const unsigned *program =
brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
&vs_key, vs_prog_data, nir,
- NULL, false, -1, program_size, NULL);
+ false, -1, program_size, NULL);
return program;
}
struct ra_regs;
struct nir_shader;
struct brw_program;
-union gl_constant_value;
struct brw_compiler {
const struct gen_device_info *devinfo;
uint8_t length;
};
+/* We reserve the first 2^16 values for builtins */
+#define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0)
+
+enum brw_param_builtin {
+ BRW_PARAM_BUILTIN_ZERO,
+
+ BRW_PARAM_BUILTIN_CLIP_PLANE_0_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_0_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_1_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_1_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_2_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_2_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_3_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_3_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_4_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_4_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_5_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_5_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_6_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_6_W,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_7_X,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z,
+ BRW_PARAM_BUILTIN_CLIP_PLANE_7_W,
+
+ BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X,
+ BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y,
+ BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z,
+ BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W,
+ BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
+ BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,
+};
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
+ (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp))
+
+#define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param) \
+ ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \
+ (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W)
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \
+ (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2)
+
+#define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
+ (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)
+
struct brw_stage_prog_data {
struct {
/** size of our binding table. */
bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
- /* Pointers to tracked values (only valid once
- * _mesa_load_state_parameters has been called at runtime).
+ /* 32-bit identifiers for all push/pull parameters. These can be anything
+ * the driver wishes them to be; the core of the back-end compiler simply
+ * re-arranges them. The one restriction is that the bottom 2^16 values
+ * are reserved for builtins defined in the brw_param_builtin enum defined
+ * above.
*/
- const union gl_constant_value **param;
- const union gl_constant_value **pull_param;
+ uint32_t *param;
+ uint32_t *pull_param;
/** Image metadata passed to the shader as uniforms. */
struct brw_image_param *image_param;
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *prog_data,
const struct nir_shader *shader,
- gl_clip_plane *clip_planes,
bool use_legacy_snorm_formula,
int shader_time_index,
unsigned *final_assembly_size,
/* As the uniforms are going to be reordered, take the data from a temporary
* copy of the original param[].
*/
- gl_constant_value **param = ralloc_array(NULL, gl_constant_value*,
- stage_prog_data->nr_params);
+ uint32_t *param = ralloc_array(NULL, uint32_t, stage_prog_data->nr_params);
memcpy(param, stage_prog_data->param,
- sizeof(gl_constant_value*) * stage_prog_data->nr_params);
+ sizeof(uint32_t) * stage_prog_data->nr_params);
stage_prog_data->nr_params = num_push_constants;
stage_prog_data->nr_pull_params = num_pull_constants;
*/
int new_thread_local_id_index = -1;
for (unsigned int i = 0; i < uniforms; i++) {
- const gl_constant_value *value = param[i];
-
+ uint32_t value = param[i];
if (pull_constant_loc[i] != -1) {
stage_prog_data->pull_param[pull_constant_loc[i]] = value;
} else if (push_constant_loc[i] != -1) {
}
bool
-fs_visitor::run_vs(gl_clip_plane *clip_planes)
+fs_visitor::run_vs()
{
assert(stage == MESA_SHADER_VERTEX);
if (failed)
return false;
- compute_clip_distance(clip_planes);
+ compute_clip_distance();
emit_urb_writes();
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
- void compute_clip_distance(gl_clip_plane *clip_planes);
+ void setup_uniform_clipplane_values();
+ void compute_clip_distance();
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
bool run_fs(bool allow_spilling, bool do_rep_send);
- bool run_vs(gl_clip_plane *clip_planes);
+ bool run_vs();
bool run_tcs_single_patch();
bool run_tes();
bool run_gs();
}
void
-fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
+fs_visitor::setup_uniform_clipplane_values()
{
const struct brw_vs_prog_key *key =
(const struct brw_vs_prog_key *) this->key;
this->userplane[i] = fs_reg(UNIFORM, uniforms);
for (int j = 0; j < 4; ++j) {
stage_prog_data->param[uniforms + j] =
- (gl_constant_value *) &clip_planes[i][j];
+ BRW_PARAM_BUILTIN_CLIP_PLANE(i, j);
}
uniforms += 4;
}
* This does nothing if the shader uses gl_ClipDistance or user clipping is
* disabled altogether.
