projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(from parent 1:
91a0251
)
v3d: Use the original bit size when scalarizing uniform loads.
author
Eric Anholt
<eric@anholt.net>
Sun, 16 Dec 2018 06:17:52 +0000
(22:17 -0800)
committer
Jason Ekstrand
<jason@jlekstrand.net>
Sun, 16 Dec 2018 21:03:01 +0000
(21:03 +0000)
Prevents a regression in jekstrand's 1-bit series.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/broadcom/compiler/v3d_nir_lower_io.c
patch
|
blob
|
history
diff --git
a/src/broadcom/compiler/v3d_nir_lower_io.c
b/src/broadcom/compiler/v3d_nir_lower_io.c
index 10bc25811a85cba3a65b523dcdce2d09105c883b..1c1665f5831a7b33e657b9bd217197bea9d538e8 100644
(file)
--- a/
src/broadcom/compiler/v3d_nir_lower_io.c
+++ b/
src/broadcom/compiler/v3d_nir_lower_io.c
@@
-63,7
+63,8
@@
v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
nir_intrinsic_instr *intr_comp =
nir_intrinsic_instr_create(c->s, intr->intrinsic);
intr_comp->num_components = 1;
- nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
+ nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1,
+ intr->dest.ssa.bit_size, NULL);
/* Convert the uniform offset to bytes. If it happens
* to be a constant, constant-folding will clean up