsigned vertex_size)
+ float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
- output = (float (*)[4])((char *)output + vertex_size);
+ output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
*p_output = output;
}
+
+static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
+ unsigned *indices,
+ unsigned num_vertices,
+ unsigned prim_idx)
+{
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned slot, vs_slot, i;
+ unsigned input_vertex_stride = shader->input_vertex_stride;
+ const float (*input_ptr)[4];
+
+ input_ptr = shader->input;
+
+ for (i = 0; i < num_vertices; ++i) {
+ const float (*input)[4];
+ /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
+ input = (const float (*)[4])(
+ (const char *)input_ptr + (indices[i] * input_vertex_stride));
+ for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
+ unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
+ if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
+ machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
+ } else {
+ /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+ slot, vs_slot, idx);*/
+#if 1
+ assert(!util_is_inf_or_nan(input[vs_slot][0]));
+ assert(!util_is_inf_or_nan(input[vs_slot][1]));
+ assert(!util_is_inf_or_nan(input[vs_slot][2]));
+ assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+ machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
+ machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
+ machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
+ machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
+#if 0
+ debug_printf("\t\t%f %f %f %f\n",
+ machine->Inputs[idx].xyzw[0].f[prim_idx],
+ machine->Inputs[idx].xyzw[1].f[prim_idx],
+ machine->Inputs[idx].xyzw[2].f[prim_idx],
+ machine->Inputs[idx].xyzw[3].f[prim_idx]);
+#endif
+ ++vs_slot;
+ }
+ }
+ }
+}
+
+
+static void gs_flush(struct draw_geometry_shader *shader,
+ unsigned input_primitives)
+{
+ unsigned out_prim_count;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ debug_assert(input_primitives > 0 &&
+ input_primitives < 4);
+
+ tgsi_set_exec_mask(machine,
+ 1,
+ input_primitives > 1,
+ input_primitives > 2,
+ input_primitives > 3);
+
+ /* run interpreter */
+ tgsi_exec_machine_run(machine);
+
+ out_prim_count =
+ machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+
+ draw_geometry_fetch_outputs(shader, out_prim_count,
+ &shader->tmp_output);
+}
+
+static void gs_point(struct draw_geometry_shader *shader,
+ int idx)
+{
+ unsigned indices[1];
+
+ indices[0] = idx;
+
+ draw_fetch_gs_input(shader, indices, 1, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_line(struct draw_geometry_shader *shader,
+ int i0, int i1)
+{
+ unsigned indices[2];
+
+ indices[0] = i0;
+ indices[1] = i1;
+
+ draw_fetch_gs_input(shader, indices, 2, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_tri(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2)
+{
+ unsigned indices[3];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+
+ draw_fetch_gs_input(shader, indices, 3, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
+#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
+#define POINT(gs,i0) gs_point(gs,i0)
+#define FUNC gs_run
+#include "draw_gs_tmp.h"
+
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned pipe_prim,
const float (*input)[4],
unsigned int i;
unsigned num_in_primitives =
u_gs_prims_for_vertices(pipe_prim, count);
- unsigned inputs_from_vs = 0;
- float (*tmp_output)[4];
unsigned alloc_count = draw_max_output_vertices(shader->draw,
pipe_prim,
count);
struct vertex_header *pipeline_verts =
(struct vertex_header *)MALLOC(vertex_size * alloc_count);
+ if (!pipeline_verts)
+ return 0;
+
if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
count, num_in_primitives);
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
+ shader->vertex_size = vertex_size;
+ shader->tmp_output = ( float (*)[4])pipeline_verts->data;
+ shader->in_prim_idx = 0;
+ shader->input_vertex_stride = input_stride;
+ shader->input = input;
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = constants[i];
}
- for (i = 0; i < shader->info.num_inputs; ++i) {
- if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
- ++inputs_from_vs;
- }
-
- tmp_output = ( float (*)[4])pipeline_verts->data;
-
- for (i = 0; i < num_in_primitives; ++i) {
- unsigned int max_input_primitives = 1;
- /* FIXME: handle all the primitives produced by the gs, not just
- * the first one */
- unsigned out_prim_count;
-
- draw_fetch_geometry_input(shader, i, max_input_primitives, input,
- input_stride, inputs_from_vs);
-
- tgsi_set_exec_mask(machine,
- 1,
- max_input_primitives > 1,
- max_input_primitives > 2,
- max_input_primitives > 3);
-
- /* run interpreter */
- tgsi_exec_machine_run(machine);
-
- out_prim_count =
- machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
-
- draw_geometry_fetch_outputs(shader, out_prim_count,
- &tmp_output, vertex_size);
- }
+ gs_run(shader, pipe_prim, count);
memcpy(output, pipeline_verts->data,
shader->info.num_outputs * 4 * sizeof(float) +