*/
-void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
+void fs_visitor::compute_clip_distance()
{
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
const struct brw_vs_prog_key *key =
if (outputs[clip_vertex].file == BAD_FILE)
return;
- setup_uniform_clipplane_values(clip_planes);
+ setup_uniform_clipplane_values();
const fs_builder abld = bld.annotate("user clip distances");
/* As the uniforms are going to be reordered, take the data from a temporary
* copy of the original param[].
*/
- gl_constant_value **param = ralloc_array(NULL, gl_constant_value*,
- stage_prog_data->nr_params);
+ uint32_t *param = ralloc_array(NULL, uint32_t, stage_prog_data->nr_params);
memcpy(param, stage_prog_data->param,
- sizeof(gl_constant_value*) * stage_prog_data->nr_params);
+ sizeof(uint32_t) * stage_prog_data->nr_params);
/* Now, figure out a packing of the live uniform vectors into our
* push constants. Start with dvec{3,4} because they are aligned to
pull_constant_loc[i / 4] = -1;
if (i >= max_uniform_components) {
- const gl_constant_value **values = &stage_prog_data->param[i];
+ uint32_t *values = &stage_prog_data->param[i];
/* Try to find an existing copy of this uniform in the pull
* constants if it was part of an array access already.
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
stage_prog_data->param =
- reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
+ reralloc(NULL, stage_prog_data->param, uint32_t, 4);
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
- static gl_constant_value zero = { 0.0 };
- stage_prog_data->param[slot] = &zero;
+ stage_prog_data->param[slot] = BRW_PARAM_BUILTIN_ZERO;
}
this->uniforms++;
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *prog_data,
const nir_shader *src_shader,
- gl_clip_plane *clip_planes,
bool use_legacy_snorm_formula,
int shader_time_index,
unsigned *final_assembly_size,
fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base,
NULL, /* prog; Only used for TEXTURE_RECTANGLE on gen < 8 */
shader, 8, shader_time_index);
- if (!v.run_vs(clip_planes)) {
+ if (!v.run_vs()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, v.fail_msg);
prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_vs_visitor v(compiler, log_data, key, prog_data,
- shader, clip_planes, mem_ctx,
+ shader, mem_ctx,
shader_time_index, use_legacy_snorm_formula);
if (!v.run()) {
if (error_str)
* values.
*/
const unsigned param_count = prog_data->base.base.nr_params;
- gl_constant_value **param = ralloc_array(NULL, gl_constant_value*,
- param_count);
+ uint32_t *param = ralloc_array(NULL, uint32_t, param_count);
memcpy(param, prog_data->base.base.param,
- sizeof(gl_constant_value*) * param_count);
+ sizeof(uint32_t) * param_count);
if (v.run()) {
/* Success! Backup is not needed */
* FIXME: Could more variables be modified by this execution?
*/
memcpy(prog_data->base.base.param, param,
- sizeof(gl_constant_value*) * param_count);
+ sizeof(uint32_t) * param_count);
prog_data->base.base.nr_params = param_count;
prog_data->base.base.nr_pull_params = 0;
ralloc_free(param);
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *vs_prog_data,
const nir_shader *shader,
- gl_clip_plane *clip_planes,
void *mem_ctx,
int shader_time_index,
bool use_legacy_snorm_formula);
const struct brw_vs_prog_key *const key;
struct brw_vs_prog_data * const vs_prog_data;
- gl_clip_plane *clip_planes;
-
bool use_legacy_snorm_formula;
};
this->userplane[i].type = BRW_REGISTER_TYPE_F;
for (int j = 0; j < 4; ++j) {
stage_prog_data->param[this->uniforms * 4 + j] =
- (gl_constant_value *) &clip_planes[i][j];
+ BRW_PARAM_BUILTIN_CLIP_PLANE(i, j);
}
++this->uniforms;
}
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *vs_prog_data,
const nir_shader *shader,
- gl_clip_plane *clip_planes,
void *mem_ctx,
int shader_time_index,
bool use_legacy_snorm_formula)
mem_ctx, false /* no_spills */, shader_time_index),
key(key),
vs_prog_data(vs_prog_data),
- clip_planes(clip_planes),
use_legacy_snorm_formula(use_legacy_snorm_formula)
{
}
return state;
}
+static uint32_t
+anv_push_constant_value(struct anv_push_constants *data, uint32_t param)
+{
+ if (BRW_PARAM_IS_BUILTIN(param)) {
+ switch (param) {
+ case BRW_PARAM_BUILTIN_ZERO:
+ return 0;
+ default:
+ unreachable("Invalid param builtin");
+ }
+ } else {
+ uint32_t offset = ANV_PARAM_PUSH_OFFSET(param);
+ assert(offset % sizeof(uint32_t) == 0);
+ if (offset < data->size)
+ return *(uint32_t *)((uint8_t *)data + offset);
+ else
+ return 0;
+ }
+}
+
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage)
/* Walk through the param array and fill the buffer with data */
uint32_t *u32_map = state.map;
- for (unsigned i = 0; i < prog_data->nr_params; i++) {
- uint32_t offset = (uintptr_t)prog_data->param[i];
- u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
- }
+ for (unsigned i = 0; i < prog_data->nr_params; i++)
+ u32_map[i] = anv_push_constant_value(data, prog_data->param[i]);
anv_state_flush(cmd_buffer->device, state);
for (unsigned i = 0;
i < cs_prog_data->push.cross_thread.dwords;
i++) {
- uint32_t offset = (uintptr_t)prog_data->param[i];
- u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
+ u32_map[i] = anv_push_constant_value(data, prog_data->param[i]);
}
}
unsigned src = cs_prog_data->push.cross_thread.dwords;
for ( ; src < prog_data->nr_params; src++, dst++) {
if (src != cs_prog_data->thread_local_id_index) {
- uint32_t offset = (uintptr_t)prog_data->param[src];
- u32_map[dst] = *(uint32_t *)((uint8_t *)data + offset);
+ u32_map[dst] =
+ anv_push_constant_value(data, prog_data->param[src]);
} else {
u32_map[dst] = t * cs_prog_data->simd_size;
}
}
static void
-setup_vec4_uniform_value(const union gl_constant_value **params,
- const union gl_constant_value *values,
- unsigned n)
+setup_vec4_uniform_value(uint32_t *params, uint32_t offset, unsigned n)
{
- static const gl_constant_value zero = { 0 };
-
for (unsigned i = 0; i < n; ++i)
- params[i] = &values[i];
+ params[i] = ANV_PARAM_PUSH(offset + i * sizeof(uint32_t));
for (unsigned i = n; i < 4; ++i)
- params[i] = &zero;
+ params[i] = BRW_PARAM_BUILTIN_ZERO;
}
void
}
struct anv_push_constants *null_data = NULL;
- const gl_constant_value **param =
- prog_data->param + (shader->num_uniforms / 4);
+ uint32_t *param = prog_data->param + (shader->num_uniforms / 4);
const struct brw_image_param *image_param = null_data->images;
for (uint32_t i = 0; i < map->image_count; i++) {
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
- (const union gl_constant_value *)&image_param->surface_idx, 1);
+ (uintptr_t)&image_param->surface_idx, 1);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
- (const union gl_constant_value *)image_param->offset, 2);
+ (uintptr_t)image_param->offset, 2);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
- (const union gl_constant_value *)image_param->size, 3);
+ (uintptr_t)image_param->size, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
- (const union gl_constant_value *)image_param->stride, 4);
+ (uintptr_t)image_param->stride, 4);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
- (const union gl_constant_value *)image_param->tiling, 3);
+ (uintptr_t)image_param->tiling, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
- (const union gl_constant_value *)image_param->swizzling, 2);
+ (uintptr_t)image_param->swizzling, 2);
param += BRW_IMAGE_PARAM_SIZE;
image_param ++;
if (prog_data->nr_params > 0) {
/* XXX: I think we're leaking this */
- prog_data->param = (const union gl_constant_value **)
- malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
+ prog_data->param = malloc(prog_data->nr_params * sizeof(uint32_t));
/* We now set the param values to be offsets into a
* anv_push_constant_data structure. Since the compiler doesn't
if (nir->num_uniforms > 0) {
/* Fill out the push constants section of the param array */
for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
- prog_data->param[i] = (const union gl_constant_value *)
- &null_data->client_data[i * sizeof(float)];
+ prog_data->param[i] = ANV_PARAM_PUSH(
+ (uintptr_t)&null_data->client_data[i * sizeof(float)]);
}
}
unsigned code_size;
const unsigned *shader_code =
brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, false, -1, &code_size, NULL);
+ false, -1, &code_size, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
VkDeviceSize offset;
};
+#define ANV_PARAM_PUSH(offset) ((1 << 16) | (uint32_t)(offset))
+#define ANV_PARAM_PUSH_OFFSET(param) ((param) & 0xffff)
+
struct anv_push_constants {
/* Current allocated size of this push constants data structure.
* Because a decent chunk of it may not be used (images on SKL, for
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
- prog_data.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.image_param =
rzalloc_array(NULL, struct brw_image_param,
cp->program.info.num_images);
*/
int param_count = gp->program.nir->num_uniforms / 4;
- prog_data.base.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.base.image_param =
rzalloc_array(NULL, struct brw_image_param,
gp->program.info.num_images);
#include "compiler/brw_nir.h"
#include "compiler/glsl/ir_uniform.h"
+#include "brw_program.h"
static void
brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
last_swiz = swiz;
stage_prog_data->param[uniform_index++] =
- &prog->Parameters->ParameterValues[index][swiz];
+ BRW_PARAM_PARAMETER(index, swiz);
}
}
}
static void
-setup_vec4_uniform_value(const gl_constant_value **params,
- const gl_constant_value *values,
- unsigned n)
+setup_vec4_image_param(uint32_t *params, uint32_t idx,
+ unsigned offset, unsigned n)
{
- static const gl_constant_value zero = { 0 };
-
+ assert(offset % sizeof(uint32_t) == 0);
for (unsigned i = 0; i < n; ++i)
- params[i] = &values[i];
+ params[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
for (unsigned i = n; i < 4; ++i)
- params[i] = &zero;
+ params[i] = BRW_PARAM_BUILTIN_ZERO;
}
static void
unsigned param_start_index,
const gl_uniform_storage *storage)
{
- const gl_constant_value **param =
- &stage_prog_data->param[param_start_index];
+ uint32_t *param = &stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->opaque[stage].index + i;
- const brw_image_param *image_param =
- &stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
- (const gl_constant_value *)&image_param->surface_idx, 1);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
- (const gl_constant_value *)image_param->offset, 2);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
- (const gl_constant_value *)image_param->size, 3);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
- (const gl_constant_value *)image_param->stride, 4);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
- (const gl_constant_value *)image_param->tiling, 3);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
- (const gl_constant_value *)image_param->swizzling, 2);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, surface_idx), 1);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, offset), 2);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, size), 3);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, stride), 4);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, tiling), 3);
+ setup_vec4_image_param(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+ image_idx,
+ offsetof(brw_image_param, swizzling), 2);
param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
for (unsigned s = 0; s < vector_count; s++) {
unsigned i;
for (i = 0; i < vector_size; i++) {
- stage_prog_data->param[uniform_index++] = components++;
+ uint32_t idx = components - prog->sh.data->UniformDataSlots;
+ stage_prog_data->param[uniform_index++] = BRW_PARAM_UNIFORM(idx);
+ components++;
}
if (!is_scalar) {
/* Pad out with zeros if needed (only needed for vec4) */
for (; i < max_vector_size; i++) {
- static const gl_constant_value zero = { 0.0 };
- stage_prog_data->param[uniform_index++] = &zero;
+ stage_prog_data->param[uniform_index++] =
+ BRW_PARAM_BUILTIN_ZERO;
}
}
}
assert(plist->Parameters[p].Size <= 4);
unsigned i;
- for (i = 0; i < plist->Parameters[p].Size; i++) {
- stage_prog_data->param[4 * p + i] = &plist->ParameterValues[p][i];
- }
- for (; i < 4; i++) {
- static const gl_constant_value zero = { 0.0 };
- stage_prog_data->param[4 * p + i] = &zero;
- }
+ for (i = 0; i < plist->Parameters[p].Size; i++)
+ stage_prog_data->param[4 * p + i] = BRW_PARAM_PARAMETER(p, i);
+ for (; i < 4; i++)
+ stage_prog_data->param[4 * p + i] = BRW_PARAM_BUILTIN_ZERO;
}
}
struct brw_context;
+enum brw_param_domain {
+ BRW_PARAM_DOMAIN_BUILTIN = 0,
+ BRW_PARAM_DOMAIN_PARAMETER,
+ BRW_PARAM_DOMAIN_UNIFORM,
+ BRW_PARAM_DOMAIN_IMAGE,
+};
+
+#define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
+#define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
+#define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
+
+#define BRW_PARAM_PARAMETER(idx, comp) \
+ BRW_PARAM(PARAMETER, ((idx) << 2) | (comp))
+#define BRW_PARAM_PARAMETER_IDX(param) (BRW_PARAM_VALUE(param) >> 2)
+#define BRW_PARAM_PARAMETER_COMP(param) (BRW_PARAM_VALUE(param) & 0x3)
+
+#define BRW_PARAM_UNIFORM(idx) BRW_PARAM(UNIFORM, (idx))
+#define BRW_PARAM_UNIFORM_IDX(param) BRW_PARAM_VALUE(param)
+
+#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
+#define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
+#define BRW_PARAM_IMAGE_OFFSET(value) (BRW_PARAM_VALUE(value) & 0xf)
+
struct nir_shader *brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
struct gl_program *prog,
const struct gl_program *prog,
const struct brw_stage_prog_data *prog_data,
void *dst,
- const union gl_constant_value **param,
+ const uint32_t *param,
unsigned nr_params);
void
brw_upload_pull_constants(struct brw_context *brw,
*/
int param_count = nir->num_uniforms / 4;
- prog_data.base.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.base.nr_params = param_count;
if (tcp) {
/* Upload the Patch URB Header as the first two uniforms.
* Do the annoying scrambling so the shader doesn't have to.
*/
- const float **param = (const float **) prog_data.base.base.param;
- static float zero = 0.0f;
+ uint32_t *param = prog_data.base.base.param;
for (int i = 0; i < 8; i++)
- param[i] = &zero;
+ param[i] = BRW_PARAM_BUILTIN_ZERO;
if (key->tes_primitive_mode == GL_QUADS) {
for (int i = 0; i < 4; i++)
- param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
+ param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
- param[3] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
- param[2] = &ctx->TessCtrlProgram.patch_default_inner_level[1];
+ param[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
+ param[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
} else if (key->tes_primitive_mode == GL_TRIANGLES) {
for (int i = 0; i < 3; i++)
- param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
+ param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
- param[4] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
+ param[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
} else {
assert(key->tes_primitive_mode == GL_ISOLINES);
- param[7] = &ctx->TessCtrlProgram.patch_default_outer_level[1];
- param[6] = &ctx->TessCtrlProgram.patch_default_outer_level[0];
+ param[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
+ param[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
}
}
*/
int param_count = nir->num_uniforms / 4;
- prog_data.base.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.base.image_param =
rzalloc_array(NULL, struct brw_image_param,
tep->program.info.num_images);
*/
param_count += key->nr_userclip_plane_consts * 4;
- stage_prog_data->param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- stage_prog_data->pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ stage_prog_data->param = rzalloc_array(NULL, uint32_t, param_count);
+ stage_prog_data->pull_param = rzalloc_array(NULL, uint32_t, param_count);
stage_prog_data->image_param =
rzalloc_array(NULL, struct brw_image_param,
stage_prog_data->nr_image_params);
char *error_str;
program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
vp->program.nir,
- brw_select_clip_planes(&brw->ctx),
!_mesa_is_gles3(&brw->ctx),
st_index, &program_size, &error_str);
if (program == NULL) {
prog_data.base.nr_image_params = fp->program.info.num_images;
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
- prog_data.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.image_param =
rzalloc_array(NULL, struct brw_image_param,
prog_data.base.nr_image_params);
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
+#include "brw_program.h"
#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
#include "program/prog_parameter.h"
+static uint32_t
+f_as_u32(float f)
+{
+ return *(uint32_t *)&f;
+}
+
+static uint32_t
+brw_param_value(struct brw_context *brw,
+ const struct gl_program *prog,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t param)
+{
+ struct gl_context *ctx = &brw->ctx;
+
+ switch (BRW_PARAM_DOMAIN(param)) {
+ case BRW_PARAM_DOMAIN_BUILTIN:
+ if (param == BRW_PARAM_BUILTIN_ZERO) {
+ return 0;
+ } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param)) {
+ gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
+ unsigned idx = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param);
+ unsigned comp = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param);
+ return ((uint32_t *)clip_planes[idx])[comp];
+ } else if (param >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X &&
+ param <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) {
+ unsigned i = param - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
+ return f_as_u32(ctx->TessCtrlProgram.patch_default_outer_level[i]);
+ } else if (param == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) {
+ return f_as_u32(ctx->TessCtrlProgram.patch_default_inner_level[0]);
+ } else if (param == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) {
+ return f_as_u32(ctx->TessCtrlProgram.patch_default_inner_level[1]);
+ } else {
+ unreachable("Invalid param builtin");
+ }
+
+ case BRW_PARAM_DOMAIN_PARAMETER: {
+ unsigned idx = BRW_PARAM_PARAMETER_IDX(param);
+ unsigned comp = BRW_PARAM_PARAMETER_COMP(param);
+ assert(idx < prog->Parameters->NumParameters);
+ return prog->Parameters->ParameterValues[idx][comp].u;
+ }
+
+ case BRW_PARAM_DOMAIN_UNIFORM: {
+ unsigned idx = BRW_PARAM_UNIFORM_IDX(param);
+ assert(idx < prog->sh.data->NumUniformDataSlots);
+ return prog->sh.data->UniformDataSlots[idx].u;
+ }
+
+ case BRW_PARAM_DOMAIN_IMAGE: {
+ unsigned idx = BRW_PARAM_IMAGE_IDX(param);
+ unsigned offset = BRW_PARAM_IMAGE_OFFSET(param);
+ assert(idx < prog_data->nr_image_params);
+ assert(offset < sizeof(struct brw_image_param));
+ return ((uint32_t *)&prog_data->image_param[idx])[offset];
+ }
+
+ default:
+ unreachable("Invalid param domain");
+ }
+}
+
+
void
brw_populate_constant_data(struct brw_context *brw,
const struct gl_program *prog,
const struct brw_stage_prog_data *prog_data,
void *void_dst,
- const union gl_constant_value **param,
+ const uint32_t *param,
unsigned nr_params)
{
- gl_constant_value *dst = void_dst;
+ uint32_t *dst = void_dst;
for (unsigned i = 0; i < nr_params; i++)
- dst[i] = *param[i];
+ dst[i] = brw_param_value(brw, prog, prog_data, param[i]);
}
}
- gl_constant_value *param = (gl_constant_value*)
+ uint32_t *param =
brw_state_batch(brw, ALIGN(cs_prog_data->push.total.size, 64),
64, &stage_state->push_const_offset);
assert(param);
STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
if (cs_prog_data->push.cross_thread.size > 0) {
- gl_constant_value *param_copy = param;
+ uint32_t *param_copy = param;
assert(cs_prog_data->thread_local_id_index < 0 ||
cs_prog_data->thread_local_id_index >=
cs_prog_data->push.cross_thread.dwords);
for (unsigned i = 0;
i < cs_prog_data->push.cross_thread.dwords;
i++) {
- param_copy[i] = *prog_data->param[i];
+ param_copy[i] = brw_param_value(brw, prog, prog_data,
+ prog_data->param[i]);
}
}
- gl_constant_value thread_id;
if (cs_prog_data->push.per_thread.size > 0) {
for (unsigned t = 0; t < cs_prog_data->threads; t++) {
unsigned dst =
cs_prog_data->push.cross_thread.regs);
unsigned src = cs_prog_data->push.cross_thread.dwords;
for ( ; src < prog_data->nr_params; src++, dst++) {
- if (src != cs_prog_data->thread_local_id_index)
- param[dst] = *prog_data->param[src];
- else {
- thread_id.u = t * cs_prog_data->simd_size;
- param[dst] = thread_id;
+ if (src != cs_prog_data->thread_local_id_index) {
+ param[dst] = brw_param_value(brw, prog, prog_data,
+ prog_data->param[src]);
+ } else {
+ param[dst] = t * cs_prog_data->simd_size;
}
}
}